I hope they will be done in cooperation with the balance team, so they support their vision of the game. Also, because I hope for them to be useful, but not OP, so they dont need to be addressed in the next balance patch. Still awesome to see though.
Why not more for Axis though? |
Truely remarkable work has been done.QoL alone will make the game infinitely better to play |
Thank you for all these great tipps.
Actually, the thing with the Puma is totally new to me. I thought going Mechanized would be a good idea, since brits lack snares, but now it seems, against emplacements the Health truck would have been the better choice, is that true?
Also, which commander would you suggest against this build?
I had great success with the LeFH in 3v3, hence why I chose it, but in smaller maps this seems to be more problematic. So any suggestions? |
I/My team mate and me need help to counter this. I am OKW. I admit we lost a lot in the north, but I really thought I did what I could here, so I dont know what else to do. They just started blobbing, built a bofors/sim city and the map is narrow. Please someone help!
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brits goes blob into bofors into sim city into comet. What can I do? |
+1
You should be punished for not having tank on the field when you take beating so enemy, who maybe lost many tools forcing your tank to fall back will have room to play without tanks and thus gain ground
Ah I see! Thank you! I agree of course |
Just a question: why would you guys say that the WFA engineers need a nerf and not the others a buff? Like what are the arguements?
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This would add even more waiting time when searching for a map, I think. Take for example OKW, if you really dont like to play against OKW, and you veto their two most meta commanders,- in a faction that doesnt really have many commanders to begin with,- then you would have to wait for someone who has 3 of the other commanders.
So this does not only work in a way to prevent OP shit, but also in the way of pushing people out of their best options, even if they are not OP.
Same with too many map vetos. (However one or two more map vetos really shouldnt hurt) |
Ah so in our case that would be 2 and 1 then. (3v3) yes that perspective is a really good thing! Interesting to know the exact time to rush to the houses! Thank you! I guess next time we will try to use this advice!! |
I think splitting up on Hamburg might have been our main problem. We always tried to go for all three points, which generally meant that one was always on his own.! I am looking forward to the new guide. I always loved the guides here, they were the stuff that made me use this side when I first came here!
On Lanzerath we mostly started from the north, but we still lose. I think it is mostly, because we mostly fail to push forward after capping the VPs. On many other maps, we are able to apply pressure on one side or the other, but on Lanzerath it seems like we always get into a stalemate in the middle. When we are north top, we mainly focus on the middle and the east side of the map. And then if you play against brits, if you get into a stalemate, that can cause a huge problem. But I dont know how to change that :/
And I can only veto one of those maps, because I need the other vetoes for the other shitty maps we dont wanna play ;P |