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October 25th Update

24 Oct 2016, 20:58 PM
#1
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

https://community.companyofheroes.com/discussion/comment/257762#Comment_257762

A huge thanks goes out to Miragefla, Mr. Smith, and Cruzz for their help identifying and testing bugs for this patch.


New Content

5 (one for each faction) new FREE Halloween themed skins added to the game

6 new Community-made maps added to the Community Map Rotation


Halloween Event

Log-in between Oct. 25th 2:00 PM PDT - Nov. 8th 10:00 AM PDT to receive 5 Halloween themed vehicle skins for FREE!

Play with any of the Halloween skins during the Halloween Weekend to earn 2x Loot Points!


Bug Fixes

Fixed a bug where it was possible for a player to discover if a building was garrisoned through the fog of war by issuing a garrison command.

Fixed a bug where it was possible to determine which direction a garrisoned MG is facing in the fog of war.

Fixed a bug where certain team weapons wouldn't follow queued commands to capture neutral territory.
Fixed a bug where Weapon Racks did not announce upon start/completion of research
Fixed a bug where the British counter-barrage would target the Brummbar
Fixed a bug where Paratrooper & Ranger grenades would cancel after 3 seconds.
Fixed a bug where Sapper barbed wire was not crushable by light vehicles
Fixed a bug where Pershing and Comet auto throw grenades were capable of causing the crew_shocked critical
Fixed a bug where the Brummbar and Panther were using incorrect speech lines
Fixed a bug where stun grenades would cause unintended behaviour on retreats as well when exiting buildings
Fixed an issue where the MG-34 Generic weapon was more powerful then lmg_moving and lmg_moving_no_prone
Fixed a bug where grenades were not receiving their proper range reduction
Fixed a bug that would occasionally cause vehicles such as the Puma and 222 to do unintentional 360 or 180 degree turns
Fixed a bug where units such as the Fallschirmjägers, Pathfinders, etc. would remain camouflaged on retreat
Fixed a bug that occasionally caused Penals to instantly become unsuppressed
Fixed a bug where the British Sniper would fail to engage garrisoned units

Quality of Life Changes

Removed the auto-rotate from the Wehrmacht 250 Half-track

The British Universal Carrier Vickers weapon now follows attack commands

The Soviet 45mm ATG 1.25 received accuracy modifier for the squad has been removed to match all other anti-tank gun squads.
24 Oct 2016, 21:04 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

Good they decided to fix those bugs :D it's great, even if I can think of another bunch of them still roaming.
24 Oct 2016, 21:11 PM
#3
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

IB4

-OMG Who cares about those skins! (Activate historical skins only)
-Where is the mortar nerf!? (There are "0" balance changes")

Things i hope for:
-That they also fixed the USF at gun crew size (if it still remained at 1.25)
-Hopeful they add enough vetoes just in case of bad maps.
-More of this bug fixes and Qol patches :D

PD: rip Nigo.
24 Oct 2016, 21:19 PM
#4
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

BUG FIXES!?!!?!?!?!?! :drool::drool::drool::drool::drool:
24 Oct 2016, 21:23 PM
#5
avatar of Omega_Warrior

Posts: 2561

Got my hopes up for a second there :(
24 Oct 2016, 21:27 PM
#6
avatar of ferwiner
Donator 11

Posts: 2885

Got my hopes up for a second there :(


Well, is it really less than you expected? For me, it's much more (and much earlier), especially considering that bugfixes should be top priority and that last patch was just some skins that costed an arm and a leg to get.
24 Oct 2016, 21:30 PM
#7
avatar of Skabinsk

Posts: 238

What about all the of USF weapon teams having 1.25 received accuracy modifier on them?

With they make them 1.00 received accuracy modifier like all other weapon teams?

The 50. cal MG and the USF 57mm are already hard to use and this makes them almost unbuildable
24 Oct 2016, 21:53 PM
#8
avatar of Rappy

Posts: 526

I always thought mg facing through fog of war was intended part of gameplay. It allowed strategic assaults. I feel like this is going to make okw life a lot harder vs maxim and vickers.
24 Oct 2016, 21:53 PM
#9
avatar of LordRommel
Senior Mapmaker Badge

Posts: 278 | Subs: 1

6 new Community-made maps added to the Community Map Rotation

6 maps?
Someone an idea what maps will be added - beside the 3 top ranked map contest winners?
24 Oct 2016, 21:54 PM
#10
avatar of Rappy

Posts: 526

I hope we get more vetos then if adding more maps to the pool.
24 Oct 2016, 22:07 PM
#11
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
So b4 popcap are not bug :foreveralone:
At least Relic use help from community, thanks guys for you work :thumbsup:.
24 Oct 2016, 22:09 PM
#12
avatar of Kirill

Posts: 44

You can see changlog with new bugs? :snfPeter:
24 Oct 2016, 22:10 PM
#13
avatar of Hater

Posts: 493

Fixed a bug where it was possible for a player to discover if a building was garrisoned through the fog of war by issuing a garrison building command.

It was a nice feature. You could move along and also "fix" windows breaking sound/animation and any in-FOW activity such as vehicles engines sound or breaking of objects they're crushing...

Fixed a bug that would occasionally cause vehicles such as the Puma and 222 to do unintentional 360 or 180 degree turns

Lets hope they won't do 720 degree turns instead...

The Soviet 45mm ATG 1.25 received accuracy modifier for the squad has been removed to match all other anti-tank gun squads.

You couldn't go without jokes, could you?
24 Oct 2016, 22:24 PM
#14
avatar of Dangerous-Cloth

Posts: 2066

24 Oct 2016, 22:25 PM
#15
avatar of Dangerous-Cloth

Posts: 2066


6 maps?
Someone an idea what maps will be added - beside the 3 top ranked map contest winners?


Pripyat returns!
24 Oct 2016, 22:37 PM
#16
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Glad to have new maps and glad to see them doing some updates. We do need a balance patch soon.
24 Oct 2016, 22:43 PM
#17
avatar of Dangerous-Cloth

Posts: 2066

Glad to have new maps and glad to see them doing some updates. We do need a balance patch soon.


Soon is a pretty word. I wonder how relic cherishes the word "soon" :snfPeter:
24 Oct 2016, 22:59 PM
#18
avatar of Muad'Dib

Posts: 368

Bugfixes and maps, sweet!

Fixed a bug where it was possible for a player to discover if a building was garrisoned through the fog of war by issuing a garrison command.

Fixed a bug where it was possible to determine which direction a garrisoned MG is facing in the fog of war.


Finally, should've been done ages ago. Nice to see.
24 Oct 2016, 23:04 PM
#19
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Hopefully bye-bye?

24 Oct 2016, 23:04 PM
#20
avatar of aomsinzana

Posts: 284 | Subs: 1

Free skin !!!! and some bugfix !!! community patch !!!!
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