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OKW Tank Artillery ability/ (OKW/OH) Panther A.I. buff

10 Nov 2016, 01:32 AM
#1
avatar of Intelligence209

Posts: 1124

OKW Panzer Commander: a completely useless ability that is far over priced for what its worth.

anyone who is even remotely paying attention still has 20 min to react to the ability before the shells hit

the range bonus is hardly noticeable if at all. (does give sight increase right or am i trippin?)

i suggest that a slight decrease in price per usage, and decrease in time it takes for shells to hit the ground, you know, where you can possibly destroy an AT gun if the player isnt paying attention!?

a sight increase of lets say 15-20? after all you are giving up the AI/AA ability of the tank.


we all know the panther is under performing, i think the reason being is not exactly its AT ability, but the fact that allied infantry is able to blindly rush it with no punishment at all, and givin how this game has evolved, panthers are just terrible. now take the comet, EXCELLENT AT capabilities, but that doesnt make it OP, its AI is makes it a great tank, the fact that its able to punish with squad wipes often. Therefore being able to defend itself with little or no support. i can say the same with many other allied tanks. i find it frustrating that most, if not all allied tanks can be fielded before a panther, and have a devastating impact on vetted infantry.


2 comets > 2 panthers any day of the week.
2 croms > 2 panzer 4s any day of the week.

a huge difference in "shock" value as well.

im on day 18 in a row of working with no days off. that being said, any illiteracy or lack of common knowledge can be blamed on that..

Discuss...
10 Nov 2016, 01:57 AM
#2
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Soviets and US don't have Comets or Cromwells, something to keep in mind!
You could try making the Panther better squishing so its a dangerous to infantry while putting itself at risk, Wehr's Panther at least, as OKW is better off paying a bit more fuel for the Command Panther which is stronk.
10 Nov 2016, 02:18 AM
#3
avatar of Intelligence209

Posts: 1124

Soviets and US don't have Comets or Cromwells, something to keep in mind!
You could try making the Panther better squishing so its a dangerous to infantry while putting itself at risk, Wehr's Panther at least, as OKW is better off paying a bit more fuel for the Command Panther which is stronk.


Your right i didnt mention SU/US

Their problem is having a Unit that can be fielded within the first 10 minutes with a tremendous shock value, and capabilities to commit squad wipes, even for early retreating units.

It's called the t70 and Stewart

Both able to self heal
One able to instant repair crits
Both able to insta wipe OH units
Both have better AI capabilities then the p4/Panther

Most players are able to get these units to vet 3 and keep them alive well into the late game.
10 Nov 2016, 03:09 AM
#4
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1



Your right i didnt mention SU/US

Their problem is having a Unit that can be fielded within the first 10 minutes with a tremendous shock value, and capabilities to commit squad wipes, even for early retreating units.

It's called the t70 and Stewart

Both able to self heal
One able to instant repair crits
Both able to insta wipe OH units
Both have better AI capabilities then the p4/Panther

Most players are able to get these units to vet 3 and keep them alive well into the late game.


But that's more Light Vehicles rather than needing a nerf than Panther needing a buff, since you are basically saying their shock value before a proper Medium Tank gets up is too high and that I can agree with, but buffing a late game unit when a nerf is what is needed to something else is bad policy.
10 Nov 2016, 07:30 AM
#5
avatar of Iron Emperor

Posts: 1653

Give the Pz4 an increase in penetration of 10/20 and it's in a great spot. I love to play with Pz4s and that's probably the only change it does need. To be more reliable against other medium tanks.
10 Nov 2016, 15:11 PM
#6
avatar of Bulgakov

Posts: 987

Iron Emporer +1

And I think something needs to be done about Cromwell/Comet crushing abilities. Either reduce it somehow (reduce rotate rate?) or add it to the axis tanks.

I mean... Why does the PIV not have great crush when T34, T3485, Jackson, M10, Cromwell, Comet have it. Even SU76 can crush better.
11 Nov 2016, 13:55 PM
#7
avatar of Mirdarion

Posts: 283

Give the Pz4 an increase in penetration of 10/20 and it's in a great spot. I love to play with Pz4s and that's probably the only change it does need. To be more reliable against other medium tanks.


Rather than buffing the Panzer IV in any way, I would rather see the other medium tanks adjusted downwards. The Cromwell is the most obvious problem here, of course, but right now the Panzer IV can't reliably beat the Sherman either, despite being significantly more expensive and significantly worse against infantry.

