Login

russian armor

TWP on SU-85

13 May 2017, 21:25 PM
#1
avatar of Delodax

Posts: 49

Hi!

What happens if an ability that disables turret rotation, e.g. Target Weak Point, is used on a vehicle that has a static turret, e.g. a SU-85? Just a plain old waste of munitions or is there a hidden benefit?
13 May 2017, 21:32 PM
#2
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

IIRC the tank's gun can move a little without the tank having to move. This gets stuck. Im not totally sure if this stops the gun from firing, i think not, try using attack ground.
13 May 2017, 21:40 PM
#3
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post13 May 2017, 21:25 PMDelodax
Hi!

What happens if an ability that disables turret rotation, e.g. Target Weak Point, is used on a vehicle that has a static turret, e.g. a SU-85? Just a plain old waste of munitions or is there a hidden benefit?


Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).

Instead, it completely disables the main gun from firing at all for 15 seconds.
14 May 2017, 18:44 PM
#4
avatar of Vipper

Posts: 13496 | Subs: 1

Certain ability can ot be used is certain vehicles like Puma/Stug-E TWP to Priest
14 May 2017, 21:04 PM
#5
avatar of frostbite

Posts: 593

15 seconds is a long ass time lol... 10 secs wouldnt be balanced? even thats a long time
14 May 2017, 22:32 PM
#6
avatar of Dangerous-Cloth

Posts: 2066



Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).

Instead, it completely disables the main gun from firing at all for 15
seconds
.


Any possibility of getting this down to 10 seconds? 15 is way too long.. My wet dream would to make it last only 8.
14 May 2017, 23:31 PM
#7
avatar of PanzerGeneralForever

Posts: 1072

I'm pretty sure it only disables autofiring for the tank since it can't track the tank. IIRC I once got my comet to fire at the stug after having it turret locked. I just had to tell it to fire when the turret was facing its target. It definitely didn't take 15 seconds for that either. Perhaps I'm getting it confused with the puma one? Are they different?
15 May 2017, 20:57 PM
#8
avatar of Delodax

Posts: 49



Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).

Instead, it completely disables the main gun from firing at all for 15 seconds.


What about the Puma TWP?
15 May 2017, 21:04 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I'm pretty sure it only disables autofiring for the tank since it can't track the tank. IIRC I once got my comet to fire at the stug after having it turret locked. I just had to tell it to fire when the turret was facing its target. It definitely didn't take 15 seconds for that either. Perhaps I'm getting it confused with the puma one? Are they different?


jump backJump back to quoted post15 May 2017, 20:57 PMDelodax


What about the Puma TWP?


https://www.coh2.org/guides/52852/the-coh2-ability-guide
15 May 2017, 23:14 PM
#10
avatar of PanzerGeneralForever

Posts: 1072





https://www.coh2.org/guides/52852/the-coh2-ability-guide

I don't see it say 15 seconds anywhere. Is that in the game files or something? "disables main gun"
It definitely stops it from firing on its own but when I manually told my comet to fire when the turret lined up properly it did fire. Perhaps it was a bug tho
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

684 users are online: 684 guests
0 post in the last 24h
2 posts in the last week
28 posts in the last month
Registered members: 49389
Welcome our newest member, Haruta446
Most online: 2043 users on 29 Oct 2023, 01:04 AM