The incredible jackson
Posts: 168
Why? Its sight. Let me give you this comparison: the SU-85 has the ability to extend its frontal vision at the cost of speed and peripheral vision, this is a risk vs reward mechanism. Its vet 1 ability to moderately increase all-round vision, but this is a veterancy reward.
The jackson meanwhile has both the range and vision at no veterancy to snipe off tanks and simply run.
''But it has thin armor''
That is irrelevant because its visibility + range, not speed, makes its armor irrelevant as it can simply fire and run. I am not for slowing it down as that would not reflect its thin armor, I am for normalizing its sight.
Posts: 1930
not only is the jackson flimsy, it's also a huge target. It's the easiest TD to kill if it's caught out of position.
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Posts: 2636 | Subs: 17
Your post makes me doubt if you have ever really used the Jackson.
It does not have the ability to sight for itself. That is to say, the jackson only spots targets as far as the enemies' gun range;
- The jackson open fires
- It becomes momentarily visible and gets shot back
- Since the Jackson is flimsy, it won't end well for the Jackson
Thus, you always need something else to screen for the Jackson and provide sight. Since USF lack decent recon units fit for the late-game, this is usually their precious riflemen. That's why it is always so much fun to fight KTs as USF.
That is irrelevant because its visibility + range, not speed, makes its armor irrelevant as it can simply fire and run. I am not for slowing it down as that would not reflect its thin armor, I am for normalizing its sight.
Let's see what normalizing the sight of the Jackson would look like.
- Jackson: 40 sight range (Vet0), 45 sight range (Vet2)
- JP4: 45 sight range (Vet0), 60 sight range (Vet2) self-sighting
- SU85: 35 sight range (70? sight range conical vision with speed debuff, but becomes self-sighting)
- Firefly: 35 sight range, 45 sight range (Vet0, with tank commander); synergy with Hammer
Thus, I have demonstrated that the flimsiest TD also has the poorest sight-range.
QED.
Posts: 190
Thus, you always need something else to screen for the Jackson and provide sight. Since USF lack decent recon units fit for the late-game, this is usually their precious riflemen. That's why it is always so much fun to fight KTs as USF.
Hmm... IDK if just mad but i like to recon with major and call major arty strikes..
Posts: 2636 | Subs: 17
Hmm... IDK if just mad but i like to recon with major and call major arty strikes..
Sure thing.
How many shots does the Jackson manage to get off with that single recon sweep? 1? 2 at most?
How many shots does it take to down a KT? Depending on how lucky you are that's between 11 to 14 shots. That's more than a minute.
Posts: 1248
The Jackson TD is not balanced.
Why? Its sight. Let me give you this comparison: the SU-85 has the ability to extend its frontal vision at the cost of speed and peripheral vision, this is a risk vs reward mechanism. Its vet 1 ability to moderately increase all-round vision, but this is a veterancy reward.
The jackson meanwhile has both the range and vision at no veterancy to snipe off tanks and simply run.
''But it has thin armor''
That is irrelevant because its visibility + range, not speed, makes its armor irrelevant as it can simply fire and run. I am not for slowing it down as that would not reflect its thin armor, I am for normalizing its sight.
MingLee
Posts: 284
On the other hand you buy a Tiger, and you must protect it as you would drive on thin ice constantly. The top of it, infantry game is f*cked up properly. Even if you try to use Pgrens or SPs with schrecks against the TDs, the same infantry that backup those TDs will rape you even when they are upgraded with AT weapons. Its not fun at all imo...
Posts: 190
Sure thing.
How many shots does the Jackson manage to get off with that single recon sweep? 1? 2 at most?
How many shots does it take to down a KT? Depending on how lucky you are that's between 11 to 14 shots. That's more than a minute.
