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MARCH 28th UPDATE

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29 Mar 2017, 13:03 PM
#181
avatar of Loxley

Posts: 223

Can anyone explain why nerfing penals as hard as this, reducing received accuracy as well as removing flamethrowers AND oorah, whilst only giving them PTRS (which make them hardly usable against both infantry and tanks by the midgame) and sticky satchels (with a slow and easily interruptible throw), is a great change?

In general, this patch seems like a nerf fest, for the worse..


Because they were overperforming like hell, before.
29 Mar 2017, 13:06 PM
#182
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post29 Mar 2017, 13:03 PMLoxley


Because they were overperforming like hell, before.


good to know that there's always the nerfhammer to look forward to
29 Mar 2017, 13:15 PM
#183
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Can anyone explain why nerfing penals as hard as this, reducing received accuracy as well as removing flamethrowers AND oorah, whilst only giving them PTRS (which make them hardly usable against both infantry and tanks by the midgame) and sticky satchels (with a slow and easily interruptible throw), is a great change? (and increased popcap cost to top it off)

T1 may be completely worthless now...PTRS alone don't and can't make up for it

In general, this patch seems like a nerf fest, for the worse..


A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".

Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.

For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.

Try to think of how you would adapt in the new meta.
29 Mar 2017, 13:31 PM
#184
avatar of Vipper

Posts: 13496 | Subs: 1

Penal remain the strongest infantry in their time frame.

They are comparably to PF with g43 that is a CP2 units with a 90 mu upgrade.

Actually their initial punch has not been nerfed enough.
29 Mar 2017, 13:49 PM
#185
avatar of mycalliope

Posts: 721

if we ignore the obvious allied fanboys who screwed the balance in first place....we can easily say stug-e is fine and penals maybe will have to see the meta evolve
29 Mar 2017, 14:05 PM
#186
avatar of Australian Magic

Posts: 4630 | Subs: 2

Can anyone explain why nerfing penals as hard as this, reducing received accuracy as well as removing flamethrowers AND oorah, whilst only giving them PTRS (which make them hardly usable against both infantry and tanks by the midgame) and sticky satchels (with a slow and easily interruptible throw), is a great change? (and increased popcap cost to top it off)

T1 may be completely worthless now...PTRS alone don't and can't make up for it

In general, this patch seems like a nerf fest, for the worse..


Along with making Guards semi main line infantry, it's a secret agenda to use maxim spam even more often :megusta:
29 Mar 2017, 16:56 PM
#187
avatar of Cafo

Posts: 245



In what way is the Stug-E overperforming atm? Is it against garrisons? Is it against clumped squads?

Remember that due to the HP/projectile nerfs the Stug-E is vulnerable as fuck to light vehicles and anti-tank guns. Just put some Guards in an M3A1, and your Stug-E problems are gone :snfPeter:


Just seems to be very good vs infantry in general and its still cheap and spammable. You're right in that its kind of a glass cannon now. I feel like its kind of the role flakpanzer has in scavenger doctrine from okw, you use it to slam down their infantry and you just get AT from other sources.

Maybe it's just me who finds it too good idk, to me its like a little Brummbär. it's not uncommon for it to consistently snipe like 2 models per shot if they are in any way clumped it's even better. And with the good range it has it's a fairly safe buy despite being more of a glass cannon now
29 Mar 2017, 17:58 PM
#188
avatar of frostbite

Posts: 593



A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".

Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.

For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.

Try to think of how you would adapt in the new meta.


are penals going to drop them that often where i can look forward to it? and it seems when i used them earlier i didnt even drop any whole game
29 Mar 2017, 19:08 PM
#189
avatar of Trubbbel

Posts: 721

How could you do this to all the "dead geme" spouters? You hurt their feelings!
29 Mar 2017, 19:35 PM
#190
avatar of Hazard468

Posts: 1

In my opinion the Brits are know even stronger than before at least against OKW. Because the Rifle Blob is now more spread than before, OKW Stukas and ISG are far less effective against them. And because of that your OKW infantry gets overrun easily by them. I played both sides in 3v3 and 4v4, and I have to say its far more easy now to play against OKW as a Brit at least in early to mid.
29 Mar 2017, 22:02 PM
#191
avatar of Mistah_S

Posts: 851 | Subs: 1

In my opinion the Brits are know even stronger than before at least against OKW. Because the Rifle Blob is now more spread than before, OKW Stukas and ISG are far less effective against them. And because of that your OKW infantry gets overrun easily by them. I played both sides in 3v3 and 4v4, and I have to say its far more easy now to play against OKW as a Brit at least in early to mid.


