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russian armor

not released commanders

17 Feb 2017, 14:15 PM
#1
avatar of Crecer13

Posts: 2184 | Subs: 2

You may be remember this picture?



And most of stuff in the game. So .... where the Soviet commander?
17 Feb 2017, 14:20 PM
#2
avatar of JohnSmith

Posts: 1273

Shouldn't there be a commander with the face of the winner of a recent tournament?
17 Feb 2017, 17:10 PM
#3
avatar of Tiger Baron

Posts: 3145 | Subs: 2

The bottom left commander is also missing, I'm guessing it was the American defensive one with the 105mm howitzers from the first game, while the Soviet one was the tank desant or whatever you wanna call it, both have probably been scraped or are waiting in a final batch of commanders Relic will add to the game.
17 Feb 2017, 18:00 PM
#4
avatar of __deleted__

Posts: 4314 | Subs: 7

There is still soviet not 1 step back and german wunderaffe commader awaiting.
17 Feb 2017, 18:14 PM
#5
avatar of Crecer13

Posts: 2184 | Subs: 2

There is still soviet not 1 step back and german wunderaffe commader awaiting.


I'm afraid we don't wait for them
17 Feb 2017, 18:15 PM
#6
avatar of zerocoh

Posts: 930

I wanted a comissar squad so bad ;_;
17 Feb 2017, 18:21 PM
#7
avatar of Jackiebrown

Posts: 657

Im still crossing my fingers that they will release some new commanders.
17 Feb 2017, 18:28 PM
#8
avatar of JoeH

Posts: 88

Im still crossing my fingers that they will release some new commanders.


They have only one guy working on the game if I remember correctly. Guess all we can do is cross our fingers.
17 Feb 2017, 19:33 PM
#9
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post17 Feb 2017, 18:28 PMJoeH


They have only one guy working on the game if I remember correctly. Guess all we can do is cross our fingers.


I think the Soviet tank commander is ready, but Relic has not released it and I don't understand the reasons.
17 Feb 2017, 21:28 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



I think the Soviet tank commander is ready, but Relic has not released it and I don't understand the reasons.


You want Tiger Ace 2.0 and Windustry in the game again? This is how you'll get it.

No retreat commisar commander: it's not gonna be released cause systematically we have removed abilities which manipulate resources drastically. Commisar, as unit is there, but don't expect the original concept to be implemented (you can't retreat, insta production of infantry units, more mp gain, mp blitz)

Soviet Ace T85s: yeah... That went really well in the past. Same as having "light" cheap t76s as callins.

Defensive commander 2.0: i can't remember well but it was quite boring. Some abilities were useful (mg bunker) but not just to dedicate a commander for it.

Penal OH commander: Original UK Air superiority, flame barrage on mortar and 5 PG with shocktroops armor and double flamethrower. What can go wrong.

OKW tools for OH commander: repair pios, AP shell (?) and command tiger/PV. I'm pretty sure i'm combining 2 commander concepts (dude with stuff) but can't remember really well what they looked like.

Resource manipulation abominaton (OH commander): i think this didn't left the concept board so let's leave it at that.


The best thing they can do is: get all those interesting ideas/units/abilities and start swapping them with the gross amount of repeating skills we have in the EFA roster. Example:

SU:
NKVD: receives the commisar
Armored assault/Advance warfare (this 2 would make "some sense") or better yet any non-never-meta commander: Green T76s, Elite T85s (it should cost fuel), global blitz
Defensive commander/Urban defense: mg bunker, defensive ability

OH:
Kinda harder to select a commander but it should be prioritise to not select any meta or almost meta commander.
Air supremacy 2.0, BALANCED Assault PG, command PV/Tiger, mortar flame barrage, repair pios

17 Feb 2017, 23:15 PM
#11
avatar of voltardark

Posts: 976

Relic plz just do a renforcement pack bundle priced at 9,99$ ca and i will buy it!!!!!

