Relic. Every USF player knows how to right click USF mortar
Posts: 935
Posts: 83
It's funny how the allies are now the camping factions and axis is the one who is supposed to flank.
Posts: 558 | Subs: 1
The mortar is the reason why I stopped playing USF until it's fixed.
why dont you simply keep playing USF while you are simply not using the mortar..?
Posts: 83
why dont you simply keep playing USF while you are simply not using the mortar..?
Yeah, that works too.
Posts: 493
Posts: 1593 | Subs: 1
My maxim crews usually get killed by 2 (two) GrW34 shots while started packing to retreat after first one. I'm not defending USF mortar, but it's not a novelty, for allies it is though.
So its cool for usf to have best mainline inf and best mortar/indirect in t0 (+ one of the most versatile Pios due weapon racks and 5th man)?
Posts: 2742
Haven't played much in the last few weeks due to work, but I haven't had any desire to play the game as long as the mortar was still bugged.
Posts: 1664
Posts: 1355
why dont you simply keep playing USF while you are simply not using the mortar..?
+1
That's what i am doing. Did not use the mortar once!
Posts: 156
Felt good
Posts: 2272 | Subs: 1
Not so sweet when the OP ball is in the other court.
awesome quote!
Posts: 4314 | Subs: 7
"Once upon a time I played against USF player on kholodny winter. Ofcourse he went double mortar "strat" destroyed all houses on my side and then started to wreak havoc on me with rifles mortars and stuart. Then I bought luchs, lured stuart onto mine and killed it. From there it was balanced match until my oswind at 8cp came and killed both mortar crews. I manned them with JLI afterwards. Then he ragequited becuase OKW is OP and should be balanced "
Posts: 556
Its no difference then the countless OP items that Axis faction have gotten over the patches, what ya do is you adapt and hope relic recognize it as a problem so they can fix it.
Posts: 930
USF mortar does a lot of damage but barely kills anything at max range, and the crew is super flimsy, it dies easily even on retreat, unlike axis team weapons that just never dies.
Posts: 368
The only "OP" thing is the tracking ability, everything else is fine.
USF mortar does a lot of damage but barely kills anything at max range, and the crew is super flimsy, it dies easily even on retreat, unlike axis team weapons that just never dies.
coh2.org. You come for the discussion but you stay for the laughs.
Posts: 930
coh2.org. You come for the discussion but you stay for the laughs.
The truth is too hard to swallow huh?
Posts: 194
The only "OP" thing is the tracking ability, everything else is fine.
USF mortar does a lot of damage but barely kills anything at max range, and the crew is super flimsy, it dies easily even on retreat, unlike axis team weapons that just never dies.
Let skip the chatter and get straight to stats
USF mortar has the fastest RoF, one shot / 2.4 second, same as Soviet one, Ostheer one is one shot / 4 seconds
Best accuracy and scatter, Ostheer Mortar scatter is 3 times bigger than USF (Ostheer one is second-best).
USF mortar can be build in T0 without any tech limit, Soviet/Ostheer/UKF one needs T2 to build.
The only thing Ostheer Mortar is better at than USF one, is penetration, which is almost useless for mortar.
So tell me, you still think Ostheer one is more op than USF one?
Posts: 276
Posts: 194
Don't all weapon teams suffer a 1.5 accuracy? wth is that tard talking about?
Only MG team suffer from 150% received accuracy
Posts: 175
Let skip the chatter and get straight to stats
USF mortar has the fastest RoF, one shot / 2.4 second, same as Soviet one, Ostheer one is one shot / 4 seconds
Best accuracy and scatter, Ostheer Mortar scatter is 3 times bigger than USF (Ostheer one is second-best).
USF mortar can be build in T0 without any tech limit, Soviet/Ostheer/UKF one needs T2 to build.
Your stats aren't correct.
I can't see anything that excuses the current USF mortar though, and still waiting for a fix..
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