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1 Nov 2017, 17:33 PM
#221
avatar of jagd wölfe

Posts: 1660



The Stug is supposed to fill that role. It's cheap, has reliable DPS and generally trades very well. For OKW you have JP4, 'nuff said.

The stug is supposed to fill that role yet gets outranged by now more powerful tank destroyers.
1 Nov 2017, 17:50 PM
#222
avatar of Intelligence209

Posts: 1124

@Mr. Smith with the US being a versatile faction and the Jackson getting a reliable buff. Why are rifles able to still pick up zooks? Yes I understand the rear echelon changes, but with vehicles able to self repair, rear echelons should imo be the only ones able to use zooks. I say this from an OH vs USF standpoint due to pioneers having to retreat for tech upgrade/mine sweep or flammer meanwhile repair.

I just think there should be more of a payoff to killing a RE unit as OH. Because vise versa the pay off is great for killing a pioneer squad.
1 Nov 2017, 17:53 PM
#223
avatar of Thunderhun

Posts: 1617



The Stug is supposed to fill that role. It's cheap, has reliable DPS and generally trades very well. For OKW you have JP4, 'nuff said.

The stug is supposed to fill that role yet gets outranged by now more powerful tank destroyers.

The stug is supposed to fill that role yet gets outranged by now more powerful tank destroyers.
1 Nov 2017, 17:54 PM
#224
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Why you think panther are good choise vs TD ? Isnt panther are vs medium spam somthing like shield and vs heavy tanks ? OStheer have stugs, that are revialble TD, coz his stats and his price make him good. Imo you canot use arguments like this (I understand the idea behind trying to quell panther spam, but dives from panther spam can be halted with mines and they become easy kills for 60 range TDs. ) for reason that this game has sweepers.

T-34 price and pop cap its another problem, you cannot use its like argument do show how heavy TD are weak, coz if heavy units dont have support its will be dead unit soon. Its rule by game. How many flanks you can do in minsk, kharkov, reils and metal and another maps ?
I see problem with heavy TD, you put JT and he win the game, coz he 2 shoots tanks and TD from 85 range, also with ability he counter AT guns adn GL to penetrate his armor.

Jackson adn JP are same category TD, but one of them can be counter, coz low HP adn bad armor. It will be glass canon if its have like 70 range, but no, 60.


StuGs cannot trade vs good allied TD users. Similar problem with the KT vs Su85. Yes the Kt will ruin an SU85 if it gets in range, but you can kite all day with the 85 and the KT will eventually lose. But you expect a 480 HP StuG to trade against firefly which can burst down a StuG immediatly with shot/tulips combo? Also god forbid a firefly gets vet 3 and begins to 2 shot stugs without rockets. Jackson Hvap potentially can do the same.

On the sweeper comment. According to smith just use MGs to stop sweepers. flanks denied.

I never said Heavy TDs are weak, but at the very least the elephant is the only thing keeping ostheer even remotely in teamgames atm along with stuka dive bomb. As said above, ostheer will have zero armor counters to allied TDs.

I want stuka dive bombed nerfed as much as everyone else (or at least add flares for christ sake). but ostheer will be extinct in teamgames if not many of these changes are altered.

As far as the T34s go, that sounds like a map issue, not a heavy TD issue. If a unit is broken on 1 map and trash on another that doesn't really sound like the units fault.

And for the JP4, one has a turret and better mobility and better penetration. Not that the penetration really matters against the jackson, but is sure as hell annoying against the IS2. Also vehicle crews, Hvap etc. I understand what you're getting at that the JP4 is a good TD, and it is but the JP4 can be countered by both allied TDs and flanks from mediums. Where as the jackson is more difficult to be countered by flanks due to the soon panther nerfs and its high mobility. So just overall, the JP4 can be countered in multiple ways, where the future jackson won't be.



The Stug is supposed to fill that role. It's cheap, has reliable DPS and generally trades very well. For OKW you have JP4, 'nuff said.


JP4 sure. StuG most definatly not against FFs, and soon jacksons.
1 Nov 2017, 18:03 PM
#225
avatar of MarkedRaptor

Posts: 320

People seem to forget that a TD can only do one thing, destroy tanks.

Units like the Comet or Panther are different. They can crush, pressure and force infantry away (Which Panther does way better because it's MG's are crazy), and inflict bleed. When your opponent invests in things like, a jackson or a firefly, all it is there to do is to deter tanks. It fires at the Panther and tries to scare it off (God help you if you try to dive a panther with potential teller mines around or paks). The popcap for a TD is basically inflicting bleed on yourself since your just trying to scare off the tank.

