Login

russian armor

Poll: The Land Matress

PAGES (7)down
20 Jan 2017, 13:29 PM
#21
avatar of Aradan

Posts: 1003





Here they are :snfPeter:




I hope No. :rofl: Realy not biased.
20 Jan 2017, 15:00 PM
#22
avatar of RedT3rror

Posts: 747 | Subs: 2

Long setup time, long barrage time, slow movement speed and short range turn it into easy prey for ambushes and counter artillery. Learn to counter.
23 Jan 2017, 04:54 AM
#23
avatar of Felinewolfie

Posts: 868 | Subs: 5

- Anything fire (Fire nades, Fire mortar,etc) railroad gun,
Mortars, artillery, railroad gun, should be removed, because it is a hard
counter to British. Also, use of firearms against british is hereforth forbidden :)

- And brit squads should be reduced to 1 model/squad. Because. Heil.
23 Jan 2017, 04:54 AM
#24
avatar of Felinewolfie

Posts: 868 | Subs: 5

Long setup time, long barrage time, slow movement speed and short range turn it into easy prey for ambushes and counter artillery. Learn to counter.

======
- My thoughts exactly.
23 Jan 2017, 06:37 AM
#25
avatar of JoeH

Posts: 88

jump backJump back to quoted post19 Jan 2017, 11:09 AMAradan
Every new day, new nerf allies topic? :facepalm:


You know people can see you shilling for allies since 2013?
23 Jan 2017, 07:35 AM
#26
avatar of Brassatko

Posts: 175



Doesnt change the fact that Landmatrass is overperforming.


++ because when reasoning becomes too difficult without being exposed to ridicule people resort to attacking the person :-) .
23 Jan 2017, 07:42 AM
#27
avatar of Brassatko

Posts: 175

Long setup time, long barrage time, slow movement speed and short range turn it into easy prey for ambushes and counter artillery. Learn to counter.


Queue up a reverse order after barrage or recrew it, have the next barrage ready straight away.
23 Jan 2017, 08:33 AM
#28
avatar of Aradan

Posts: 1003

jump backJump back to quoted post23 Jan 2017, 06:37 AMJoeH


You know people can see you shilling for allies since 2013?


I have experience of losing both sides. ;)

An ullumulu wrote is exist topic (his own topic) about mattres and next day found another one? It is disrespect to this forum. Simply spam.



Queue up a reverse order after barrage or recrew it, have the next barrage ready straight away.


No, after you recrew it, you must wait until last barrage recharge.
23 Jan 2017, 12:57 PM
#30
avatar of VelikiStrateg

Posts: 50

Long setup time, long barrage time, slow movement speed and short range turn it into easy prey for ambushes and counter artillery. Learn to counter.


Learn to play 1X1 and 2X2.
23 Jan 2017, 14:19 PM
#31
avatar of RedT3rror

Posts: 747 | Subs: 2



Learn to play 1X1 and 2X2.


Funny to hear that coming from you. :rofl:
23 Jan 2017, 14:50 PM
#32
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post23 Jan 2017, 08:33 AMAradan


I have experience of losing both sides. ;)

An ullumulu wrote is exist topic (his own topic) about mattres and next day found another one? It is disrespect to this forum. Simply spam.



No, after you recrew it, you must wait until last barrage recharge.


the first Thread was about the strong LM...a day later, where i seen that much user say the same..i want to know how much other think it is to strong. So i made the poll.

And..we see...3/4 from all voters think it is to strong. 1/4 are brit players...so they dont want that their fav will be change/ nerf. I understand...but its perform clearly to strong for its price.
23 Jan 2017, 15:02 PM
#33
avatar of Aradan

Posts: 1003



the first Thread was about the strong LM...a day later, where i seen that much user say the same..i want to know how much other think it is to strong. So i made the poll.

And..we see...3/4 from all voters think it is to strong. 1/4 are brit players...so they dont want that their fav will be change/ nerf. I understand...but its perform clearly to strong for its price.


75% of us play axis 3v3 and 4v4 (honor of the rest)

In this reason are all poll needless.
23 Jan 2017, 20:27 PM
#34
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post19 Jan 2017, 11:09 AMAradan
Every new day, new nerf allies topic? :facepalm:

Yea, this has to stop...

Directly buffing the axis is simpler and much more efficient.
23 Jan 2017, 21:46 PM
#35
avatar of 5trategos

Posts: 449

What polls like this leave out is the difference in effectiveness between 1v1, 2v2, and 3v3+.

I get the feeling that in team games the land mattress is a much safer and a more reliable choice than in 1v1. Just because the opportunity for flanks and surprise pushes is much smaller and there's more emphasis on a slow indirect fire grind. And that's exactly where the lad mattress shines.

But in 1v1, with its lack of mobility and slow reload time, I'd pick a katyusha or panzerwerfer over the land mattress any day.

Point is, if it were to get altered, it would have to be in a way that corrects its over-performance in team games with a minimum impact to 1v1. It's not easy to do.
23 Jan 2017, 21:58 PM
#36
avatar of Hater

Posts: 493

So mainstream whine about the mortar pits is gone and another one dawns. RNGod hates you if mattress wipes your units.
23 Jan 2017, 22:59 PM
#37
avatar of Intelligence209

Posts: 1124

One of the most frustrating units to play against. A simple point and shoot unit that ends up resulting in multiple squad wipes
23 Jan 2017, 23:02 PM
#38
avatar of DAZ187

Posts: 466

Long setup time, long barrage time, slow movement speed and short range turn it into easy prey for ambushes and counter artillery. Learn to counter.


this ^^ :snfPeter:

also counter stuka barrage or dive bomb. :new:
23 Jan 2017, 23:40 PM
#39
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

What polls like this leave out is the difference in effectiveness between 1v1, 2v2, and 3v3+.

I get the feeling that in team games the land mattress is a much safer and a more reliable choice than in 1v1. Just because the opportunity for flanks and surprise pushes is much smaller and there's more emphasis on a slow indirect fire grind. And that's exactly where the lad mattress shines.

But in 1v1, with its lack of mobility and slow reload time, I'd pick a katyusha or panzerwerfer over the land mattress any day.

Point is, if it were to get altered, it would have to be in a way that corrects its over-performance in team games with a minimum impact to 1v1. It's not easy to do.


I think you are wrong. In team games it is easier to breakthrough and kill it. Also the larger map size means you might have to move it around more to be relevant where its slow movement speed is a handicap.
Vaz
24 Jan 2017, 03:55 AM
#40
avatar of Vaz

Posts: 1158


- the time to react after hear the sound is to short (under 4sec....a PW give u around 6-8 sec time to react)


Alternative fact
PAGES (7)down
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

431 users are online: 431 guests
0 post in the last 24h
3 posts in the last week
41 posts in the last month
Registered members: 51977
Welcome our newest member, Cartegen
Most online: 2043 users on 29 Oct 2023, 01:04 AM