It will help you finance !!!!

:)
18 Feb 2017, 11:48 AM
#12
avatar of Crecer13

Posts: 2184 | Subs: 2



You want Tiger Ace 2.0 and Windustry in the game again? This is how you'll get it.

I want:
- shock troops
- Guards T-34-85 - with a mesh screen (higher HP), piercing projectiles, smoke bombs (works like Churchill, but without speed reducing)
or SU-100, a mix of Su-85 and the Elephant. SU-85 with a higher armor and HP,gun range and damage - as the Elephant
- Repair station
18 Feb 2017, 12:00 PM
#13
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Normally, Relic released commanders by two. So, if you want Red Army commander, you need also to release Ostheer commander.
And if you want USF commander, you need also to release OKW commander, and optionaly UKF commander.
What does it mean? It means, that Relic should first to make new commanders for Ostheer, OKW, and optionally for UKF, and then releasing Red Army commander with Ostheer commander, or releasing USF commander with OKW and UKF commanders
18 Feb 2017, 18:31 PM
#14
avatar of JoeH

Posts: 88

Normally, Relic released commanders by two. So, if you want Red Army commander, you need also to release Ostheer commander.
And if you want USF commander, you need also to release OKW commander, and optionaly UKF commander.
What does it mean? It means, that Relic should first to make new commanders for Ostheer, OKW, and optionally for UKF, and then releasing Red Army commander with Ostheer commander, or releasing USF commander with OKW and UKF commanders


Didnt they release a bunch of USF and Brit commanders without axis counterparts?
18 Feb 2017, 19:19 PM
#15
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Another lategame commander for US would make the faction popular again outside of 1vs1 :D
18 Feb 2017, 19:32 PM
#16
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post18 Feb 2017, 18:31 PMJoeH


Didnt they release a bunch of USF and Brit commanders without axis counterparts?


First 6 DLC commanders for WFA (3 for USF and 3 for OKW) were released with release of WFA. Then, with release of UKF were released 3 DLC commanders for UKF. Then, were released two packs (each include 1 commander for USF and another 1 for OKW).
And in the end were released two UKF commanders, but you need to remember, that UKF didn't get commanders, when each of USF and OKW get two commanders.
If you don't understand, what i said (because my English not good enough):

2014:
USF - 3 DLC commanders (6 total)
OKW - 3 DLC commanders (6 total)
UKF - --------------------------

Released UKF:
USF - 3 DLC commanders (6 total)
OKW - 3 DLC commanders (6 total)
UKF - 3 DLC commanders (6 total)

Released first Pack of commanders:
USF - 4 DLC commanders (7 total)
OKW - 4 DLC commanders (7 total)
UKF - 3 DLC commanders (6 total)

Released second Pack of commanders:
USF - 5 DLC commanders (8 total)
OKW - 5 DLC commanders (8 total)
UKF - 3 DLC commanders (6 total)

Released british pack of commanders:
USF - 5 DLC commanders (8 total)
OKW - 5 DLC commanders (8 total)
UKF - 5 DLC commanders (8 total)


19 Feb 2017, 09:09 AM
#17
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11

2017 COH Buisness Plan and Roadmap? More secrets from Relic?:oops:
DLC failing Commander Lifecycle:


COH Buisness Plan? MIA!

It’s not enough to make a good multiplayer/spectator game.
COH2 (or free-to-play COH Online 2) also has to succeed financially post-launch with DLC/microtransactions. But without sacrificing gaming quality and balance too much.
Valve games such as CS GO/DOTA is a good example how to do this. A lot can also be learned from Blizzard Hearthstone microtransactions (which many Relic devs have played).
Creative Assembly with Halo Wars2 blitz mode is experimenting with microtransactions and Total War Arena (using the Wargaming business model from WoT). More experimenting like this is also coming for COH2 or future COH games. 100% guarantee.


But western players hate microtransactions & free-to-play!?