Then, you aren't even guaranteed to hit or pen the Panther. A firefly alone would take 30 friggen seconds to kill a panther (if all shots hit and all shots penetrated). The panther has basically run amok during this time especially if it's using cheeky shot blockers. If people complain that the Panther can't reliably destroy tanks, and is too hard to get, that sounds like a reload problem (Which the patch is addressing) and tech/fuel cost. I admit it's a bit odd how brits can get their Comet somewhat sooner then a German player can get a Panther, but the factions have trade offs to one another.

The Jackson buff seems like a necessary evil, it's all USF has non-doct and the only tank USF can use past 20 minutes. If I had a choice I'd like to make it more like the M10 where it has shorter range but can be a monster up close and dives like no tomorrow. The true 'Murica way.
1 Nov 2017, 18:04 PM
#226
avatar of Mirdarion

Posts: 283



The thing is, the Jackson is your ultimate answer to everything, unless you went Pershing, as it's your sole Tank Destroyer and currently it can fail miserably at it's job, due to it's squishyness not allowing it to do any sort of chase to finish of enemy tanks, then there is the HVAP arounds bugging out.


Well, as I said, a really small buff in the range of 300% to everything should fix that. Don't mind the infantry imbalance in favour of USF most of the time, that's besides the point, the real issue is that USF doesn't have a tank destroyer that shits on everything else in the game while also speeding around the map like a fucking go-kart, without ever missing. At this point, you don't even need anything but the Jackson against vehicles anymore, because nothing that is regularly fielded can stand up to it, especially if you make it basically unkillable by raising its health, without lowering its mobility.

That is the real issue here, not that the Jackson got a fucking ridiculous (tiny my arse, I guess Relic wouldn't know tiny when it hit them in the face) health buff, but getting that buff without an adequate downside otherwise. Oh wow, it costs 140 fuel now, big deal for USF, really fucking big deal.
1 Nov 2017, 18:12 PM
#227
avatar of Stug life

Posts: 4474

jump backJump back to quoted post1 Nov 2017, 16:39 PMVipper
...
fucking this
1 Nov 2017, 18:34 PM
#228
avatar of Leutnant

Posts: 28

yes lets make coh 2 as symmetrically balance as posible because mod dev has a walnut brain. if you cant figure out how to balance asymmetrically, get off mod team. coh 2 should not be balanced that way, you have to be delusional to have convinced yourself otherwise.

why have flavour? just dumb everyting down, bye JT and elefant, lets make you overprice paper weights now. instead of say, making them a one time deployment only that would only enhance their uniqueness and balance it at the same time, lets just make stat nerf. tiny brain changes from a tiny brain dev.

conscripts? no more flavour, you are a crappy riflemen now instead of close range cannon squad. why reduce price to make them even more flavourful.. accuracy buff!!!! penals? have been fucked ever since mod team peanut brains have been working on them. maxim? over nerfed as expected and is now a MG34. why have interesting, diverse factions when we can just make everything the same :^)

ostheer panther .... DUHHhHhUhUh it can shoot tanks that arent TDs and win!!!!!???? AND kill an infantry model every 8 minutes? while costing shitloads of fuel?? WOW it is in a pretty good spot. very good very good. lets nerf your accuracy to make it even better spot :) do they even play the game?

oh and look.. OKW panther......... huh....... why increase the cost... when u can just nerf it and make it dogshit? yea!!!!!!! we dont need asymmetrical balance, all factions should have all tools and be equal at every stage of the game, the only difference should be the flag :D

and lmfao at the jackson change, basically 100% confirming this mod team is absolutely brain dead. its like a parody.

i want relic back, not these morons
1 Nov 2017, 18:39 PM
#229
avatar of come on let's go

Posts: 131



How ISU buff change that fact, that ele and JT counter it ? How JT nerf make ISU more better ?


Because Jagtiger is tank killer same as nerfed elephant and buffed ISU- 152
1 Nov 2017, 18:44 PM
#230
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


StuGs cannot trade vs good allied TD users. Similar problem with the KT vs Su85. Yes the Kt will ruin an SU85 if it gets in range, but you can kite all day with the 85 and the KT will eventually lose. But you expect a 480 HP StuG to trade against firefly which can burst down a StuG immediatly with shot/tulips combo? Also god forbid a firefly gets vet 3 and begins to 2 shot stugs without rockets. Jackson Hvap potentially can do the same.

On the sweeper comment. According to smith just use MGs to stop sweepers. flanks denied.

I never said Heavy TDs are weak, but at the very least the elephant is the only thing keeping ostheer even remotely in teamgames atm along with stuka dive bomb. As said above, ostheer will have zero armor counters to allied TDs.

