Buildings have 2 doors minimum.
The 2 fuel structures on faymonville approach would like a word with you.
Posts: 4183 | Subs: 4
Buildings have 2 doors minimum.
Posts: 3602 | Subs: 1
The 2 fuel structures on faymonville approach would like a word with you.
Posts: 3166 | Subs: 6
ah yeah maybe they are the only one.
Posts: 607
Posts: 3166 | Subs: 6
Is the MG in the building facing the wrong way this entire time the squad is running up to throw the satchel?
Posts: 17914 | Subs: 8
The point was that no one is complaining about Allied satchels and nuke grenades being very good antigarrison tools doing huge model/hp damage, while for some reason everyone is going apeshit about OKW flame grenades that barely kill one model before exiting the building.
Posts: 13496 | Subs: 1
Allied nades were nerfed and nerfed and nerfed again to the current level.
Strongest nades belong to axis.
If you lose anything mobile to satchel, you might want to stop doing 5 minute naps during games.
Posts: 17914 | Subs: 8
That is incorrect pls stop spreading misinformation.
Posts: 13496 | Subs: 1
Strength of ability is also influenced by how common it is.
Both axis factions have this ability on multiple stock AND doctrinal units, while only 1 allied does, on a singular unit, which is also doctrinal.
Satchel charges and heavy gammon bombs are not grenades.
Posts: 609
Posts: 871
In that case Allied allied grenades more powerful since rifle-grenades and flame-grenades are not grenades, and USF/UKF have stock grenades on their mainline infantry while Axis do not.
Posts: 138
OKW wouldn't need these tools if every faction had nondoctrinal tools, specifically flamethrowers. Instead we have lava grenade, and up until a few days ago, no indirect to clear garrisons well. (You had smoke yes, but dropping a flame nade in a garrison doesn't help too much when a 2x BAR rifle comes out and is ontop of you.)
Posts: 4183 | Subs: 4
They have been given tools in way of better ISG and flak HT garrison buff as I have already touched on that they didn't have when flame nade was introduced.
So you've not really got a leg to stand on for why they should not have to pay for anything, all you do is deflect to USF which I've already lectured you on. (and they don't get flamers either bud)
Posts: 13496 | Subs: 1
Are you feeling ok? Why do they have grenade in the name and some how are not grenades.
Posts: 607
The point was that no one is complaining about Allied satchels and nuke grenades being very good antigarrison tools doing huge model/hp damage, while for some reason everyone is going apeshit about OKW flame grenades that barely kill one model before exiting the building.
Posts: 1194 | Subs: 29
The point was that no one is complaining about Allied satchels and nuke grenades being very good antigarrison tools doing huge model/hp damage, while for some reason everyone is going apeshit about OKW flame grenades that barely kill one model before exiting the building.
Posts: 976
Posts: 144
Posts: 5279
If lava nades on volks are such an issue, why not change them back to normal Model 24 granades, but with buffed damage against units in buildings, emplacements, heavy cover etc? And maybe keep the flame granade for the Feuersturm docrtine.
The original reason for their inclusion was to provide anti-garrison for OKW (and that was before lot of other anti-garrison tools that OKW has now), so a copycat molotov was given to them. I do not see why the lava granade cannot be now replaced with something that is still effective against units in buildings, but w/o area denial and dot damage… and also something that is historically more accurate.
Posts: 728
If lava nades on volks are such an issue, why not change them back to normal Model 24 granades, but with buffed damage against units in buildings, emplacements, heavy cover etc? And maybe keep the flame granade for the Feuersturm docrtine.
The original reason for their inclusion was to provide anti-garrison for OKW (and that was before lot of other anti-garrison tools that OKW has now), so a copycat molotov was given to them. I do not see why the lava granade cannot be now replaced with something that is still effective against units in buildings, but w/o area denial and dot damage… and also something that is historically more accurate.
0 |