Counter-Strike: Global Offensive now has decorative gloves
http://www.pcgamer.com/counter-strike-global-offensive-now-has-decorative-glove-microtransactions/
This article below (the owner of http://steamspy.com) explain why many Western publishers failed to make money from microtransactions and destroyed some of the market for free-to-play (which has a better reputation in Asia).
https://galyonk.in/why-paid-games-are-adding-micro-payments-526f358426c6#.g4jp5uaoc
Players hate bait and switch. Players hate when they’re lied to, when they’re deceived, when the product they’ve paid for is gone and is replaced with something else.

That’s why free-to-play originally got a lot of hate — because the term itself is deceiving. Free-to-play games aren’t 100% free as in a beer, they’re only free to some extent. We just got used to it by now.
BTW, in Russia free-to-play games are not usually called “free”, they’re called “contingently free”/”free with a catch” (“условно бесплатные”).
It’s even worse with “pay-to-pay” conversions, though. Unless it is clearly communicated to the user before he paid for a game, switching the business model on the fly might be viewed as bait and switch tactics.
And just because Valve managed to get away with adding microtransactions to Counter-Strike: Global Offensive after the release, doesn’t mean you will be able too.
What’s next?
I think we’re going to see “pay-to-pay” more, especially in multiplayer games for the Western audiences. It makes the game sustainable, it makes it easy to adapt for the East, it provides the developer with consistent revenue stream.
I also hope that we’ll see less examples of companies switching to a different business model midway.
Relic needs to become more proactive and transparent about this. Misleading and/or and failing to communicate with the COH community serve no one. In a creative business if you're a cynic you get burned. Don't blame community managers, they are just following the chain of command and probably ain't paid much.

Relic Old DLC "masterplan"?:snfAmi:
https://www.coh2.org/news/4977/quinn-duffy-post-launch-interview
COH2.ORG: How do you feel about the (largely negative) way players have reacted to the day 1 DLC?
Quinn Duffy: At first I was a little bummed out, but then I realize in this internet day and age that what people say (‘I hate DLC and I hate Relic’) and what they do (buy DLC) is really at odds.
Now take a quick look into the business dictionary and look up "branding"
http://www.businessdictionary.com/definition/branding.html
Branding aims to establish a significant and differentiated presence in the market that attracts and retains loyal customers.

Fact; Consumer perceptions is everything in marketing
Brands can spin feedback – even negative – into positive results

http://www.marketingcharts.com/online/responding-to-online-reviews-can-have-significant-benefits-for-brands-37099/
What it’s like to manage a gaming community on fire
“What sounds like constant moaning is actually a hundred different complaints when you zoom in closer, and almost all of the issues can be handled by giving more information, by including people in the bigger picture. So I don't get numb to it, because I'm right there in the trees with my players. I can then take that feeling and use my privileged access to get the whole story and share it.”
http://www.pcgamer.com/what-its-like-to-manage-a-gaming-community-on-fire/
Sanya Weathers Community manager, Dark Age of Camelot

Advice to Relic;
There's an old saying: "Make no promises, tell no lies"
If you don't want to have a toxic environment of players complaining then don't promise things that you can't deliver and then pretend that you have. No consumer trust, failing business plan. Lacking consistency in words and action = no trust. To many in Relic have lived in the dark ages of community interactions, just like Minas Tirith (Relic Echo chamber).

Broken promises, constant marketing failures, ignoring good community feedback (including other gamers on steam), lacking transparency, P2W sentiments and unbalanced content played a huge role in giving COH2 (and Relic) a bad reputation. Not surprisingly, only the most loyal COH fans are left because COH2 has no real competition (unique game). COH is a great franchise and the potential for a much greater gaming community is still there.

Fortunately, there is some light at the end of the tunnel, thx to SEGA Europe and Atlus (same owner as SEGA). Don't underestimate how difficult it has been for SEGA Europe along with Atlus to convince top SEGA leadership to invest more into "Quality gaming/branding".