I want stuka dive bombed nerfed as much as everyone else (or at least add flares for christ sake). but ostheer will be extinct in teamgames if not many of these changes are altered.

As far as the T34s go, that sounds like a map issue, not a heavy TD issue. If a unit is broken on 1 map and trash on another that doesn't really sound like the units fault.

And for the JP4, one has a turret and better mobility and better penetration. Not that the penetration really matters against the jackson, but is sure as hell annoying against the IS2. Also vehicle crews, Hvap etc. I understand what you're getting at that the JP4 is a good TD, and it is but the JP4 can be countered by both allied TDs and flanks from mediums. Where as the jackson is more difficult to be countered by flanks due to the soon panther nerfs and its high mobility. So just overall, the JP4 can be countered in multiple ways, where the future jackson won't be.



JP4 sure. StuG most definatly not against FFs, and soon jacksons.


When allies get 1 TD you can get 2 stugs, 2 stugs trade every allies TD, coz thay cannot get 2 of them early then you get 2 stugs, also stug popcap, 4 sec reload, that will be like 3 in vet 3.
STug have 560 hp. Also vs slow unit, with slow turret, need somthing more then front attack like husars.I can say same vanilla story, vet 5 JP will be beat FF/su-85/jackson, with com panther buff and docs ability she will be outrange them and kill with 2 shoots. I think FF need a little fix, 260 damage in vet 3 looks not good now.

Sweeper argument, was about you double standarts, in one example you heavy TD that covered by mines was outplayed with sweeeper and tanks, in another, you panther spam lose vs mines.

I can agree and not, i dont play with ele adn only problem as 2 ostheer we have vs crocodile combo with FF. Dont forget about skill planes. Ele is not so broken like JT, but ele doc with dive bomb make its terrible, coz dive bomb AOE is terrible wihtout flayers. Pathing kills more tanks in this game then AT guns nd TD. Problem with TD wars can be in vision, who get 1 shoot, make last. So allies with t-70 recon mode looks better with it.
Wait, ostheer have stugs taht are good for trades, pacs, shreks, docs ability, to counter all this stuff need a lot pop cap and recourses. Big problem imo are play with ostheer vs sniper/ penals combo coz now you cannot trade 222 into sniper, but must play like goplits, pushing its with 222/flame HT slowly, step byt step.

If TD get flanked imo its not problem of units, its or snowball or hero/stupid rush that mean same sometimes. Penetretion is argument, but vet buffs, armor, target size, reload mean too somthing. I agree about crew andrepeir, but not for all, OKW mehanized. All TD can be flanked, FF reload, slow speed and slow turret make him good target for flank, he have more chance to survive, but i think its must be a different playstyle with TD with turret adn wihtout. Its like play with cons and penals. From my experience, all that can save jackson when he flanked, its ground shoots and zooks, if its dont help he will be dead, like JP, su85 or FF.......

But now, in live version for years stug > jackson.
1 Nov 2017, 18:45 PM
#231
avatar of come on let's go

Posts: 131



When allies get 1 TD you can get 2 stugs, 2 stugs trade every allies TD, coz thay cannot get 2 of them early then you get 2 stugs, also stug popcap, 4 sec reload, that will be like 3 in vet 3.
STug have 560 hp. Also vs slow unit, with slow turret, need somthing more then front attack like husars.I can say same vanilla story, vet 5 JP will be beat FF/su-85/jackson, with com panther buff and docs ability she will be outrange them and kill with 2 shoots. I think FF need a little fix, 260 damage in vet 3 looks not good now.

Sweeper argument, was about you double standarts, in one example you heavy TD that covered by mines was outplayed with sweeeper and tanks, in another, you panther spam lose vs mines.

I can agree and not, i dont play with ele adn only problem as 2 ostheer we have vs crocodile combo with FF. Dont forget about skill planes. Ele is not so broken like JT, but ele doc with dive bomb make its terrible, coz dive bomb AOE is terrible wihtout flayers. Pathing kills more tanks in this game then AT guns nd TD. Problem with TD wars can be in vision, who get 1 shoot, make last. So allies with t-70 recon mode looks better with it.
Wait, ostheer have stugs taht are good for trades, pacs, shreks, docs ability, to counter all this stuff need a lot pop cap and recourses. Big problem imo are play with ostheer vs sniper/ penals combo coz now you cannot trade 222 into sniper, but must play like goplits, pushing its with 222/flame HT slowly, step byt step.

If TD get flanked imo its not problem of units, its or snowball or hero/stupid rush that mean same sometimes. Penetretion is argument, but vet buffs, armor, target size, reload mean too somthing. I agree about crew andrepeir, but not for all, OKW mehanized. All TD can be flanked, FF reload, slow speed and slow turret make him good target for flank, he have more chance to survive, but i think its must be a different playstyle with TD with turret adn wihtout. Its like play with cons and penals. From my experience, all that can save jackson when he flanked, its ground shoots and zooks, if its dont help he will be dead, like JP, su85 or FF.......

