The reasons why stug-e is bonkers op is a combination of the following factors:
- No tech
- Same accuracy/aoe as the t-70 iirc correctly
- 50 range
- 200 manpower
- stug twp (guaranteed pen for 160 damage. Disables gun for 15 secs)
- stug hp (that's not commendable by itself, but try puttimg everything together)
When you have the option of calling this unit in like this, helter-skelter AND them following up with a tiger, you can see what the rage is all about. Now also factor 222 in.
so only one reason linked to "calls in"....maybe exile is right and problem is not callins, as they were not a problem in COH1, even when they only cost mampower and no fuel....maybe m10 is so good not becasue you can spam them (if you get 5 m10 with callins, you will be able to get 4 of them with tech, and so, they will remain spamable), but due to his timing and price...
Again, why m8 is not a problem then if it is a call in aswell?????
m10 is OP becasue 8 CP and 80 fuel, put them at 120 fuel and 10-11 cp and suddenly, m10 remain as a call in but it not a problem for balance anymore.....
Why it should be better to increase cost and cp than locking them behind tech?? because of diversity...having them as a callin, you can go for T1+T2, some lights and then getting a counter to mediums in time, but if you lock them behind tech, then, you don´t need I tell you that this t1+t2, light vehicles and then, mediums, is not possible, thus, restricting options....
callins are not a problem, m10 and stug-e and panic puma with their actual timing and price are the problem....
stalling for tigers was a problem in the past, and it was meta, but after increasing their CP and thus, delaying them was enough to make people start teching, as waiting so long for a tiger was very inconsistent and really far from optimal.
well, just a noob here, so don´t take me so serious....
Excuse my bad english....trying to improve....