We Betrayed Fans And Want to Be a Brand Again, Says Sega CEO
http://www.gamespot.com/articles/we-betrayed-fans-and-want-to-be-a-brand-again-says/1100-6428680/

Former EA top executives (Owen Mahoney) speak out against EAs old business plan
http://www.gamesindustry.biz/articles/2014-10-06-nexon-we-need-to-focus-on-heart-first-and-money-second
"And so what they had was these rocketing up user numbers and then these user numbers crashed to the ground, in individual games and then of course overall in the company. The reason why they crashed to the ground is because the customers aren't stupid after all. You can trick them once but you can't trick them a second time. And fundamentally in a creative business if you're a cynic you get burned."

How Electronic Arts stopped being the worst company in America
https://www.cnet.com/news/how-electronic-arts-stopped-being-the-worst-company-in-america/
In fact, more than 250,000 people cast their votes on the advocacy website Consumerist and crowned EA the worst company in America the year before, beating out Bank of America.

Just wow.
I want to emphasize this from Nexon CEO (FYI; Alex Garden founder of Relic is also co-founder of Nexon NA);
"fundamentally in a creative business if you're a cynic you get burned"

On the positive side, this marketing guy from SEGA Europe "get it"
SEGA Europe moving forward with community content/mods etc.

Company of Heroes 2 to give 50% of Proceeds from Polycount ‘War Paint’ Skin Competition back to the Community
http://www.mcvuk.com/press-releases/read/company-of-heroes-2-to-give-50-of-proceeds-from-polycount-lsquo-war-paint-rsquo-skin-competition-back-to-the-community/0165923
“This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, Brand Director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.”


New Commanders - Not profitable?
FYI; The average total playtime for COH2 players;
71 hours
http://steamspy.com/app/231430
CS GO Playtime total: 286 hours
http://steamspy.com/app/730
In comparison, CS GO has a much more active player base than COH2 and CS GO players are also far more profitable than DOTA players (free-to-play). CS GO is now making Valve just as much money as DOTA with a much smaller player base. CS GO trading/gambling has a lot to do with this "financial success".

COH Brand Manager, Alex Delamaire talking about CS GO
https://twitter.com/alexdlmr/status/724443047421845507
http://alex.delamaire.net/
The less visible - but very profitable - part of Valve's revenue: betting & gambling through virtual items in CS: ;:GO

https://www.bloomberg.com/features/2016-virtual-guns-counterstrike-gambling/

It's not because Relic doesn't want to make new commanders, it's just that the ROI (return on investments) is going down + P2W sentiments are still going strong. Also with the new war spoils/supply system in place they need to make more money from new players because veteran players will just buy with supply.
For new commanders to become profitable without sacrificing gaming quality and balance. A lot has to change.

A New DLC Plan? COH Commander Rotation vs Hearthstone two play modes
At current life cycle (decline or go freemium/CS GO), it would be more financially realistic to start talking about removing ALL the old premium commanders from the auto match while keeping them in custom mode (see below link as one idea to implement this). Keep basic commanders as free to play.
Start working on a new commander system that could potential be used in COH3.
Relic is not Santa Claus, to justify post-launch commander development cost they do need to make money from new premium commanders.
An open debate about this WITH Relic is far more "relevant" than posting some more irrelevant commander balance posts that Relic will never take seriously as they can't monetize it. Sometimes more is less. We need fewer competitive commanders, not more. Bulletins is another financial mess and deadweight that will never get fixed unless Relic with sufficient community interactions finds a way to monetize it.
Ideally, Relic could do something similar to Hearthstone two play modes, standard and wild mode.
A New Way to Play
http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016

The New Standard
Standard is a new format in Play mode that allows players to go head-to-head using only the most recently released Hearthstone cards. You’ll play Standard using a deck built solely from a pool of cards that were released in the current and previous calendar year, along with a core foundation of the Basic and Classic card sets (which will always be valid for Standard). You’ll be matched against other players who are also using Standard decks.
Standard will help make for a more dynamic and balanced metagame.
A select set of cards makes each new card have more impact!
The developers will have more freedom to design exciting new cards.
It lets newer players jump in faster without having to collect as many cards.

