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A New DLC Plan - Buying Vetos

Would you prefer this alternate DLC plan?
Option Distribution Votes
47%
53%
Total votes: 43
Vote VOTE! Vote ABSTAIN
11 Feb 2017, 01:35 AM
#1
avatar of Lucas Troy

Posts: 508

A thought I had: right now, you pay money to use extra content. The extra content is in your game either way, but if you want to load that new commander yourself, you have to pay for it.

What if everyone got all the content for free, but if you wanted to, you could pay to NOT have to play against it? Instead of paying for a new commander, you could pay for the option to veto it from your opponent's load out. Let's say for practical purposes you can only veto a max of two commanders.

Example - Relic releases the Tiger Ace. The Tiger Ace is horribly OP and dominates the game, cutting down on diversity and wrecking balance. You can't really avoid the Tiger Ace so you're stuck until a patch. Lots of people buy the new commander, but there's a negative effect on the game.

What if instead everyone got the Tiger Ace for free, but could pay to veto it? Relic would still make loads of money, but people would be spared from having to play against broken units. You can imagine the same solution for Advanced Emplacements.

You could do new maps this way too. Hate a map? Pay for the option to veto it.
11 Feb 2017, 02:00 AM
#2
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
I think its will be better to buy some vetos to veto more maps KappaClaus.
11 Feb 2017, 05:16 AM
#3
avatar of Swift

Posts: 2723 | Subs: 1

This is adding even more pay to win into the game right after Relic provide a "free" way to earn money to buy these previously premium units.

I just don't see a way of this working.
11 Feb 2017, 08:23 AM
#4
avatar of Hater

Posts: 493

Relic could add it atop of the current system. You bought new commander and everyone else bought veto for this commander. Double rage - double money :hansGASM:
11 Feb 2017, 09:08 AM
#5
avatar of TwistedCornistor

Posts: 26

This would add even more waiting time when searching for a map, I think. Take for example OKW, if you really dont like to play against OKW, and you veto their two most meta commanders,- in a faction that doesnt really have many commanders to begin with,- then you would have to wait for someone who has 3 of the other commanders.
So this does not only work in a way to prevent OP shit, but also in the way of pushing people out of their best options, even if they are not OP.
Same with too many map vetos. (However one or two more map vetos really shouldnt hurt)
11 Feb 2017, 12:20 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

And how would you implement this.

You veto for example SCAS and Tace doctrine. Enemy have both of them. They wouldn´t ever meet together or player that is having these commaders won´t be able to use them in match, resulting into one commader layout
11 Feb 2017, 13:05 PM
#7
avatar of DonnieChan

Posts: 2272 | Subs: 1

11 Feb 2017, 14:41 PM
#8
avatar of Tiger Baron

Posts: 3145 | Subs: 2

This is easily one of the stupidest ideas I've ever heard of lol, why receive something for free in the first place since you can even use it at all?

That's like receiving a Porsche for free, but bound by law or something to not drive it on city roads for example, doesn't make any sense whatsoever.
nee
11 Feb 2017, 20:06 PM
#9
avatar of nee

Posts: 1216

So instead of balancing the game, you make players pay to avoid using what was bought?

That's literally paying for DLC and right after paying to not use it.
11 Feb 2017, 21:31 PM
#10
avatar of Grumpy

Posts: 1958

OMFG NO!

Relic already puts a lot of bad maps in the rotation. Giving them a financial incentive to add more would be shit.

Imagine this:

For $2.99, you get 3 extra vetoes. Relic then adds the following maps:
Sittard Spring
Sittard Summer
Sittard Fall
Sittard Winter

Then they notice that nobody plays 4v4 anymore, so Relic adds these maps to 1v1 & 2v2:
Sittard City Center Spring
Sittard City Center Summer
Sittard City Center Fall
Sittard City Center Winter
12 Feb 2017, 02:13 AM
#11
avatar of Lucas Troy

Posts: 508

And how would you implement this.

You veto for example SCAS and Tace doctrine. Enemy have both of them. They wouldn´t ever meet together or player that is having these commaders won´t be able to use them in match, resulting into one commader layout


They'd meet, but you can't use the commanders your opponent has vetoed.

If you consistently use commanders that are being vetoed it might be a sign that you're picking something like Advanced Emplacements. So I think it'd be on the person choosing that commander.

Guys, in my plan you would get DLC for free. You only pay for the option to veto it.

What's worse for the game - paying to have the release Tiger Ace REMOVED from the game, or a situation where anyone who wants the release Tiger Ace just has to pay $3.99, and there's no way to avoid it?
12 Feb 2017, 09:26 AM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7



They'd meet, but you can't use the commanders your opponent has vetoed.

If you consistently use commanders that are being vetoed it might be a sign that you're picking something like Advanced Emplacements. So I think it'd be on the person choosing that commander.

Guys, in my plan you would get DLC for free. You only pay for the option to veto it.

What's worse for the game - paying to have the release Tiger Ace REMOVED from the game, or a situation where anyone who wants the release Tiger Ace just has to pay $3.99, and there's no way to avoid it?


But there are also 2(3) factions you can play against and only 2 vetoes. This for example can means you will almost always get free win against OKW because they have like 2 useful commaders and not too much options to chose from
12 Feb 2017, 10:56 AM
#13
avatar of Grim

Posts: 1097

This will get support from the people who feel butthurt by the UKF.

And criticism from anyone with the intelligence above that of a lettuce leaf.

In essence you would be giving Relic an incentive to release unbalanced DLC to order to make people avoid it. Like a pharmaceutical company releasing a virus upon the world then selling the vaccine ;)
12 Feb 2017, 12:47 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Next step: CoH2 Moba Edition.
Game selects opponents and offers 3 maps, each side bans one. Then we go to the commander draft ban.

Even if what i said is a joke, the concept of vetoing "can work" but not in the current CoH2. You'll have to standardize the amount of commanders (decrease EFA and increase WFA/UKF, depending on how many vetoes per side) and make a system which lets you pick your commanders after ban draft.



13 Feb 2017, 01:10 AM
#15
avatar of Lucas Troy

Posts: 508

jump backJump back to quoted post12 Feb 2017, 10:56 AMGrim
This will get support from the people who feel butthurt by the UKF.

And criticism from anyone with the intelligence above that of a lettuce leaf.

In essence you would be giving Relic an incentive to release unbalanced DLC to order to make people avoid it. Like a pharmaceutical company releasing a virus upon the world then selling the vaccine ;)


There is already a rather obvious incentive to release unbalanced DLC.

What hurts the game more more- an OP unit, or a unit that gets removed? The OP unit hurts the game more, because an OP unit eclipses all others. You will always see it.

Same with commanders - a commander being removed will not hurt the game much, but a single commander with an obnoxious ability will wreak havoc for months.
17 Feb 2017, 21:51 PM
#16
avatar of skemshead

Posts: 611

A british veto.

That would be my C r a ck


+ 1000

I would actually pay real world money for this,( you hear me relic, i will give you money for brit veto )

V-T
18 Feb 2017, 07:27 AM
#17
avatar of V-T

Posts: 80

How about we all donate a few dollars/euros/rubles/bitcoins/cake and just buy off the COH2 from relic, so we can just fix it once and for all? Veto relic?

;)
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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