Visual-Issues:
1.) OKW "Volksgrenadier MP 44" shows no bullet tracers flying through the air.
The "MP 44" of the OKW "Volksgrenadiers" shows no bullet tracers flying through the air.
2.) The turret of all OKW and USF tanks/vehicles tilt horizontally a little bit when the tank/vehicle is rotating or moving.
For Example:
The turret of the OKW "Kingtiger" tilts horizontally a little bit (jerky) when the vehicle is rotating about its own axis (unsmooth animation issue).
Steps to reproduce :
- So order the tank to stop
- Give the tank a rotation order (180°) and watch the turrets movement.
This also happens when the tank is driving and changes its direction (so also rotates in its movement).
This can also be seen when the turret is rotating back into its standart postion (0°) at about -1° or +1° reaching 0° postion.
Audio-Issues:
3.) Audio issue (engine sounds) in replays and live games.
I do not know if it is possible or an easy fix but when watching replays or live games the engines of enemy vehicles and tanks can not be heard when they are not near the front but are in the point of view of the watcher (fog of war is disabled).
The selection of the player or team (by clicking the players summary ui or select one of his units) decides which engines can always be heard.
Could it be possible that when the fog of war is disabled that enemy engine sounds can be heard, no matter how far the enemy vehicles are away?
Steps to reproduce (just for clarity):
- Watch a live game or start a replay.
- Disable fog of war.
- Select the axis (Wehrmacht or OKW) player or team as main "character" by selecting one of his units, so that his ui summary is highlighted with a yellow edge.
- If an allied (Soviet/USF or UKF) vehicle or tank is approaching from the map entry point, get the camera (point of view) over to the vehicle or tank.
- There is no engine sound. Only a "dirt" sound can be heard.
- Select the allied player as main "character" and the engine can be heard.
4.) The "Flak 43" on top of the OKW "Schwerer Panzer Headquarters" has no firing Sound.
The OKW "Flak 43" on top of the OKW "Schwerer Panzer Headquarters" has no firing sound when the health hits a certain amount
(approxametly when under 70 % of health / "first damaged state" of the model.).
Steps to reproduce :
- Build a OKW "Schwerer Panzer Headquarters".
- Get the "Schwerer Panzer Headquarters" damaged to approximately 60 % of health.
- The OKW "Flak 43" on top of the OKW "Schwerer Panzer Headquarters" has no firing sound when firing at enemies.
Screenshot:
-
http://i.imgur.com/wTW3GLl.jpg
(
http://imgur.com/wTW3GLl)
5.) No shot sound when British "17lber Emplacement" fires flare.
There is no shot sound played when the soldier from the British "17lber Emplacement" is firing the "Fire Flare" ability.
Steps to reproduce:
- Build a British "17lber Emplacement".
- Garrison the emplacement with a British unit.
- Fire the "Fire Flare" ability.
- There is no sound played when the soldier fires the flare into the air.
Screenshot:
-
https://i.imgur.com/dQ2Cw9v.jpg
(
https://imgur.com/dQ2Cw9v)
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