Pack Howitzer
Posts: 3260
In SBP the USF mortar's being brought in line with the other mortars. For all the benefits of the mortar rework it's left the Pack Howitzer a little redundant.
Given USF now has light indirect pretty much covered by its T0 mortar could the Pack Howitzer be reworked the Pack Howitzer to fill a different role? Maybe it could be like a halfway point between a mortar and a static artillery piece: a small fuel cost, no autoattack and one hell of a barrage.
What do you think? Would you like to see the Pack Howitzer reworked to have less overlap with the mortar?
Posts: 17914 | Subs: 8
With requierment of 3 men crew and being very slow, it always should be long range focused.
USF already has a mortar, 2nd one that requires bigger crew and can't retreat is not needed, its beyond me how did it even happened to even get the idea.
However only longer range will also not cut it as then it'll be vastly inferior 120mm.
I've said it once in the past, I'll say it again with a small update:
Was it up to me, I'd make PACK howi act as an actual, mobile howi.
Performance somewhere between sexton and 120mm, BARRAGE ONLY, 160 range.
Price, pop, cooldown, number of shells adjusted to desired effect.
This way USF receives something akin to other factions rocket arty, but not just a copy and it wouldn't be long term muni strain, like Major arty is.
Posts: 2742
PACK howi should never be standarized to a mere mortar.
With requierment of 3 men crew and being very slow, it always should be long range focused.
USF already has a mortar, 2nd one that requires bigger crew and can't retreat is not needed, its beyond me how did it even happened to even get the idea.
However only longer range will also not cut it as then it'll be vastly inferior 120mm.
I've said it once in the past, I'll say it again with a small update:
Was it up to me, I'd make PACK howi act as an actual, mobile howi.
Performance somewhere between sexton and 120mm, BARRAGE ONLY, 160 range.
Price, pop, cooldown, number of shells adjusted to desired effect.
This way USF receives something akin to other factions rocket arty, but not just a copy and it wouldn't be long term muni strain, like Major arty is.
I never understood why this wasn't the case.
IMO it should've just been a mortar HT in the first place, but I've got mod tools for that.
Posts: 609
Good ideas
+1, they should have done this a long time ago.
Posts: 4474
it should be a mini ml-20
Posts: 1220
PACK howi should never be standarized to a mere mortar.
With requierment of 3 men crew and being very slow, it always should be long range focused.
USF already has a mortar, 2nd one that requires bigger crew and can't retreat is not needed, its beyond me how did it even happened to even get the idea.
However only longer range will also not cut it as then it'll be vastly inferior 120mm.
I've said it once in the past, I'll say it again with a small update:
Was it up to me, I'd make PACK howi act as an actual, mobile howi.
Performance somewhere between sexton and 120mm, BARRAGE ONLY, 160 range.
Price, pop, cooldown, number of shells adjusted to desired effect.
This way USF receives something akin to other factions rocket arty, but not just a copy and it wouldn't be long term muni strain, like Major arty is.
wow that sounds interesting
something original and asymmetrical
can someone make mod with this?
Posts: 2885
PACK howi should never be standarized to a mere mortar.
With requierment of 3 men crew and being very slow, it always should be long range focused.
USF already has a mortar, 2nd one that requires bigger crew and can't retreat is not needed, its beyond me how did it even happened to even get the idea.
However only longer range will also not cut it as then it'll be vastly inferior 120mm.
I've said it once in the past, I'll say it again with a small update:
Was it up to me, I'd make PACK howi act as an actual, mobile howi.
Performance somewhere between sexton and 120mm, BARRAGE ONLY, 160 range.
Price, pop, cooldown, number of shells adjusted to desired effect.
This way USF receives something akin to other factions rocket arty, but not just a copy and it wouldn't be long term muni strain, like Major arty is.
Good idea, although it would need quite a lot of ballancing to be done right.
Posts: 495 | Subs: 1
Makes me miss the ‘ol 105 piece from vCoH.
“ARTILLERY HERE!.......WHAT?!?!!!”
Posts: 563
Posts: 3260
A mobile baby howitzer however would be great.
Posts: 69
So they can still spam their bunkers and Medical HQ in the front line.
Posts: 1930
The USF faction have four piece of artillery but are still losing the artillery game unless they go for specific doctrine. Both the okw and OST have two pieces each and have no problem with projecting firepower.
just remove the 81mm mortar and buff the pack howizter.
Posts: 3260
The 81mm isn't amazing at clearing out emplacements and buildings but it can do it. Before that USF could be screwed over by a simple bunker if their early game went suboptimally.
Posts: 2243
not that huge range high explosive like actually.
#FactsAreFunny
Posts: 17914 | Subs: 8
make it like the ISG from actuall game patch: never kill a model..even when u hit 1m in front of it...bad aiming and reload time.
not that huge range high explosive like actually.
#FactsAreFunny
Genuine curiosity.
Is there a singular allied unit you do not find op or singular axis unit you do not find up?
Also, Dead Sea have called. It wants all of its salt back from you.
Posts: 3260
make it like the ISG from actuall game patch: never kill a model..even when u hit 1m in front of it...bad aiming and reload time.
not that huge range high explosive like actually.
#FactsAreFunny
I'm not seeing how that would lessen the overlap between the Pack Howitzer and 81mm Mortar. If anything, that'd cement the mortar's position as the preferred choice.
Posts: 2243
I'm not seeing how that would lessen the overlap between the Pack Howitzer and 81mm Mortar. If anything, that'd cement the mortar's position as the preferred choice.
i cant count this squads wipes by the first shoot on a unit through this pack howitzer..annoying
Posts: 17914 | Subs: 8
i cant count this squads wipes by the first shoot on a unit through this pack howitzer..annoying
Literally NO ONE uses PACK howi ever since the mortar introduction and it was hardly a popular choice prior to that.
What you are experiencing these wipes from? Bad dreams?
Posts: 2243
Literally NO ONE uses PACK howi ever since the mortar introduction and it was hardly a popular choice prior to that.
What you are experiencing these wipes from? Bad dreams?
i can you show minimium 10 games from Danes cast where you can see a USF player use it....and it perform so much effective..
Posts: 144
Literally NO ONE uses PACK howi ever since the mortar introduction and it was hardly a popular choice prior to that.
Try installing and playing the game. Its being used by sucessfull USF players all the time.
What you are experiencing these wipes from? Bad dreams?
The Pack Howitzer. The problem with the pack howitzer is that its has crazy accurate shells, usually the first one lands on your mortar or mg and either wipes the crew, or the next shell does before it can even pack up and relocate. To some extent, the same problem exists with the USF mortar. In practice its just insanely accurate.
Otherwise I like the idea of a long range, barrage only mini howitzer. Note sure about 160 range though, unless its more of a barrage weapon than a pinpoint weapon.
The USF mortar needs to be reworked though. Its badly positioned as it is. The USF never needed, or should have an OST clone mortar.
It could be a quick fire, quick reposition mortar with limited range (60) and reduced damage (60) so its a smoke tool and a indirect weapon forcing relocation so it can follow closely and help out riflemen, rather than a wipe machine of support teams.
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