Hull Down
To increase the usability of this ability, the following changes have been made
• Cast time from 15 secs to 7.5 secs
• Offensive bonuses removed (defensive bonuses remain)
To add some context here are the stats of current hull down:
Range: x1.25
Received damage: x0.75
Reload time: x0.8
Now for my own opinion:
I think this change is going to be bad for game ballance. Even though pure stats seem really good, in fact this ability has been like this for over 4 years (sic!) and it wasn't used at all becouse ostheer always had some OP commander that would completely outshadow the others. With last patch, this situation changed and many commanders were used interchangeably. This effected in some forgotten abilities being used and hull down was among them.
So, what is actually the reason why such a good ability has seen so little use so far? This is becouse immobilisation of a hulled down vehicle is a huge nerf on its own. Hulled down tank is easy to hit with artillery, at guns and TDs, as one can tell where it is even without recon. Then all it gets to damage a tank is attack ground. This means, the ability with defencive buffs only, actually will usually bring more harm than good to the owner of hulled down tank.
The offencive buffs are what the ability is really sometimes used for. Range buff allows a great deal of area denial for AI units. Still the modified range hits only 50 for them so they are easily counterable with AT guns or TDs. Hulled down panthers do get over 60 range, but then they do not offer enough DPS to be a threat to actual TDs and AT guns. They also are fast and easy to flank tanks, so they lose a lot by being immobile. The RoF buff of the ability is not enough to really tip the scale and it is less important.
Additional note: Some long range units like elefant or stug seem to be really good on paper with the range and RoF buffs, though becouse they have no turrets, the proper use of the ability with them requires lots of luck and foresight. It is incredibly rare to even see an attempt to do that.
To conclude, the change moves ability from a position of rare gimmick that is slowly gaining some popularity into a place where forgotten and useless abilities cry. It also can potentially greatly reduce doctrinal and strategic diversity of ostheer faction. That is why in my opinion it should never be implemented.
Note to the poll: if you can, please explain your decision.