Request for reproduction: Panzerfaust bug
![avatar of Tric](/uploads/avatar/19299.png?updated=1577962925)
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![avatar of le_saucisson_masque](/uploads/avatar/21132.jpg?updated=1484221914)
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EDIT: tried to reproduce it in custom game, around 100 pzerfaust and couldn't reproduce bug.
if the tank get behind a building, the pzerfaust just hit the building but it doesn't disapear.
Isn't it also a bug when weapon that is designed to always hit its targer hits a building?
.
can someone confirm that the faust should go through building ?
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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Then, the projectile just hits something random; usually it's a building, othertimes it's elevation.
Good news is that I have received the permission to include a potential fix to the panzerfaust bug for the balance mod.
Bad news is that you guys need to do a lot of playing, and keep your eyes peeled about Panzerfausts bugging.
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
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The faust bug has not happened to me in a long time.
I think the USF AT nade bug happens when a unit moves to a certain distance from the original unit preparing to fire. If the distance increases too such a large extent the unit ceases to fire. This happens most frequently with light and medium vehicles passing by units on roads. Not sure though if this is in fact the reason for it.
I know of no issues with the Script AT nade, but will keep my eyes out for it.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
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.
can someone confirm that the faust should go through building ?
AFAIK it should go around the building, just after the vehicle that went behind it during animation. It often does it correctly. Yes, it looks like a guided missile then, but this is how it was designed.
![avatar of le_saucisson_masque](/uploads/avatar/21132.jpg?updated=1484221914)
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AFAIK it should go around the building, just after the vehicle that went behind it during animation. It often does it correctly. Yes, it looks like a guided missile then, but this is how it was designed.
allright, when i did my test, i could reproduce this 'bug' every time;
everytime i started a pzerfaust on a tank mooving and that the tank was behing a building when the faust fire, the faust did hit the building and no dommage to the tank at all.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
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allright, when i did my test, i could reproduce this 'bug' every time;
everytime i started a pzerfaust on a tank mooving and that the tank was behing a building when the faust fire, the faust did hit the building and no dommage to the tank at all.
Now try it with soviet AT nade
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i don't know why the last time it would hit every time the building and now it goes through every time.
i did it with the same building on the same map, same squad (gren) on same vehicle.
different timing didn't change anything.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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well, i just started to make another test and reccord i on video but now it actually goes through the building without hit it
i don't know why the last time it would hit every time the building and now it goes through every time.
i did it with the same building on the same map, same squad (gren) on same vehicle.
different timing didn't change anything.
Relic coding
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![avatar of le_saucisson_masque](/uploads/avatar/21132.jpg?updated=1484221914)
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check that and tell if it's working the way it should.
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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Link : https://www.youtube.com/watch?v=jCBrq0rVxWg&feature=youtu.be
check that and tell if it's working the way it should.
Sweet! I'll give it a go.
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![avatar of le_saucisson_masque](/uploads/avatar/21132.jpg?updated=1484221914)
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Could the problem be linked to specific building models? I wouldn't be surprised if different buildings in game had different collision parameters. Did you test in a different position the second time @le_saucisson_masque?
i did it on the same building each time.
i will try on another map to see if it's related to building hit parameters.
![avatar of __deleted__](/images/no_av.png)
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Idk minutes, but it happened to t70
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Hope this will help. Kinda weird with that animation thing, too many clicks? Sadly i don't have the replay.
![;) ;)](/images/Smileys/wink.gif)
![avatar of le_saucisson_masque](/uploads/avatar/21132.jpg?updated=1484221914)
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thought it was fixed @Mr.Smith ?
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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these pzerfaust bug are breaking nuts ..
thought it was fixed @Mr.Smith ?
Unfortunately, the panzerfaust bugfix I've included wasn't guaranteed to fix thing (i.e., I turned the entire community into guinea pigs to help me debug this).
Nevertheless the reproduction steps you've posted before in this thread really work. That way I'll be actually able to find if a fix is possible for this bug.
Thx again!
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