bye that logic i dont see why at gun should counter tank
Excatly. Do you expect single 320MP unit to counter 720MP 280F unit? I don't.
CoH2 is not paper-rock-scissors game. In CoH2 paper and win agasint scissors if you have enough skills.
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bye that logic i dont see why at gun should counter tank
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yea but An at gun can still force tiger to back
Excatly. Do you expect single 320MP unit to counter 720MP 280F unit? I don't.
CoH2 is not paper-rock-scissors game. In CoH2 paper and win agasint scissors if you have enough skills.
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yea but An at gun can still force tiger to back
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I'm going to miss katitof's posts...
On topic: Is there anything that a five-man squad would change that a change in spacing / USF mortars / slight HP buff wouldn't fix?
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I'm going to miss katitof's posts...he was a good man on topic I think reducing recived accuracy,fixing spacing ,limiting lmg will make the game better overall
On topic: Is there anything that a five-man squad would change that a change in spacing / USF mortars / slight HP buff wouldn't fix?
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he was a good man on topic I think reducing recived accuracy,fixing spacing ,limiting lmg will make the game better overall
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Squad spread mirrored to tommies, LMGs limit to 1, there, infantry engagements fixed and balanced without crippling any faction in the process with silly suggestions that don't have a chance to appear outside of mods.
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Squad spread mirrored to tommies, LMGs limit to 1, there, infantry engagements fixed and balanced without crippling any faction in the process with silly suggestions that don't have a chance to appear outside of mods.
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Squad spread mirrored to tommies, LMGs limit to 1, there, infantry engagements fixed and balanced without crippling any faction in the process with silly suggestions that don't have a chance to appear outside of mods.
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RIP 1919s, nobody would pick them over 2 BARs anymore, and now Brits will be trying to steal a MG42 from Grens than buy their Brens... you gotta compensate those weapons if you want to make them single slot purchases!
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Do Bar counts as LMG in game?
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????? What it lose some dps at long range but can fire on the move and has much better mid and close dps
no
and the BAR are alot less powerful than the lmg42. 60 munitions are way too expensive for a single, but the USF (over)compensate by having the terminator veterancy.
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????? What it lose some dps at long range but can fire on the move and has much better mid and close dps
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Posts: 175
I think there needs to be a new thread for this double weapon discussion.
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There is quite some coverage here already: https://www.coh2.org/topic/56269/infantry-rebalance-needed
I don't want to open more threads because there are already so many duplicates on this or similar. Also not transparent if and how these forum entries are ever evaluated by decision makers.
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