Then there's of course the disbalance between the Ostwind and the Centaur (just look at the accuracy!), but since the Ostwind is about as useful as a button on my cheek to begin with, this isn't an important issue.
11 Nov 2016, 15:16 PM
#8
avatar of dreamerdude
Benefactor 392

Posts: 374

OKW Panzer Commander: a completely useless ability that is far over priced for what its worth.

anyone who is even remotely paying attention still has 20 min to react to the ability before the shells hit

the range bonus is hardly noticeable if at all. (does give sight increase right or am i trippin?)

i suggest that a slight decrease in price per usage, and decrease in time it takes for shells to hit the ground, you know, where you can possibly destroy an AT gun if the player isnt paying attention!?

a sight increase of lets say 15-20? after all you are giving up the AI/AA ability of the tank.


we all know the panther is under performing, i think the reason being is not exactly its AT ability, but the fact that allied infantry is able to blindly rush it with no punishment at all, and givin how this game has evolved, panthers are just terrible. now take the comet, EXCELLENT AT capabilities, but that doesnt make it OP, its AI is makes it a great tank, the fact that its able to punish with squad wipes often. Therefore being able to defend itself with little or no support. i can say the same with many other allied tanks. i find it frustrating that most, if not all allied tanks can be fielded before a panther, and have a devastating impact on vetted infantry.


2 comets > 2 panthers any day of the week.
2 croms > 2 panzer 4s any day of the week.

a huge difference in "shock" value as well.

im on day 18 in a row of working with no days off. that being said, any illiteracy or lack of common knowledge can be blamed on that..

Discuss...



The commander is only good for the panther from what i've experienced and I find the extra sight range really helps.

If you are talking about the call down artillery heavy artillery as this has only a few purposes even on other commanders, area denial and hulled down positions such as houses emplacements etc.

As for the OKW panther underpreforming? i don't think it is, as for Ostheer panther? maybe, but that is because they don't scale as well as OKW.

Panzer 4s are crippled with the commander upgrade because they aren't doing the job that they'd usually do and that is be the extra meat and push for infantry pushes.

A panther is meant to take on armoured unlike the P4. however it does have some infantry support involved.
and if you want something really dedicated to hurting armour then you get a JP4.

If you let your opponent even get two comets out well that is your own problem for letting them.

A cromwell vs P4 is something on it's own and can swing both ways, it depends a lot on the engagement.

And for you to blame something on playing the game strait just shows us that you need a break. take a breather man. It's just a game, and it's going to screw you over as much as the enemy.
11 Nov 2016, 16:21 PM
#9
avatar of Imagelessbean

Posts: 1585 | Subs: 1

The commander upgrade is useless right now. The artillery is lack luster even on non-mobile targets, and the sight range increase is not noticeable. This is partially because OKW has so many infantry units and so few tanks, so it is very unlikely tanks will be alone with infantry at least providing some screen and increasing their sight that way.

Having said that the commander itself is ok, some of the other abilities are useful or good (crew repairs is also useless, might need to be passive and take longer).

The OKW panther is not underperforming, it is fine. The Wehr Panther is hardly worth building.

The issue with the comet is its potency against all targets. It first pushes off infantry and then turns to tanks with little to no support. If you ever even get close to killing it the insane speed allows it to escape. Cromwell is also too good for cost. Many of these problems are related to power creep we saw as new units were brought in and older units were left behind.
14 Nov 2016, 18:18 PM
#10
avatar of thedarkarmadillo

Posts: 5279

ive actually found the arty pretty great on imobile targets, but i think the tank commanders are mixed up-

IMHO the brits should have the commanders that call in arty (tied to the base howitzer) especially since it isnt actually a choice between anything, its just "yep now we are even better and vet even faster"

increased vet and los screams out elite armour.... i meam.. making the elusive 5 levels of vet slightly more attainable and having....elite armour.... comeon!

(also KT should be able to get commander and mg again...
14 Nov 2016, 20:03 PM
#11
avatar of skyshark

Posts: 239

i think the panther should have better AI. it's really pretty piss-poor, and especially with the JP4, OKW doesn't really need it, especially for its cost. when you combine that with the RNG involved in a 1v1 with a comet (totally based on pen chance), it really suffers.
14 Nov 2016, 20:30 PM
#12
avatar of zerocoh

Posts: 930

Can we stop with the "panthers are bad!!11" meme? They are more than deadly, and almost invincible, most of my games when I play as axis I just stall until I get a panther or 2 then I just use as a wrecking ball into the enemy defense. and if you get out of position you can just blitz with a huge grim in your face.

