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And most of stuff in the game. So .... where the Soviet commander?
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There is still soviet not 1 step back and german wunderaffe commader awaiting.
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Im still crossing my fingers that they will release some new commanders.
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They have only one guy working on the game if I remember correctly. Guess all we can do is cross our fingers.
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I think the Soviet tank commander is ready, but Relic has not released it and I don't understand the reasons.
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You want Tiger Ace 2.0 and Windustry in the game again? This is how you'll get it.
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Normally, Relic released commanders by two. So, if you want Red Army commander, you need also to release Ostheer commander.
And if you want USF commander, you need also to release OKW commander, and optionaly UKF commander.
What does it mean? It means, that Relic should first to make new commanders for Ostheer, OKW, and optionally for UKF, and then releasing Red Army commander with Ostheer commander, or releasing USF commander with OKW and UKF commanders
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Didnt they release a bunch of USF and Brit commanders without axis counterparts?
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Players hate bait and switch. Players hate when they’re lied to, when they’re deceived, when the product they’ve paid for is gone and is replaced with something else.Relic needs to become more proactive and transparent about this. Misleading and/or and failing to communicate with the COH community serve no one. In a creative business if you're a cynic you get burned. Don't blame community managers, they are just following the chain of command and probably ain't paid much.
That’s why free-to-play originally got a lot of hate — because the term itself is deceiving. Free-to-play games aren’t 100% free as in a beer, they’re only free to some extent. We just got used to it by now.
BTW, in Russia free-to-play games are not usually called “free”, they’re called “contingently free”/”free with a catch” (“условно бесплатные”).
It’s even worse with “pay-to-pay” conversions, though. Unless it is clearly communicated to the user before he paid for a game, switching the business model on the fly might be viewed as bait and switch tactics.
And just because Valve managed to get away with adding microtransactions to Counter-Strike: Global Offensive after the release, doesn’t mean you will be able too.
What’s next?
I think we’re going to see “pay-to-pay” more, especially in multiplayer games for the Western audiences. It makes the game sustainable, it makes it easy to adapt for the East, it provides the developer with consistent revenue stream.
I also hope that we’ll see less examples of companies switching to a different business model midway.
https://www.coh2.org/news/4977/quinn-duffy-post-launch-interviewNow take a quick look into the business dictionary and look up "branding"
COH2.ORG: How do you feel about the (largely negative) way players have reacted to the day 1 DLC?
Quinn Duffy: At first I was a little bummed out, but then I realize in this internet day and age that what people say (‘I hate DLC and I hate Relic’) and what they do (buy DLC) is really at odds.
Branding aims to establish a significant and differentiated presence in the market that attracts and retains loyal customers.
“What sounds like constant moaning is actually a hundred different complaints when you zoom in closer, and almost all of the issues can be handled by giving more information, by including people in the bigger picture. So I don't get numb to it, because I'm right there in the trees with my players. I can then take that feeling and use my privileged access to get the whole story and share it.”http://www.pcgamer.com/what-its-like-to-manage-a-gaming-community-on-fire/
"And so what they had was these rocketing up user numbers and then these user numbers crashed to the ground, in individual games and then of course overall in the company. The reason why they crashed to the ground is because the customers aren't stupid after all. You can trick them once but you can't trick them a second time. And fundamentally in a creative business if you're a cynic you get burned."
In fact, more than 250,000 people cast their votes on the advocacy website Consumerist and crowned EA the worst company in America the year before, beating out Bank of America.
“This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, Brand Director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.”
The less visible - but very profitable - part of Valve's revenue: betting & gambling through virtual items in CS: ;:GO
The New Standard
Standard is a new format in Play mode that allows players to go head-to-head using only the most recently released Hearthstone cards. You’ll play Standard using a deck built solely from a pool of cards that were released in the current and previous calendar year, along with a core foundation of the Basic and Classic card sets (which will always be valid for Standard). You’ll be matched against other players who are also using Standard decks.
Standard will help make for a more dynamic and balanced metagame.
A select set of cards makes each new card have more impact!
The developers will have more freedom to design exciting new cards.
It lets newer players jump in faster without having to collect as many cards.
Together, through transparent, coordinated, and collaborative efforts, we can continue to offer anyone who loves and plays COH2 fun and engaging experiences well into next year and beyond.More transparency? I hope Relic stay true to that, we will see.
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The bottom left commander is also missing, I'm guessing it was the American defensive one with the 105mm howitzers from the first game, while the Soviet one was the tank desant or whatever you wanna call it, both have probably been scraped or are waiting in a final batch of commanders Relic will add to the game.
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snip
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and then we'll wait for another patch to adjust new commander or old one to be on par in live game
Kappa
srsly i would like to see more content
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