Well usually when fighting axis tanks they are not hiding in the FOW they are usually shooting over their infantry thus visible, I can use Jacksons mobility and range to my advantage (and other units). usually (exept KT) axis vehicles start to fall back after 2-3 hits, KT needs "couple" of more. Recon comes when they start to retreat to repairs when they are usually that needed 1-2 hits away from destruction.
And that small recon is usually enough to remember the spots to attack ground that spot later on. People have really bad habit to use the same spot over and over again in games.
And what if they just overrun me? well then i've lost the game at least 15 minutes before that spot.
I don't know if it makes a difference but i usually use them as a pair. Then i can kite in catepillar like manner.
Posts: 190
Easy to afford tons of these... easily replaceable anytime if you lose some.
Killing panther or any axis heavy tanks so that i know i will lose a jackson is fair trade as i know it will hurt a lot more the axis player
Posts: 284
Killing panther or any axis heavy tanks so that i know i will lose a jackson is fair trade as i know it will hurt a lot more the axis player
Fair trade for the allied player... not for the axis. Especially not for OKW where Panther is 200FU because "F*ck you OKW"
Posts: 276
Posts: 42
The USF have some (really) broken stuff (mortar, double m1919a6), but I wouldn't say jackson is broken.
not only is the jackson flimsy, it's also a huge target. It's the easiest TD to kill if it's caught out of position.
My KT got killed by a vet 2 TD yesterday, i was in a shock! must be something wrong with that TD
Posts: 673
1. If unit of axis performs good/nice - everything OK.
2. If unit of allies performs good/nice - OP, unbalanced, nerfnerfnerf!
That logic works now with people, who whine about new T-34-76 (personal opinion - still doesn't worth buying), about USF mortar (without sight-bug it's FINE!), about new Jackson now.
Jackson is glass-cannon TD. It costs pretty much, it has no armor, and USF has no "meatshield" tanks, like UKF, which could cover Jacksons, because Shermans are also pretty glassy.
So, even if it has big range+vision - it is fine. Same fine as Panther has speed+armor+gunpower combination, and nobody has problems with that. Learn 2 counter them, it's not that dificult.
Posts: 190
Fair trade for the allied player... not for the axis. Especially not for OKW where Panther is 200FU because "F*ck you OKW"
Well one reason i have habit of retreating axis tank if i see it jumping in the air and don't immediately spot the shooter. --> Jackson is so damn fast it can run trought the defensive smoke to hit the killing blow and usually axis player is so panicked that (s)he messes up retaliation against jackson so that the TD usually gets away when it shouldnt.
Posts: 1003
Jacksons are the most difficult tanks for micro. You allways need two and with vehicle path, is hell micro them. One fault in micro = one destroyed Jackson.
But, if you have a good micro, you should be rewarded good efficiency.
Micro Panthers/Comets, It is against it relaxation.
Posts: 284
I think, I starting to see logic behind all this:
1. If unit of axis performs good/nice - everything OK.
2. If unit of allies performs good/nice - OP, unbalanced, nerfnerfnerf!
Yes, thats why OKW kubel, Volks, Obers, JLi, LeIG, Panther, KT, and even the BaseTrucks have been nerfed. Because everything is OK...
Posts: 4474
I think, I starting to see logic behind all this:isn't it the contrary like what the fuck is the ost panther and that's why p4 cost more than Cromwell while being much worse
1. If unit of axis performs good/nice - everything OK.
2. If unit of allies performs good/nice - OP, unbalanced, nerfnerfnerf!
That logic works now with people, who whine about new T-34-76 (personal opinion - still doesn't worth buying), about USF mortar (without sight-bug it's FINE!), about new Jackson now.
Jackson is glass-cannon TD. It costs pretty much, it has no armor, and USF has no "meatshield" tanks, like UKF, which could cover Jacksons, because Shermans are also pretty glassy.
So, even if it has big range+vision - it is fine. Same fine as Panther has speed+armor+gunpower combination, and nobody has problems with that. Learn 2 counter them, it's not that dificult.
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