But now, in live version for years stug > jackson.



Are you actually saying that stug is better than jackson already for years???????????

:*(
1 Nov 2017, 18:47 PM
#232
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


Because Jagtiger is tank killer same as nerfed elephant and buffed ISU- 152


So waht the problem to deal with ISU with both this units ?
1 Nov 2017, 18:48 PM
#233
avatar of come on let's go

Posts: 131



So waht the problem to deal with ISU with both this units ?



OMG really???
1 Nov 2017, 18:49 PM
#234
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned



Are you actually saying that stug is better than jackson already for years???????????

:*(


I say taht stug is better vs jackson.
1 Nov 2017, 18:50 PM
#235
avatar of come on let's go

Posts: 131

OKW have nofuel caches!
All units are worse but more expensive than russian ones!
JT with new patch won't MOVE!!!!!!!!!!!
Elephant comes in worst OST commanders!
ISU comes in OP commander it has HE rounds for free better movement and it's cheaper!
I mean c'mon!!!:rofl:
1 Nov 2017, 18:52 PM
#236
avatar of come on let's go

Posts: 131



I say taht stug is better vs jackson.



Now or after patch?
1 Nov 2017, 18:54 PM
#237
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned



OMG really???


Early you write, taht JT and ELE are TD, so i ask question, how ISU buff and there nerf, make them worse vs ISU ? No penetretion ? Its still same 4 penetrated shoots to kill ISU - 300 * 4 = 1200, 320 * 4 = 1280. ISU hit points = 1040.
1 Nov 2017, 18:54 PM
#238
avatar of jagd wölfe

Posts: 1660

People seem to forget that a TD can only do one thing, destroy tanks.

Units like the Comet or Panther are different. They can crush, pressure and force infantry away (Which Panther does way better because it's MG's are crazy), and inflict bleed. When your opponent invests in things like, a jackson or a firefly, all it is there to do is to deter tanks. It fires at the Panther and tries to scare it off (God help you if you try to dive a panther with potential teller mines around or paks). The popcap for a TD is basically inflicting bleed on yourself since your just trying to scare off the tank.

Then, you aren't even guaranteed to hit or pen the Panther. A firefly alone would take 30 friggen seconds to kill a panther (if all shots hit and all shots penetrated). The panther has basically run amok during this time especially if it's using cheeky shot blockers. If people complain that the Panther can't reliably destroy tanks, and is too hard to get, that sounds like a reload problem (Which the patch is addressing) and tech/fuel cost. I admit it's a bit odd how brits can get their Comet somewhat sooner then a German player can get a Panther, but the factions have trade offs to one another.

The Jackson buff seems like a necessary evil, it's all USF has non-doct and the only tank USF can use past 20 minutes. If I had a choice I'd like to make it more like the M10 where it has shorter range but can be a monster up close and dives like no tomorrow. The true 'Murica way.

Sorry if I don't clap to the shitposting
1) it's not that mg's are "CRAZY HURR DURR", the mg's are THE ONLY AI panther has, while Comet can ACTUALLY deal with infantry.
Addiotionally you need to PAY munitions for that dps, while the mg dps is minimal compared to other mg dps (like 50cal pintle or t34 mg's).
And all mg's need to face target to inflict the dps (that get mostly negated by craters at this stage of the game).

2) I'm so sorry allies TD doesn't instapen, really..the lowest dps TD, which happens to be the most expensive, in the whole game, can capitalize on the only thing it has decent, armor, trading so bad with shit accuracy, shit rof, shit damage..that is never ever seen in competitive...it's a shame, nerf moar.

3) It's not only a rof problem, is an accuracy problem, panther misses, and has a low rof, so mention that as result panther has less dps than a su76m in your desperate rant over "the bleed of allies TD".
1 Nov 2017, 18:55 PM
#239
avatar of come on let's go

Posts: 131



Early you write, taht JT and ELE are TD, so i ask question, how ISU buff and there nerf, make them worse vs ISU ? No penetretion ? Its still same 4 penetrated shoots to kill ISU - 300 * 4 = 1200, 320 * 4 = 1280. ISU hit points = 1040.


Thats true but who is going to buy ELE or JT now that they are sooo UP and ISU is OP after buff
1 Nov 2017, 18:55 PM
#240
avatar of Esxile

Posts: 3602 | Subs: 1

I hadn't pay attention on this point but USF FRP is or isn't affected by FRP changes? The patch note does not mention it.
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