Penal squads flamethrowers
![avatar of United](/images/no_av.png)
Posts: 253
Fast forward to now, Penals are a high dps long range frontline squad with a flamethrower? Does anyone else see a new problem?
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
penals don't, and are in a tier with 0 AT capability
stop bitching
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
Posts: 673
1. Flamethrowers out;
2. PTRS pack in.
3. ???
4. Profit!!!
Suggest to initiate it immideatly!
![avatar of medhood](/uploads/avatar/11761.jpg?updated=1450439820)
Posts: 621
riflemen had smoke, grenades and AT snare
penals don't, and are in a tier with 0 AT capability
stop bitching
The problem with Riflemen Flamethrowers was that the Rifles will kill you out of cover and the Flamethrowers will kill you in cover
The men also still continue to do good mid-long range DPS unlike other flamethrower squads
You're meant to avoid flamethrowers by not standing in cover or keeping your distance in a 1 on 1 squad fight, Penals make this hard with their SVTs
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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![avatar of Rise_of_Nations](/uploads/avatar/10184.png?updated=1463067758)
Posts: 3
![avatar of United](/images/no_av.png)
Posts: 253
With the new Penals I've been using the flamethrower less unless I need it for some building clearing but the satchel does the work vs the slow packing mgs inside. But the new Penal with flamethrower doesn't do as much harm like the U.S rifles when they had flames. They could as stated before throw nades, launch smoke , and use an AT nades.
They have access to snipers and guards. I would argue that this combo is stronger than rifles with flames.
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
Posts: 673
They have access to snipers and guards. I would argue that this combo is stronger than rifles with flames.
Since when Guards are able in T1?
Why people forgeting so easy, that Guards are doctrinal mid-period coming infantry..?
![avatar of TheGentlemenTroll](/uploads/avatar/15298.jpg?updated=1437969465)
Posts: 1044 | Subs: 1
Since when Guards are able in T1?
Why people forgeting so easy, that Guards are doctrinal mid-period coming infantry..?
2CP and if you go T1 you should probably invest in a guard doctrine. In most games you can get 2cp Guards before any light vehicles come out.
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
2CP and if you go T1 you should probably invest in a guard doctrine. In most games you can get 2cp Guards before any light vehicles come out.
And in team games, guards are anti everything infantry mass spammed.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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The problem with Riflemen Flamethrowers was that the Rifles will kill you out of cover and the Flamethrowers will kill you in cover
The men also still continue to do good mid-long range DPS unlike other flamethrower squads
You're meant to avoid flamethrowers by not standing in cover or keeping your distance in a 1 on 1 squad fight, Penals make this hard with their SVTs
People forget that Rifles also arrived with xp enough to be between vet1 and vet2.
Rifles with vet early on, into M20 and fast shermans.
Posts: 526
![avatar of Taksin02](/images/no_av.png)
Posts: 148
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
People forget that Rifles also arrived with xp enough to be between vet1 and vet2.
Rifles with vet early on, into M20 and fast shermans.
That was back when bulletins stacked, so 3x 10% vet meant that a lot of rifles arrived at vet 2. It badly needed nerfing.
![avatar of zerocoh](/images/no_av.png)
Posts: 930
I think it should be doctrinal, otherwise give sturms the flamer option non doc too. Russians already have pio flamers. I definitely agree that penals need price increase at the very least. They are insane value at the moment.
Ok, then remove the stupid flame nade from volks.
Posts: 526
Ok, then remove the stupid flame nade from volks.
Soviets have Molotov.
![avatar of Frost](/uploads/avatar/7463.jpg?updated=1574669572)
Posts: 1024 | Subs: 1
riflemen had smoke, grenades and AT snare
penals don't, and are in a tier with 0 AT capability
stop bitching
snipers have also 0 AT capability, they are fine then
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
But as for the flame thrower yes it should never be allowed on mainline infantry.
I would suggest a swap for a DP28
![avatar of shadowwada](/uploads/avatar/11544.jpg?updated=1406776797)
Posts: 137
penals come out later. penals are more expensive. penals lack AT nade. T1 slows teching since you need t2 for at gun & mortar. could skip to t3 but will lack AT guns
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
They got nothing on MGs.
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