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russian armor

Underused Powerful abilities

20 Sep 2016, 17:37 PM
#21
avatar of ferwiner
Donator 11

Posts: 2885

Stuka dive bomb. I almost never see it used, but it can deal so much damage :snfPeter:


Reigel AT mines spell the death of any allied tank for 50 munitions :D


These two are great when used together. First you place quick mines on enemy teritorry and then you finish off immobilised tank with the bomb. Great against 85s for example. Also the mine is 60 munition.

Btw. these are both available in storm doctrine if sb needed to use that combo in 1v1 or random team.

20 Sep 2016, 18:57 PM
#22
avatar of Vodka Comapny

Posts: 12

Combined Arms. Rly missing that one :foreveralone:
20 Sep 2016, 19:07 PM
#23
avatar of Dangerous-Cloth

Posts: 2066

You people do realize that I was joking with the stuka dive bomb :snfPeter:
20 Sep 2016, 20:26 PM
#24
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

You people do realize that I was joking with the stuka dive bomb :snfPeter:

Maybe try :sibHyena: next time? I dunno.
20 Sep 2016, 21:27 PM
#25
avatar of PanzerGeneralForever

Posts: 1072





These two are great when used together. First you place quick mines on enemy teritorry and then you finish off immobilised tank with the bomb. Great against 85s for example. Also the mine is 60 munition.

Btw. these are both available in storm doctrine if sb needed to use that combo in 1v1 or random team.



I don't know what source you're looking at, but in game the riegel AT mine costs 50 munitions. Perhaps you are getting the cost mixed up with the M20 AT mine?
21 Sep 2016, 10:54 AM
#26
avatar of jackill2611

Posts: 246



Its not a stun ability. It literally breaks the threads. As in permanent immobilization until repairs. People try to use it on the move most of the time and thats what causes it to not work so they never use it again. But if the AEC is stationary the ability will work.

AFAIK this is timed ability, it immobilazes enemy vehicle for about 15 seconds
21 Sep 2016, 13:58 PM
#27
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post20 Sep 2016, 20:26 PMVuther

Maybe try :sibHyena: next time? I dunno.


Will do! :bananadance:
21 Sep 2016, 14:58 PM
#28
avatar of ruzen
Patrion 15

Posts: 243

jump backJump back to quoted post20 Sep 2016, 16:30 PMkildor


https://www.youtube.com/watch?v=XZLXs5gWTds

lol one of our games, my buddy was pissed.

I love the sweet taste of salt in online gaming.:luvDerp:
21 Sep 2016, 15:07 PM
#29
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Ambush Camouflage MG42s
- The camouflage part is a decent perk, though situational
- However, the true appeal of the ability is that the MG also gets a hold fire ability. You can use this to prevent the MG from giving its position away too early (and, thus, suppressing only half the blob)

Firefly Tulips used in an anti-infantry role. Try them out! This probably needs a nerf (inaccuracy).

Every single ability in the UKF Commandos doctrine except for Air Supremacy operation.
- Mortar Cover is one of the most cost-efficient ways to tell your opponent to gtfo a sector (apart from Stuka Dive LolBomb). The fact that it covers an entire sector without the need for spotting probably needs a nerf.
- Assault is a great ability to circumvent the shortcoming of the UKF grenade, and the terribleness of Tommy moving accuracy (sprinting means they can't fire when moving. Thus, Tommies will only ever fire when stationary, which means they will be accurate).
- Smoke raid (aka PC Spec Supremacy) is the most fun ability in the entire game, if you know how to use it. It would take me roughly 3 paragraphs to explain what the ability does exactly (as opposed to what the ability description wants to make you believe). I don't want to spoil. Thus, I invite everyone to figure this out by themselves.

21 Sep 2016, 15:16 PM
#30
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Counter Attack Tactics and Infantry Interrogation are so damn good.
21 Sep 2016, 23:20 PM
#31
avatar of easierwithaturret

Posts: 247

Brit player with Special weapons doctrine + Soviet teammate = Conscripts with 2x LMGs.
22 Sep 2016, 03:23 AM
#32
22 Sep 2016, 07:24 AM
#33
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

hull down

I know my bro used to this ability to hull down ostwinds. They were really good in hull down. Don't know if they are still that good though ^^
22 Sep 2016, 09:10 AM
#34
avatar of RMMLz

Posts: 1802 | Subs: 1

Trip Wire. That is all. Although having it on half of your infantry is lazy. It was AWESOME before the nerf.
22 Sep 2016, 14:07 PM
#35
avatar of William Christensen

Posts: 401

Sturm Offizier "Mark Target" ability (+ 50% received accuracy to targeted squad. All nearby infantry squads will prioritize their targeting to the Sturm Offizier's target ~ According to The CoH2 Ability Guide). The offizier's aura just kinda meh, I guess, but this ability though. I haven't truly utilize it to its highest capacity but just imagine how good it can get. I mean, extra 50% received accuracy (Literally marked for death)! If only the marked target would get some kind of slow down effect (Like the Mark target at tanks from Guards) then this thing would destroy or even wipe the important squad that you want to kill.‎ At least that's what I think it is :P.
22 Sep 2016, 14:27 PM
#36
avatar of Smaug

Posts: 366

Stormtrooper detection ability.. obtained by upgrading schrek. Maphack for 30 munis :D

great for, well everything.
22 Sep 2016, 15:55 PM
#37
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

B4 Direct fire, pretty much destroy any tank with in range. It deals 640 damage, panzer 4 has 640 hp and a panther has 800. By the time it reaches the B4, it has low enough health to be destroyed.
22 Sep 2016, 17:51 PM
#38
avatar of Waegukin

Posts: 609

Infantry Detection on Ost light vehicles, especially with Partisans being so common.

Puma + Heat Shell is quite reliable and gives it enough pen to still penetrate medium tank armor. Its only issue is the early potential of its doctrine.
23 Sep 2016, 09:59 AM
#39
avatar of Grim

Posts: 1097

The M20 AT mines in conjunction with a couple of priests.

Tank rolls over then you bombard it at your leisure XD
23 Sep 2016, 18:59 PM
#40
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Today, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Today, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Today, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Today, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Today, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Today, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Today, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Today, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Today, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Today, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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