The only allied tank that can compare is the comet.
14 Nov 2016, 21:16 PM
#13
avatar of Imagelessbean

Posts: 1585 | Subs: 1

jump backJump back to quoted post14 Nov 2016, 20:30 PMzerocoh
Can we stop with the "panthers are bad!!11" meme? They are more than deadly, and almost invincible, most of my games when I play as axis I just stall until I get a panther or 2 then I just use as a wrecking ball into the enemy defense. and if you get out of position you can just blitz with a huge grim in your face.

The only allied tank that can compare is the comet.


This must be in larger game modes. I challenge you in small 1v1 modes or even 2v2 modes to get 2 panthers as Wehr, it is outright impossible. Their lack of damage to infantry, and their only decent performance against tanks make them significantly less useful than the comet in all situations.

This thread is mostly about the Tank Cmdr for OKW, which is not directly related to this issue anyway.
14 Nov 2016, 21:35 PM
#14
avatar of Australian Magic

Posts: 4630 | Subs: 2

Panther is alright. Fast, great penetration, great armor, blitz, vet 2 buff.

Problem with Ostheer Panther is not Panther itself but teching. Getting T4 is not rewarding.

I mean, why would you tech to 4 instead of getting Stug/Pz4 and then call in Tiger?

Not to mention that Ostheer is always on backfoot and teching to 4 is often impossible.
15 Nov 2016, 09:56 AM
#15
avatar of Wiking

Posts: 60


2 comets > 2 panthers any day of the week.
2 croms > 2 panzer 4s any day of the week.


Yeah, sure...
15 Nov 2016, 21:09 PM
#16
avatar of MoaningMinnie

Posts: 197

I think the biggest issue (for OKW) is that the teching is so expensive that the panther comes out too late, but you kind of DO need to tech even if you go Spec Ops for command panther, otherwise you end up with sooo much manpower not beeing used at all..
16 Nov 2016, 03:23 AM
#17
avatar of Intelligence209

Posts: 1124

The problem is is having allied infantry that are jack of all trades blindly rush Axis armour. Everyone knows late game consist of wiping vet 3 squads. A late tier tank is wortless without infantry support. Now on the other hand, most allied tanks are able to fend off decently against axis armour. And reliably insta wipe axis infantry. This starts from early tier light tanks to late game armour.

Im calling for a decrease in AI of the comet/cromell. Fine give it a top gunner. But tske away the insta wipes. OR buff panther A.I. or give turret gunner suppression

Make p4 more reliable against armour.

Make owswind more accurate.

16 Nov 2016, 04:12 AM
#18
avatar of Mistah_S

Posts: 851 | Subs: 1

I think the biggest issue (for OKW) is that the teching is so expensive that the panther comes out too late, but you kind of DO need to tech even if you go Spec Ops for command panther, otherwise you end up with sooo much manpower not beeing used at all..

The problem is is having allied infantry that are jack of all trades blindly rush Axis armour. Everyone knows late game consist of wiping vet 3 squads. A late tier tank is wortless without infantry support. Now on the other hand, most allied tanks are able to fend off decently against axis armour. And reliably insta wipe axis infantry. This starts from early tier light tanks to late game armour.

Im calling for a decrease in AI of the comet/cromell. Fine give it a top gunner. But tske away the insta wipes. OR buff panther A.I. or give turret gunner suppression
Make p4 more reliable against armour.
Make owswind more accurate.

+100
16 Nov 2016, 04:31 AM
#19
avatar of Crumbum

Posts: 213

This ability could use some real love often it's not worth sacrificing the pintle gunner for it. Firstly the sight range bonus is very small and is in fact less then what the brit tank commander gets lol.

Secondly the arty barrage is complete shite, 120 muni for 3 shells that land after a huge delay? No thanks.
16 Nov 2016, 09:17 AM
#20
avatar of Iron Emperor

Posts: 1653



+100


Decrease the AI capacity of most allied tanks wil fix most of the problem.

Also increase of AT capicity for Pz4 is good, but maximum 20 more penetration!

Ostwind could be more reliable, I agree to that, but 2 Ostwinds are raping infantry like shit. So I probably think the quantity of shots or the cooldown between shots should be looked into.
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