USF call-ins should be addressed before the big tournament
Posts: 2
The Pershing is a super comet and is the second most chosen DOC for USF. And stalling with Bazzoka+ATnade blobs is easy as taking a piss, plus the cheap 270MP AT gun which is on par with the PAK40 now, it is as effective when it comes to dealing with lights and heavies and its arc is hilarious.
Calliope is probably balanced cost and damage wise, it's timing needs to be delayed up to 11-12CP.
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Brilliant.
Posts: 1094 | Subs: 20
Yeah, let's bitch about a doctrinal TD while the StuG is left as the most cheap and spammable cost effective TD in the entire game.
Brilliant.
I don't understand why you'd compare a T3 Tech unit with a doctrinal unit. This makes a huge diffrence (in 1v1 at least).
On topic:
I don't see a reason to adress USF callins until the others (OKW Ostwind, Stug E, Command Panther, M4C,...) will be adressed at the same time.
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Posts: 11
I like how they have carpet nerfed brits but cheesy Ostheer abilities are all the same (Stuka anti tank, stuka dive bomb..).
You can literally drive through artillery cover and not even worry now, try the same with stuka strafes
Posts: 1954
I don't understand why you'd compare a T3 Tech unit with a doctrinal unit. This makes a huge diffrence (in 1v1 at least).
On topic:
I don't see a reason to adress USF callins until the others (OKW Ostwind, Stug E, Command Panther, M4C,...) will be adressed at the same time.
He was responding to OP's claim that the M10 is ridiculously cheap, and pointing out that the cost is on par with the Stug G. OP probably wants all allies call-ins tied to tech but all Axis call-ins left alone.
Please add the 0 fuel Tiger Ace to your list. Nothing like this ever gets addressed unless someone like you says it is BS.
Posts: 1094 | Subs: 20
He was responding to OP's claim that the M10 is ridiculously cheap, and pointing out that the cost is on par with the Stug G. OP probably wants all allies call-ins tied to tech but all Axis call-ins left alone.
Apart from having to tech up to Battlephase 2 and and build the tech structure and not having a turrent which makes it usefull for about 3 maps in the 1v1 map pool?
Posts: 3053
USF and Ostheer are the new big dick factions
I like how they have carpet nerfed brits but cheesy Ostheer abilities are all the same (Stuka anti tank, stuka dive bomb..).
You can literally drive through artillery cover and not even worry now, try the same with stuka strafes
Lol Stuka strafes usually cause like 3 criticals at once assuming it doesn't instakill the tank and dive bomb has kill radius of 3/4 of a screen and no smoke and can kill usf Jackson clusterfucks...
Definitely balanced.
Posts: 3053
Apart from having to tech up to Battlephase 2 and and build the tech structure and not having a turrent which makes it usefull for about 3 maps in the 1v1 map pool?
I love the stug. It's literally 1 more pop than an infantry section, has great at, long range, decent health (compared to other tds and mediums in general), and gets the mg42 upgrade. Su-85 doesn't have a turret either, and what tier do you want the stug to be in? Same tier as grens? Lel
Posts: 3053
M10 exists because of call-in ostwind, short-barreled stug (can never remember the letter designations), cmd panther (which it apparently has a hard time penning anyway) and cmd p4, and vice versa. IMO all call-in vehicles should need some tech requirement and maybe even just get made like the t34/85 and easy 8s (build time at a tier instead of just instantly teleporting from the motherland or Uncle Sam's factories across the Atlantic).
Posts: 1094 | Subs: 20
I love the stug. It's literally 1 more pop than an infantry section, has great at, long range, decent health (compared to other tds and mediums in general), and gets the mg42 upgrade. Su-85 doesn't have a turret either, and what tier do you want the stug to be in? Same tier as grens? Lel
?
Posts: 3053
Posts: 4928
I don't see a reason to adress USF callins until the others (OKW Ostwind, Stug E, Command Panther, M4C,...) will be adressed at the same time.
Well the M10 has that insane crush cheese, but it'd probly be fine to just remove crush from that unit.
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Posts: 1954
Apart from having to tech up to Battlephase 2 and and build the tech structure and not having a turrent which makes it usefull for about 3 maps in the 1v1 map pool?
I'm not sure what you are trying to say to me. I was not comparing the stug to the M10. The are totally different to me. I use stugs on the rare occasion that I play Ost on an open map. I mostly use Armor commander and M10 against scavenge doctrine.
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