osttruppen
Posts: 2184 | Subs: 2
Posts: 67
Posts: 2184 | Subs: 2
They are not much of a fighters, but perfect to man up those support weapons under OP allied indirect fire.
Well, they satisfy me as line infantry, but if they pick up the BAR or Bren they become very good
Posts: 1217
After playing with osttruppen I came to the conclusion - they need a little late game buff. Maybe buy three SVT-40 or a DP-27 (because it's RLA soldiers and fought with Soviet weapons) after T3 or T4 construction?Not too sure about that. Osttruppen are hard to define as they are. I feel they are OP the first 5 minutes and then become practically useless (good for grabbing stuff). A straight up lategame buff to Osttruppen would make the OP as a whole and lead to more spam.
Posts: 2184 | Subs: 2
Not too sure about that. Osttruppen are hard to define as they are. I feel they are OP the first 5 minutes and then become practically useless (good for grabbing stuff). A straight up lategame buff to Osttruppen would make the OP as a whole and lead to more spam.
I don't want make them OP I think about a small buff for better scaling in the late game. one DP or three SVT think will approach
Posts: 88
Posts: 13496 | Subs: 1
Buffing them more will make grenadiers even worse by comparison.
In addition giving them weapon is not the way to go due to their accuracy bonus in cover.
Posts: 3053
I dont know about buffing them but giving them more utility would be nice. Kinda like Cons, even though Cons dodge bullets better then Neo in late game. So maybe do the same for Osttruppen?
Imagine how OP osttruppen with any sort of grenade would be though, even if it was on par with molotovs.
Posts: 1216
By contrast they are useful throughout the game, even if their use changes. At first they provide map presence, then they can pick up dropped weapons, and then re-man anything left on the field instead of your 4-man squads.
If they need a buff, it's a matter of durabiltiy, not firepower.
Posts: 148
- cheap reinforce and fast
- 6 men
- panzerfaust
- can build a buker , trench
Posts: 88
Imagine how OP osttruppen with any sort of grenade would be though, even if it was on par with molotovs.
Ima ignore you now, you are nothing but a troll.
Posts: 2885
One important argument against buffing them is that HelpingHans is always using them in tournaments and it shown to be one of the most hard to defeat ostheer builds. Buffing a unit that already is unstoppable is not a good idea generally.
Posts: 3145 | Subs: 2
They need no buffs, they are very cheap and fast to reinforce, which makes them really OP when there is a reinforcement 251 nearby. It is also great when you pick weapons with them - they become 2 times cheaper to reinforce and thus mantain than the same weapons with original crew. That is why ostruppen are best in builds that use multiple weapon teams.
One important argument against buffing them is that HelpingHans is always using them in tournaments and it shown to be one of the most hard to defeat ostheer builds. Buffing a unit that already is unstoppable is not a good idea generally.
Just because one guy with insane micro does a strat best doesn't mean that the unit is good, it just means he'd good at it, I for example have tried to play like him many times but I couldn't.
I'm sorry but not all of us are StarCraft high APM mad lmg l33t pros that do nothing else but stream competitive CoH all of the time.
On topic: Yes, I do agree that a slight buff could be added to the Osttruppen, like for example only being able to repair building at vet 1/2/3 for example? So they can build AND maintain their own defense, OR give them the ability to build sandbags like Pioneers.
They're basically cheap support infantry that's good at static defense, but they can't make any other defensive structures besides Trenches and Bunkers, and you won't always have the space to build those while you could fit a sandbag there for example.
Posts: 851 | Subs: 1
They need no buffs, they are very cheap and fast to reinforce, which makes them really OP when there is a reinforcement 251 nearby. It is also great when you pick weapons with them - they become 2 times cheaper to reinforce and thus mantain than the same weapons with original crew. That is why ostruppen are best in builds that use multiple weapon teams.
A bunker will hit a lot sooner than a 251 would.
Use Bunkers instead mate.
I'm sorry but not all of us are StarCraft high APM mad lmg l33t pros that do nothing else but stream competitive CoH all of the time.
give them the ability to build sandbags like Pioneers.
Lul, REKT
Prost are a god send for grabbing and holding key points in 4v4.
They melt at the first sight of a mortar however.
+1 on building bags
Posts: 1194 | Subs: 29
Posts: 327
They "need" a lategame buff if you use nothing but Osttruppen. But you're not supposed to. Give them any weapons and they replace Grenadiers and Panzergrenadiers, which is clearly not the purpose of doctrinal infantry.
This.
Osttruppen is what you need to make your frontline and support weapons last against blobs/indirect fire/snipers while your Grenadiers/Panzergrenadiers/vehicles work on doing damage and flanking.
Posts: 2184 | Subs: 2
This.
Osttruppen is what you need to make your frontline and support weapons last against blobs/indirect fire/snipers while your Grenadiers/panzergrenadiers/vehicles work on doing damage and flanking.
In the late game, they are bad support the front line, although they have 6 man squad - they die very quickly. Select a commander or spent ammunition to recrew MG/gun is not the rational.
Posts: 327
In the late game, they are bad support the front line, although they have 6 man squad - they die very quickly.
This is not my experience -- I use the Mobile Defence Doctrine in 2v2/1v1 and the Osttruppen squads last much better as frontline infantry (covering team weapons) compared to Grenadiers and Panzergrenadiers, including in late game.
If you're referencing larger team games, the late-game s**tshow of meatgrinding arty fest and tank trains in those means no infantry squad survives well, so Osttruppen are not in some kind of especially disadvantageous situation.
You can also post a replay on these forums so we could have a better look at your specific experience with the Osttruppen.
Select a commander or spent ammunition to recrew MG/gun is not the rational.
I'm not sure I understood what you meant here - you don't need to spend ammo to recrew team weapons with Osttruppen.
Posts: 3145 | Subs: 2
This is not my experience -- I use the Mobile Defence Doctrine in 2v2/1v1 and the Osttruppen squads last much better as frontline infantry (covering team weapons) compared to Grenadiers and Panzergrenadiers, including in late game.
If you're referencing larger team games, the late-game s**tshow of meatgrinding arty fest and tank trains in those means no infantry squad survives well, so Osttruppen are not in some kind of especially disadvantageous situation.
You can also post a replay on these forums so we could have a better look at your specific experience with the Osttruppen.
I'm not sure I understood what you meant here - you don't need to spend ammo to recrew team weapons with Osttruppen.
I think he meant reserve infantry, you know where you pay 200 ammo for 2 or 3 squads at the most of Osttruppen who replace fallen models during that time.
I never use it because I think it's useless in larger team games but I think it could be used situationally in smaller 1v1 or 2v2 games where you're expecting one hell of a fight and huge losses.
Posts: 327
I think he meant reserve infantry, you know where you pay 200 ammo for 2 or 3 squads at the most of Osttruppen who replace fallen models during that time.
Good point, that might have been about the Relief Infantry Osttruppen. If that was the case, I don't think one should expect from a cheap replacement infantry to be better in late game than they currently are.
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