Yep. Had few games against UKF as OKW, got absolutely destroyed.
This is one of those things that happen when you dont have the money for a full comprehensive testing.
29 Mar 2017, 22:52 PM
#192
avatar of DonnieChan

Posts: 2272 | Subs: 1



Yep. Had few games against UKF as OKW, got absolutely destroyed.
This is one of those things that happen when you dont have the money for a full comprehensive testing.


No,

This is one of those things that happen when you play 3vs3 and 4v4
30 Mar 2017, 00:16 AM
#193
avatar of Garrett

Posts: 309 | Subs: 1

Just a question? What happened to the removal of double brens and lmgs? And what happened to the ammo cost for SU-barrage?
30 Mar 2017, 01:14 AM
#194
avatar of Grumpy

Posts: 1958



A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".

Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.

For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.

Try to think of how you would adapt in the new meta.


So the new Soviet meta is supposed to be:
Buy Penals
Upgrade to PTRS
Get Penals wiped so they drop their weapons
Pick up PTRS with Conscripts in late game

If, by some chance, this new meta doesn't work out, is there a backup plan for the Soviets besides increased maxim spam?

30 Mar 2017, 01:21 AM
#195
avatar of malecite

Posts: 139

jump backJump back to quoted post30 Mar 2017, 01:14 AMGrumpy


So the new Soviet meta is supposed to be:
Buy Penals
Upgrade to PTRS
Get Penals wiped so they drop their weapons
Pick up PTRS with Conscripts in late game

If, by some chance, this new meta doesn't work out, is there a backup plan for the Soviets besides increased maxim spam?



Doesn't really seem to be, the massive nerf they took seems to have made them far less useful, and T1 as a whole is a complete joke with the sniper nerf and the lack of any changes to the clown car.

I really don't see the point of ever going T1, maxim and mortars to guards (which were also heavily nerfed) seems to be the only viable way to play soviets now. Or at least I am having absolutely no luck with the PTRS penals, If the whole point of them was to give the soviets some AT out of T1, they are basically now a crappy unit which scales poorly at AI due to the PTRS, and completely obsolete once guards hit the field. At least before they had utility with the satchel and the flamethrower all the way into the late game.

No idea what purpose they serve now besides being a much shittier version of a guard squad.
30 Mar 2017, 05:27 AM
#196
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post30 Mar 2017, 01:14 AMGrumpy

If, by some chance, this new meta doesn't work out, is there a backup plan for the Soviets besides increased maxim spam?



Try 3 consider into clownew car. It can work. Espečiatky against Ost because 222 arrives later
30 Mar 2017, 08:35 AM
#197
avatar of LimaOscarMike

Posts: 440



A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".

Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.

For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.

Try to think of how you would adapt in the new meta.


Mr.smith There is a glitch when a model in penal squad getting killed while threw a satchel (satchel already threw but the animation hadn't done yet) another squadmate will thrown a second one which mean double satchel

it's pretty rare to happen consider on if the armor focus on the one who threw or did they finish their motion yet or did the tank reverse back before get a second satchel but, in RNG game like this im pretty sure it will going to trigger people a lot
30 Mar 2017, 09:29 AM
#198
avatar of Trubbbel

Posts: 721

Can anyone explain why nerfing penals as hard as this, reducing received accuracy as well as removing flamethrowers AND oorah, whilst only giving them PTRS (which make them hardly usable against both infantry and tanks by the midgame) and sticky satchels (with a slow and easily interruptible throw), is a great change? (and increased popcap cost to top it off)

T1 may be completely worthless now...PTRS alone don't and can't make up for it

In general, this patch seems like a nerf fest, for the worse..

I did see a full ptrs penal squad (injured but full) get slaughtered by a 222. If ptrs can't even counter light vehicles what is it for?
30 Mar 2017, 10:31 AM
#199
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post30 Mar 2017, 00:16 AMGarrett
Just a question? What happened to the removal of double brens and lmgs? And what happened to the ammo cost for SU-barrage?


double M1919's are no longer possible. Rifles can still get double bren (I mean BAR) - it's rear echelons that can only equip 1.
30 Mar 2017, 10:51 AM
#200
avatar of Mr.Smith

Posts: 2636 | Subs: 17



Mr.smith There is a glitch when a model in penal squad getting killed while threw a satchel (satchel already threw but the animation hadn't done yet) another squadmate will thrown a second one which mean double satchel

it's pretty rare to happen consider on if the armor focus on the one who threw or did they finish their motion yet or did the tank reverse back before get a second satchel but, in RNG game like this im pretty sure it will going to trigger people a lot


While I know this is possible to happen if you have cheatmod on, have you also encountered that in the live game?
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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