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MARCH 28th UPDATE

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23 Mar 2017, 18:33 PM
#101
avatar of Luoppis

Posts: 37

I'm very happy to see so many bug/feature fixes made by community members included in the actual patch. I salute you for the extra effort!

Im also very pleased with how camo will be changed. No more instant phase-shifting squads rushing your units but instead you actually have to play for ambushes. And people will also have to better manage their snipers.

Of course a lot of broken stuff still remains in the game. But atleast we can hope that they could be next in scope :hyper:
23 Mar 2017, 18:37 PM
#102
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4


snibbety snab


I read everything you wrote, and it seems you pretty much ignore anything you don't like.

Other counters to light tanks besides the 222 work. It was difficult for Ostheer, so they were all toned down significantly. All things considered Ostheer will come out ahead with this patch. They will still be having issues, especially against brits, but most of the main problems facing them have been adjusted. More changes would have been better but they are not in the scope of the patch. This is a stepping stone necessary to deal with, you said it yourself that the 222 was underpriced.

If you want people to take you seriously please post some actual facts or replays to give your arguments some legitimacy. Prove to me that the 222 should be buffed more.
23 Mar 2017, 18:51 PM
#103
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


Guards (with coming nerfs) are hardly elite when compere to Obers, Paras, Rangers or even PzGrens.

Personally, for me it's more obvious to give them a buff but increase call-in cost and reinforce to make them powerful, expensive and elite to encourge to use Penals/Cons instead of making them semi-main line infantry.

+1
23 Mar 2017, 19:41 PM
#104
avatar of Hon3ynuts

Posts: 818

Honestly everything in this patch sounds great! except mabye the penal thing, the role makes sense but the svts and ptrs's are a weird combo so we'll see how it works out

Can someone explain to me what these 222 scout car changes are doing for the damage though? It seems like the same thing as the t70(more mg damage less aoe) but i don't see it clearly there.
23 Mar 2017, 20:05 PM
#105
avatar of ZombiFrancis

Posts: 2742

The idea with the 222 is that it can now deal more damage to infantry in the short window it can fight infantry that is not in cover. Their staying power is unchanged and they will cost a whole lot more, enough so ostheer is pretty much going all-in with their fuel investment for 222s.

Considering 222s had to more or less make sacrificial dives to be worth it, this means the 222 won't be able to perform that same role.

The 222 is kind of like the flakht for okw now: too expensive, poorly timed, highly situational, and ineffective in its role.

222 has been an issue since day 1. The dang thing is supposed to be closer to a kubel than the 234 puma it's pretending to be.
23 Mar 2017, 20:32 PM
#106
avatar of Ducati
Benefactor 115

Posts: 164



Guards (with coming nerfs) are hardly elite when compere to Obers, Paras, Rangers or even PzGrens.


Why would you compare Para's and Rangers to Guards?

Maybe the soviets have a different tool (or set of tools) to fill the rolls that these other units fill?

Comparing 2 units in a vacuum ignores way too many aspects of the game.
23 Mar 2017, 20:44 PM
#107
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post23 Mar 2017, 20:32 PMDucati


Why would you compare Para's and Rangers to Guards?

Maybe the soviets have a different tool (or set of tools) to fill the rolls that these other units fill?

Comparing 2 units in a vacuum ignores way too many aspects of the game.


Becasue they are supposed to be elite, like Rangers or Pars, not main line infnatry (maybe not in terms of raw power but you should feel "elitness")
With cheaper (and weaker) Guards, maxim spam into Guards with Motor Guard will be a thing for 99% games (unless you want to stay fancy and use Cons but why would you?)
24 Mar 2017, 00:37 AM
#108
avatar of Grumpy

Posts: 1958



Guards, DSHK.

Also Maxims too, until they get eventually nerfed.


I appreciate all of the work that you and the rest of the balance team have done, but, comments like this make most of us think that you're pretty biased towards axis factions.

The win rate right now is the most balanced that it has ever been. It will be interesting to see what it is after the patch.
24 Mar 2017, 02:48 AM
#109
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post24 Mar 2017, 00:37 AMGrumpy


I appreciate all of the work that you and the rest of the balance team have done, but, comments like this make most of us think that you're pretty biased towards axis factions.

The win rate right now is the most balanced that it has ever been. It will be interesting to see what it is after the patch.


