Some QoL suggestions
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Update: since JLI not infiltration unit anymore, it should get new icon (from gamefiles)
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British Assault Infantry Section
One of them most desired unit for UKF. I've created portarits based on in-game assets, to provide better separation with regular infantry section, just like Assault Grenadiers.
For shieldsymbol i used this photo and my own memories about IS with Tommy guns in one of vCoH mods. But if you have some examples of correct symbol for assault regiment - let me know!
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Besides the obviously great and promising work, this picture is interesting. The guy appears to be missing the magazine in his Tommy Gun.
Grenades Pack first iteration
Flame grenades
Most of these icons look fantastic. One bit of feedback on the flame nades though: might want to consider changing the back ground to something more of a "cartoony" resemblance of a (camp) fire (like the icon on the flame grenade itself). On my first impression, it is not immediately clear the one on the right is supposed to be a Molotov and that the grenade's purpose is flame-based. The back ground looks more like an explosion than a fire. Basically I'd suggest something like this (but more realistic looking):
Somewhat similar there is the back ground for the Anti-Tank grenades also being an explosion and thus being a bit vague on immediately expressing its purpose. Since (afaik) they are all HEAT type weapons, you could see to replace the back ground with a shaped charge like icon, like this:
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Here's the version of the Assault Section symbol from my mod:
Also, have you considered the general lack of portraits the British suffer from? Their MGs and mortars just reuse the Infantry Section one. I'd like to see your take on those.
Besides the obviously great and promising work, this picture is interesting. The guy appears to be missing the magazine in his Tommy Gun.
He also seems to be ignoring the pistol grips! maybe this guy needed a bit more training.
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Since this thread got bumped... I just had an idea today. If possible could we let engineer's be able to cut their own wire without the minesweeper upgrade? Let's just say I'm sick of accidentally wiring in my own engineers by mistake lol
Sounds good, i will add it to the list! Thank you very much!
Besides the obviously great and promising work, this picture is interesting. The guy appears to be missing the magazine in his Tommy Gun.
Most of these icons look fantastic. One bit of feedback on the flame nades though: might want to consider changing the back ground to something more of a "cartoony" resemblance of a (camp) fire (like the icon on the flame grenade itself). On my first impression, it is not immediately clear the one on the right is supposed to be a Molotov and that the grenade's purpose is flame-based. The back ground looks more like an explosion than a fire. Basically I'd suggest something like this (but more realistic looking):
Somewhat similar there is the back ground for the Anti-Tank grenades also being an explosion and thus being a bit vague on immediately expressing its purpose. Since (afaik) they are all HEAT type weapons, you could see to replace the back ground with a shaped charge like icon, like this:
Thank you, i've already got some ideas with AT-nades, based on your proposal. Will be in the second itteration!
Here's the version of the Assault Section symbol from my mod:
So, not only me went this way, btw good work!
Also, have you considered the general lack of portraits the British suffer from? Their MGs and mortars just reuse the Infantry Section one. I'd like to see your take on those.
Not only UKF, but OKW too. I didn't touch this issue because there is no 3D-Models with ammo belts and backpacks for mortar shells.
SneakEye already created portraits for UKF MG crew and Mortar team, and for OKW as well. You can found them in All-Units mod. Even several variants, based on Commandos!
Also, as far as i know, Commanders from the Past mod also has his own variants of these portraits.
I can create my own variants, but they will strongly overlapping with these ones.
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SneakEye already created portraits for UKF MG crew and Mortar team, and for OKW as well. You can found them in All-Units mod. Even several variants, based on Commandos!
Also, as far as i know, Commanders from the Past mod also has his own variants of these portraits.
I can create my own variants, but they will strongly overlapping with these ones.
Here you go
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Here you go
Alright these guys, thanks SneakEye
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The new USF tech does not have any voice line or animation so it difficult to understand when it completed. Can we get a voice line?
I am not well informed about possibility to code phrases for units, abilities and so on, but it is a good catch! I suppose it's possible, becase in 2016 were added some special voicelines for StuPa and Panther.
Oct. 25th Update
Fixed a bug where the Brummbar and Panther were using incorrect speech lines
Also, Thunderhun collected some issues with voicelines, and i added them to the first post. In addition, Ostruppen's MG 42 upgrade doesn't have any voice lines iirc, and soviet commissar too.
Thank you, i will add it to the list!
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Portraits for Tiger with WFA background
New icon for Tiger Ace without vetstars. i made two variants: with and without acesymbol (like on shieldsymbol).
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Paradropped DShK
Updated Tiger Ace icon (moved symbol to match with other icons)
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3in SPM M10 Mk I name for M10 british tank
The name "Achilles" was officialy a designation applied to both the 3-inch gun and 17 pounder versions (as Achilles I/II and Achilles Ic/IIc respectively) but was little used during the Second World War; at the time, the vehicle was called 17 pounder M10, or 17 pounder SP M10, or even occasionally, "Firefly". it has since become identified almost exclusively with the 17 pounder version.
Source
So, i wasn't mistaken actually
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I've used some assets from the game and Kasarov's collection. Variant with "Ushanka" not match with model, but easily recognizable when compared with winter sniper.
And "Off" varaint for Tiger Ace Spearhead ability. Before it used placeholder.
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