After 1-2 years in COH "standard mode" premium commanders rotate out into "wild mode" (all commanders). Just allow players to recycle old commanders for supply.

2016 Roadmap history - COH Community Waiting For Relic Community Interactions;

http://www.companyofheroes.com/blog/2016/12/09/coh2-the-road-ahead
1 year delayed 2016 roadmap; :oops:
Together, through transparent, coordinated, and collaborative efforts, we can continue to offer anyone who loves and plays COH2 fun and engaging experiences well into next year and beyond.
More transparency? I hope Relic stay true to that, we will see.
19 Feb 2017, 10:50 AM
#18
avatar of LimaOscarMike

Posts: 440

The bottom left commander is also missing, I'm guessing it was the American defensive one with the 105mm howitzers from the first game, while the Soviet one was the tank desant or whatever you wanna call it, both have probably been scraped or are waiting in a final batch of commanders Relic will add to the game.


and then we'll wait for another patch to adjust new commander or old one to be on par in live game

Kappa

srsly i would like to see more content
19 Feb 2017, 13:54 PM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

snip


There's a fundamentally difference: it's easier (not impossible) to sell non-gameplay affecting DLC on all those games, cause they belong to a different genre.

1-It's easier to see skins on a FPS or MOBA than on an RTS. Skins on MOBA also comes with new audio queues and FX. We can't make soldiers shoot flowers.

2-You can't freely willy add new gameplay elements. Hearthstone is an CTG, with one of their fundamentals been card collecting. MOBAs have a huge roster of heroes/champions and freedom of creativity on what to implement. An RTS (been more of a niche genre compared to the past) has way less space to expand. Even more, a game based on a certain time period which is not modern/science fiction.
To not further go deep in the subject, when one plays an RTS you don't expect to "win" a game by having a certain commander/bulletin on your loadout or not.
If that would be the case, then you shouldn't have to go blind into RANKED automatch. Map appears, each players selects it's loadout (commander + bulletins) and then the game starts to load up.

3-The whole P2W sentiment would had been different IF:
A) The game was not sold at a premium cost. There's a huge fundamental difference between a F2P and having to pay for the game, and expend on DLC just to remain COMPETITIVE.
B) Supply system from the getgo and not 2 years later.
C) Balance patches been more frequent. Ok, you release overpowered commander? If there is a completely broken function you SHOULD patch it as soon as possible (1 week). Balance adjustment can be done with some feedback info from +2 weeks. Small baby steps, not huge swings (no ninja changes as well plz)

4-Instead of messing around so much with the competitive mode, i'm not sure why they didn't expand on the compstomp community. They have the numbers so they probably know better, but i think there was space for the Theatre of War to shine.
Release solo/co-op missions and you can then sell completely overpowered commanders which can ONLY be used on custom/co-op mode.
19 Feb 2017, 19:55 PM
#20
avatar of Tiger Baron

Posts: 3145 | Subs: 2



and then we'll wait for another patch to adjust new commander or old one to be on par in live game

Kappa

srsly i would like to see more content


Agreed.

And yes, I'd say 2 more commanders for the Western Front Armies and 1 or 2 more for the Eastern Front ones would be a good end to their content additions.

Of course I'm still hopeful of a 3rd Axis Army to complete the set, however with the way things are going I'm doubtful at the same time about that, they either need to release the 3rd Axis Army with 10 commanders from the start or 6 at the start like the other Western Front Armies and then 4 at the same time or something like that.
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OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Today, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Today, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Today, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Today, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Today, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Yesterday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
Last Saturday, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
Last Friday, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
Last Friday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Last Friday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Last Friday, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM

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