Yes, 0.02-0.03 is definitely serious superiority and not even close to the statistical error.
I think you need to learn to count or read, one of the two.
Posts: 1534 | Subs: 1
Yes, 0.02-0.03 is definitely serious superiority and not even close to the statistical error.
Posts: 2885
It is lower than all allied factions.
Posts: 1534 | Subs: 1
i am sorry, i should not have said that. Still i dont think penals are OP dude
Posts: 1534 | Subs: 1
All these stats show is that soviet faction got some old new toys and everybody wants to play with it. That's why there is so many people playing soviets and that's why when you loose as axis it is more probable that you are going to loose against soviets than other factions - more soviet players. Wait a little more till the meta consolidates and then this page will be a great indicator of ballance.
Posts: 500
Yes, 0.02-0.03 is definitely serious superiority and not even close to the statistical error.
Posts: 354
I think you need to learn to count or read, one of the two.
This is not how statistics work. 0.02-0.03 means 2-3% lower winrate.
Posts: 500
Ok, even with 2-3% Win-ratio difference, is it really such difference?
Posts: 2885
This is not how statistics work. 0.02-0.03 means 2-3% lower winrate. I cannot say for sure since I don't know the formula, but given the way the wr is calculated statistical error should be +/- 0.
Also we had a whole day of tournament that really showed us Axis is in a really bad spot.
Posts: 175
Posts: 175
As for the turney, I wrote comprehensive post about it in this thread and I'm not really going to write it again.
Posts: 2885
Well, you could link us to it instead of rewriting it?
Posts: 175
Sure
And btw the stunning sample size of 16 means the statistical error is about 25% so it doesn't say too much.. There would have to be 5:11 ratio to say that one side is better than the other based on this data.
Posts: 658
Posts: 593
Penals are ok in 1v1, they have clear disadvantages (expensive, no specialist role while also lacking AT, going t1 means no Zis/Maxim straight away). In larger team games they are a problem because teammates can cover the AT gap, and MGs are generally harder to keep alive in larger games with more indirect.
Posts: 4474
well it would be true if they were expensive to reinforce,they cost only 25 mp and I assure you 3 squad is all you need so mp starvation is not a problem and their pop cap is only 7 (souls be 9 in my opinion for an elite ai squad)
this is what i was thinking. there so expensive and t1 is for killing inf. so if u see someone going t1 on u get fast light cars... try to mp drain the penal user... t1 cant stop rushes cuz no at and if they decide to get t2 for zisthey slowing down tanks and are forced to buy su76 or t70 cuz they cant wait for next tier... best thing to do is get sniper and mgs early and fuck up thier mp
Posts: 44
Posts: 4474
Mp bleed? Doesnt matter when penals kill twice as many models as lost. If you are bleeding than your opponent basically has no mp. Hilarious how soviets have the early game edge and still gets t70s when axis still struggling with racketenwerfers or pak40s. Base allied infantry have elite infantry levels of received accuracy and more men when vetted while axis squads have the same garbage -20-23& RA on most squads and are 4 men.you forgot stug and Stuka but yea lately almost all is overpriced what I found funny is the logic of relic, pupchen is in tier 0 so is crap but usf is in tier 0 but is godly ober are on tier 3 cause they are elite but penal come at tier 1 at the start of the game
Only good axis infantry is obersoldaten, rest are mediocre to complete SHIT. All allied units are hyper cost efficient, fuckin stupid. Their infantry, their TDs, their medium tanks. All great prices all perform as well or better than axis equivalents for same or higher cost.
Excellent examples: Royal engineers, riflemen, penals, Jacksons,su85s, fireflys, cromwell especially, light vehicle dominance and multipurpose, dual equipping, american mortar, mortar pit autofire.
Axis: Pgrens SHIT, panzer4 trash low penetration costs most of all. Grenadiers hopelessly out scaled, isgs have no AOE, volks and grens pitiful -20% RA while allied are getting 30%+ with more men, g43s worthless, why make grenadiers a brawler????? Weakest mainline infantry in game.
Only good axis units that actually excel as good as allied unit: jp4, obersoldaten, mg42, command panther, 222.
Ostheer is brittle and weak weapons team faction and paper grenadiers collapse effortlessly to mobile pressure., okw has problems with AT, racketenwerfer consistently one shotted. T34s got huge AI buff, is2 huge ai buff, americans and brits still easily kill racketens.
Its just buff buff buff allies. Nerf broken OP things, then just blanket buff factions patch after patch. Lol fuckin USF mortar add in untested 81mm thats better than ost mortar in every way while ost is weakest to artillery in first place. GENIUS.
Allies have durability (RA values and squad sizes), mobility(light vehicle monopoly and tech timings), cost efficiency(superior vet bonuses across the board, dual equipping, TDs, and medium tanks), and range(all TDs, several AI vehicles). Axis just have more firepower on a few choice units(obers, jagdtigers, mg42 incendiary rounds), everywhere else they pay more or same for crappier units(pgrens, panzer4s, grenadiers, panthers.)
Posts: 571