Login

russian armor

M42 change ideas - Winter Patch 1.2 / 1.3 / 1.4

13 Dec 2016, 17:26 PM
#1
avatar of TickTack

Posts: 578




You probably wouldn't even bother destroying them, so that your enemy can waste more of their manpower to recrew them. M-42 shouldn't be such a hopeless unit.

Thus, if you want to help making M-42 decent, open up a new brainstorming thread and get the community to contribute. Since M-42 should be weaker vs heavier tanks, at least it should compensate with utility.
- Avoid putting cheesy utility, like stun
- Designs without klingon cloaking fields are greatly appreciated

I'll start by mentioning that damage should go up to 100 (maybe even 135) to allow the gun to be a specialist light-vehicle killer, even if its penetration remains crappy.

Even if M-42 won't make it to T1, we could reuse the ideas for a potential commander rework in the future.


Mr Smith requested ideas to see if M42 light AT gun might be useful instead of Penal PTRS.

He thought it should get a damage buff to 100, so let's bear that in mind and instead offer ideas that would make the unit:
1. more useful
2. more versatile

E.g. I could suggest that it could Retreat like a Rak, but not garrison.
13 Dec 2016, 17:35 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

My proposition:

- M-42 model
- Raketen range
- Raketen cone of fire
- Raketen retreat
- Raketen garrison ability
- No cloak (unless you have the right AT gun cloak doctrine)
- 40 damage but quick RoF
- T-70 gun stats against infantry so that it can be used as damage dealer against infantry pushes if positioned well - also in the later stages of the game
- 120/110/100 penetration to deal easily with ostwind and luchs but have problems against p4

That way the gun would be used more as a field gun (we lack these :() and it will still be a deterent against vehicles before su76, while keeping AI orientation of the tier 1.

What do you think guys?

PS. I would give doctrines that already have this ability conscript ptrs ability. But this is another topic.
13 Dec 2016, 17:38 PM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

I think current M-42 is ok.

Nice RoF, low damage, good vs light vehicles.

For late-game purpuse it might see some vet ability which increases damage/penetration for XX period of time.

It would be far better than Penals with PTRS for the sake of combined arms.
13 Dec 2016, 17:38 PM
#4
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Focused Fire

60 munis
Lasts 30 seconds

+900% accuracy
-50% movement and rotation speeds
-50% reload speed (that ends up being about 5 secs I think)


Lets it snipe single models of infantry.
Give it a delay before first shot fires and have an ability icon appear above the unit to not surprise the opponent with squad wipes.



Gee I wonder where this idea came from :snfPeter:
13 Dec 2016, 17:44 PM
#6
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

So, in my vision M-42 need:
1. Save 80 damage
2. Look on abilities, to help deal with light vechicles.
a) immobilize
b) Knock off turret
c) Faster movement (like british AT-gun)
d) AM variant
3. Bring in line with Pupchen. It should has option to retreat and garrison building.
4. Bring cost to its effectiveness.
5. Poor against infantry (for this T1 have Penals and Sniper).
6. Penetration should be enough to deal with Luchs, but not enough to deal with something heavier.

In the end it will be good enough AT-gun for early game, but after tanks go on the field it will usefull because of abilities.
13 Dec 2016, 17:44 PM
#7
avatar of ferwiner
Donator 11

Posts: 2885

I just like the way raketen works. Also, as T1 looses the flamer on penals it lacks staying power against/in garrisons. T2 has maxim and mortar combo for that but T1 can only throw a satchel and its hard against good players. An AI version of the gun would allow killing garrisoned mgs and keeping buildings for yourself by putting powerful unit in.

It also promotes the support team oriented playstyle of soviet army, combined arms and usage of abilites like merge becouse the gun would be great against infantry and LVs if supported but hopless alone.

And last, but not the least, such implementation of the gun is, in my opinion, good enough to go T1 just for the gun not in spite of it.
13 Dec 2016, 17:50 PM
#8
avatar of __deleted__

Posts: 4314 | Subs: 7

Can we actually try new penals first and then start discussing around lil at gun ?

Tier1 was never meant to have AT gun. Its mobile tier that give you good AI and early game pressure so you can field tanks on your own as counters to enemy tanks.

It it hight risk high rewards tier. I think mobile AT in terms of PTRS is best thing it can get
13 Dec 2016, 17:53 PM
#9
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6


Its mobile tier that give you good AI and early game pressure


Wrong. Conspam gives far better early game pressure than T1 and Penals. Only thing that I can see giving good early pressure is Conspam + quick m3 Clown car.
13 Dec 2016, 17:56 PM
#10
avatar of ferwiner
Donator 11

Posts: 2885

Can we actually try new penals first and then start discussing around lil at gun ?

Tier1 was never meant to have AT gun. Its mobile tier that give you good AI and early game pressure so you can field tanks on your own as counters to enemy tanks.