You won't find a single top player or non biased one which would tell you that maxims A move strats aren't TOO GOOD for whatever input they require.
There's an (unfortunate) reason why maxims are mainline infantry and conscripts are supports.
24 Mar 2017, 03:32 AM
#110
avatar of Grumpy

Posts: 1958



You won't find a single top player or non biased one which would tell you that maxims A move strats aren't TOO GOOD for whatever input they require.
There's an (unfortunate) reason why maxims are mainline infantry and conscripts are supports.


I wouldn't argue that point but, at the same time, show me one of those players who uses conscripts as their main infantry throughout the game.
24 Mar 2017, 03:47 AM
#111
avatar of aomsinzana

Posts: 284 | Subs: 1

jump backJump back to quoted post24 Mar 2017, 03:32 AMGrumpy


I wouldn't argue that point but, at the same time, show me one of those players who uses conscripts as their main infantry throughout the game.

You can ask VonIvan :romeoMug:
24 Mar 2017, 06:36 AM
#114
avatar of mackz

Posts: 5

Thanks for the patch, much appreciated!
24 Mar 2017, 07:29 AM
#115
avatar of Esxile

Posts: 3602 | Subs: 1



Becasue they are supposed to be elite, like Rangers or Pars, not main line infnatry (maybe not in terms of raw power but you should feel "elitness")
With cheaper (and weaker) Guards, maxim spam into Guards with Motor Guard will be a thing for 99% games (unless you want to stay fancy and use Cons but why would you?)


They are pretty commonly see on the battlefield to be elite right now.
24 Mar 2017, 09:13 AM
#116
avatar of Highfiveeeee

Posts: 1740

The idea with the 222 is that it can now deal more damage to infantry in the short window it can fight infantry that is not in cover. Their staying power is unchanged and they will cost a whole lot more, enough so ostheer is pretty much going all-in with their fuel investment for 222s.

Considering 222s had to more or less make sacrificial dives to be worth it, this means the 222 won't be able to perform that same role.

The 222 is kind of like the flakht for okw now: too expensive, poorly timed, highly situational, and ineffective in its role.

222 has been an issue since day 1. The dang thing is supposed to be closer to a kubel than the 234 puma it's pretending to be.



What as good as most players don't know about the 222 is that it deals insane damage if it targets enemies IN FRONT of cover.

so just a quick sketch:

X = The 222
O = The enemy units
| = Cover


In this case, the 222 will do almost zero damage:

|
X | O
|


But if you manage to get the enemy in front of the cover:

              |
X O |
|


It will deal as much damage as an Ostwind because the projectiles will stop directly behind the enemy troops, dealing splash damage almost exactly near the target.
24 Mar 2017, 13:07 PM
#117
avatar of BIH_kirov_QC

Posts: 367



You won't find a single top player or non biased one which would tell you that maxims A move strats aren't TOO GOOD for whatever input they require.
There's an (unfortunate) reason why maxims are mainline infantry and conscripts are supports.


If Maximim get nerfed. conscripts need some love and shocks.
24 Mar 2017, 15:28 PM
#118
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Mar 2017, 07:29 AMEsxile


They are pretty commonly see on the battlefield to be elite right now.


And that's the thing. They are already common so why make them even more common? Why would you ever use Penals or Cons if you can spam maxims and then spam guards?
24 Mar 2017, 18:52 PM
#119
avatar of Luoppis

Posts: 37

jump backJump back to quoted post24 Mar 2017, 00:37 AMGrumpy
The win rate right now is the most balanced that it has ever been. It will be interesting to see what it is after the patch.


This current set of "balance" has been around for such a long time that active players have learned to work around certain things. In my opinion its some of the most ridiculous things like British artillery cover or moments of RNG blessings that stand out as things that can unnecessarily turn the tide of some matches rather than any blatant balance issues. But changes are still welcome and needed.
24 Mar 2017, 21:55 PM
#120
avatar of Dangerous-Cloth

Posts: 2066



And that's the thing. They are already common so why make them even more common? Why would you ever use Penals or Cons if you can spam maxims and then spam guards?


Because cons don't deserve buffs FeelsBadMan :foreveralone:

I remember one patch in 2014 where they buffed cons to be superior or equal to grens. The amount of rage it produced was sad. I like conscript strats, it is just that conscripts strats usually don't work :(

FeelsBadMan
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Yesterday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Yesterday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Yesterday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Yesterday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Yesterday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
Last Saturday, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM

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