OKW back to stone age?
Posts: 62
SU's Tier 1 is one reason, USF zook spam and arty is another. Brit's tommies and ultra-fast teching is another major contributing factor. How do we fix this? Should relic nerf those OP things or buff OKW?
Posts: 783 | Subs: 3
OKW is too safe, not too strong, imo. Volks + raketen handles basically anything, making either of them more expensive or forcing tech for the raketen is all that is needed.
Posts: 62
And how is increasing the cost of their units going to help their weak position against other factions? Perhaps you ignored those statistics?
Posts: 4183 | Subs: 4
Essentially the lower ended high tier players of the tourney are diluting the stats somewhat.
Next the balance team as far as I know does not have the all clear from relic to implement their eastern army revamps. That is just their projected changes should they have the go ahead. So any nerfs/buffs in the eastern front army revamp thread is not set in stone.
Posts: 1487
I feel the balance DUO team just doesn't like challenges. They are removing and nerfing anything that requires skill and thinking to counter.
OKW and skill are 2 incompatible things. It s most played bcs its most noob frendly A click faction.
Winrates are solely based on callins docs. I wonder what is the winrates against OKW without docs like lend lease.
Posts: 783 | Subs: 3
Posts: 713 | Subs: 2
Homogenization of the factions might make balance better, but it makes the game boring too
OKW is too safe, not too strong, imo. Volks + raketen handles basically anything, making either of them more expensive or forcing tech for the raketen is all that is needed.
Agreed, I feel like a really well played Wehrmacht is actually stronger than OKW. There are just not many people in this community who can use their units (especially MG42s) to the maximum effect.
And the tendency of homogenization will continue in the next patch from what Ive seen in the patch notes. Factions get more and more linear in favor of balance. For example they're planning to no longer require techning for Wehrmacht t4 and make the t3 building the only requirement which would take away another choice the player has to make.
Posts: 1708 | Subs: 2
It's not an approach I've seen used before and it would give the factions more options leading to more play styles in my opinion.
Posts: 2636 | Subs: 17
Factions get more and more linear in favor of balance. For example they're planning to no longer require techning for Wehrmacht t4 and make the t3 building the only requirement which would take away another choice the player has to make.
That's not true.
The first version of the EFA revamp mod did indeed feature a linear-tech Wermacht. However, that was because we wanted a steady backprop against which to benchmark Conscript changes.
Starting from the 1st revision of the mod Wermacht tier structure is back to the original form; it's just that some costs that have been lowered here and there.
(we're now on the 5th revision).
Posts: 232
Posts: 1124
So everyone goes OKW.
So now OKW is OP.
Kinda starting to see that as a pattern now.
Posts: 243
Posts: 232
Posts: 223
If OKW still has their faust from min 1 I'll say they're the best faction right now, next to Brits for Allies.
Posts: 485 | Subs: 1
Cons are trash vs STG Volks, Maxims take too long to suppress anything. If you're complaining about zook spam from USF you should take a long hard look at your replays. Land Lease is cancer atm and so does call-in meta. Brits is just LOL. OKW is literally made to handicapped(hello faust change) because Sov T1 were too weak against them.
If OKW still has their faust from min 1 I'll say they're the best faction right now, next to Brits for Allies.
1. cons beat STG volks when they reach vet3
2. Maxims are the fastest unit to supress
3. Land lease can be beaten easily since you need at least t4 to spam sherman
Posts: 223
1. cons beat STG volks when they reach vet3
2. Maxims are the fastest unit to supress
3. Land lease can be beaten easily since you need at least t4 to spam sherman
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Posts: 783 | Subs: 3
Agreed, I feel like a really well played Wehrmacht is actually stronger than OKW. There are just not many people in this community who can use their units (especially MG42s) to the maximum effect.
And the tendency of homogenization will continue in the next patch from what Ive seen in the patch notes. Factions get more and more linear in favor of balance. For example they're planning to no longer require techning for Wehrmacht t4 and make the t3 building the only requirement which would take away another choice the player has to make.
This is real. I say this knowing that I'm not that good, nor as good as I used to be, but when I watch the top level players, they really don't play optimally. So even at the highest levels it's hard to glean what the balance is truly like since half the top players aren't using hotkeys to micro vehicles(!!).
I know the stock response on these forums is "well most people are casuals so lets balance for the casuals" . However, I think it's okay that there's some niche games that still have a high skill ceiling, and are balanced around that skill ceiling. If the game is made too easy then there's nothing to strive for.
To tie this back to the main topic: I really feel like the struggles against OKW are a combination of OKW being easy to make mistakes on compared to the other factions, and an L2P issue.
Posts: 431
Posts: 2636 | Subs: 17
Wait, they're even going to take away vet 5 on OKW units? Goddammit, Relic should never have handed balance over to the community. Guys, stop trying to radically change the game.
[citation needed]
Posts: 431
[citation needed]
The OP hinted at it. I went looking for a thread detailing future changes but I can't find one. I hope that means the OP is wrong.
I still stand by that people have suggested far too many retarded radical changes on the forum, though. Though I will say that the past couple balance patches have been mostly good, but I can't help but bite my nails every time I look through balance threads.
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