It it hight risk high rewards tier. I think mobile AT in terms of PTRS is best thing it can get


Sadly what "high risk high reward tier" means is just that:
- it can only be ballanced in one game mode
- it must consist at least one imballanced unit
- it is never going to be used competitivly (mind word risk)
- players are ment to use the other tier usually but this if they "risk" so most of the times we will still see maxim spam. I would like to see about equal amount of both openings.
13 Dec 2016, 17:57 PM
#11
avatar of __deleted__

Posts: 4314 | Subs: 7



Wrong. Conspam gives far better early game pressure than T1 and Penals. Only thing that I can see giving good early pressure is Conspam + quick m3 Clown car.


But it was meant to be while tier2 was oriented as more static play and better lategame.
Because it´s not good tier right now, I doesn´t mean needing M42 light AT
13 Dec 2016, 17:59 PM
#12
avatar of Dangerous-Cloth

Posts: 2066

I see this modding balance thing going the wrong way lol
13 Dec 2016, 18:02 PM
#13
avatar of __deleted__

Posts: 4314 | Subs: 7



Sadly what "high risk high reward tier" means is just that:
- it can only be ballanced in one game mode
- it must consist at least one imballanced unit
- it is never going to be used competitivly (mind word risk)
- players are ment to use the other tier usually but this if they "risk" so most of the times we will still see maxim spam. I would like to see about equal amount of both openings.


False, OKW mechanized is high risk high reward tier and I see it regulary in all gamemodes
False, mechanized units are balanced toward allied counterparts
False, actually high risk high reward units are played in top enviroment because you can rid most of high risk by good play (sniper is example of this)
True, but only for players that don´t like to risk that much and rather will give game into opponents hands
13 Dec 2016, 18:03 PM
#14
avatar of JackDickolson

Posts: 181

Let's not get confused though. Soviets need nerfs, not buffs and core design circumvention.

Penals need nerfs overall, not buffs.


The M42 is a highly valuable tool and performs right against its intended targets.
13 Dec 2016, 18:09 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885



False, OKW mechanized is high risk high reward tier and I see it regulary in all gamemodes
False, mechanized units are balanced toward allied counterparts
False, actually high risk high reward units are played in top enviroment because you can rid most of high risk by good play (sniper is example of this)
True, but only for players that don´t like to risk that much and rather will give game into opponents hands


Well the mechanised has such a combination of units that one of them (the luchs) is amazing in 1v1s, so people go that tier just to get it, and the other is good for team games (the stuka). This means the tier has actually as much as two units that are either OP or UP depending on game mode making the building being build in all game modes. Another things are that in team games you need no medics as you can be served some and that okw needs all tiers either way to go KT.

Soviet T1 lacks all of this. Nobody will backtech to it, the soviet mine is not good enough to outright kill LV (good play that saves ostheer T1 builds) and most of the players will just either forget about it or forget about most doctrines.
13 Dec 2016, 18:18 PM
#16
avatar of zerocoh

Posts: 930

Can we actually try new penals first and then start discussing around lil at gun ?

Tier1 was never meant to have AT gun. Its mobile tier that give you good AI and early game pressure so you can field tanks on your own as counters to enemy tanks.

It it hight risk high rewards tier. I think mobile AT in terms of PTRS is best thing it can get


too bad we are forced to make T3 which is useless if the axis player is doing the classical stalling tactic.
13 Dec 2016, 18:29 PM
#17
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post13 Dec 2016, 18:18 PMzerocoh


too bad we are forced to make T3 which is useless if the axis player is doing the classical stalling tactic.


You can break him at time you hit T3 if you play your tier1 card properly, if he digs in without getting ligh vehicle, you ca crush him easily and then get tier3 vehicle to end game. Or if he digs in smaller part of map you can go for fast tier4 and seal the deal.

13 Dec 2016, 18:47 PM
#18
avatar of TickTack

Posts: 578



You can break him at time you hit T3 if you play your tier1 card properly, if he digs in without getting ligh vehicle, you ca crush him easily and then get tier3 vehicle to end game. Or if he digs in smaller part of map you can go for fast tier4 and seal the deal.


You're saying no changes are required in coh2 at all, by painting a limited scenario and saying its so simple and neat. This is clearly not true. You're massively over-simplifying.

Anyway this thread is about M42.
13 Dec 2016, 18:55 PM
#19
avatar of Crecer13

Posts: 2184 | Subs: 2

canister shell
13 Dec 2016, 19:57 PM
#20
avatar of Tiger Baron

Posts: 3145 | Subs: 2

T70 gun performance.

Raketen garrison ability.

Possibly canister round, mentioned above me.

As said in the other topic about the M42.
1 user is browsing this thread: 1 guest

Livestreams

United Kingdom 223
unknown 59
United States 40
United States 25

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

610 users are online: 610 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49184
Welcome our newest member, Eastman04
Most online: 2043 users on 29 Oct 2023, 01:04 AM