My USF mortar is OP prediction is right
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The fact it has the range of a Pack Howi right now is just a bug. Plus Relic just fixed the USF mortar bug. So it should be much easier to counterbararge.
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The fact the USF mortar has more range than the Ostheer mortar is a bug. The USF mortar is supposed to be like CoH1's USF mortar where it was effective as ostheer's mortar with more damage but it had much shorter range.
The fact it has the range of a Pack Howi right now is just a bug.
Range was hotfixed.Its still waay too strong.Ultimate wiper.
And its not as if mortar is only problem with USF which steamrolls opponents currently.
Posts: 1527
Permanently BannedThe fact the USF mortar has more range than the Ostheer mortar is a bug. The USF mortar is supposed to be like CoH1's USF mortar where it was effective as ostheer's mortar with more damage but it had much shorter range.
The fact it has the range of a Pack Howi right now is just a bug. Plus Relic just fixed the USF mortar bug. So it should be much easier to counterbararge.
Yeah, I'm trying to cope with this by using a 222 to force a retreat on the mortar, provided i see a lieutenant (no stuart to trash my 222). Only saving grace is the captain got nerfed and I'm seeing less stuarts so the 222 actually has a bit of breathing room.
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Permanently BannedCongratulations on reaching Donald Trump levels of self-congratulation
lol. I was getting a lot of controversy over the proposed mortar addition before the patch hit. So I'm here to say that I was right about it being op. Mgs are now being too threatened to use unless you kill their mortar.
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Posts: 2561
no you're still wrong because the point you were trying to make is that USF having a mortar at all is overpowered, which isn't true.
lol. I was getting a lot of controversy over the proposed mortar addition before the patch hit. So I'm here to say that I was right about it being op. Mgs are now being too threatened to use unless you kill their mortar.
The real truth is that the us mortar is just overpowered and shoots almost twice as fast and more accurately then every other mortar and after a nerd it will be just fine.
Posts: 1124
Every USF motor that has been built even by noobs, it reaches vet 3.
So now, USF has evey counter to OH mg42, as well as even the MT. Their mainline infantry still has smoke which doesn't make sense since the MT has smoke. So OH "combined arms" which is the common counter to 5 riflemen with double LMGs now is completely uselss.
Fuckin lelic. Get your job right.
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Says the guy with the name "NerfGermans"
+ nerf germans they are way too op and easy to use ...
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and made it way better than wehr mortar for no particular reason.
because german squads are so big. thats why allies need stronger mortars, to counter big squads. OH WAIT
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Permanently Banned
+ nerf germans they are way too op and easy to use ...
That's the dumbest thing I've ever heard. OKW is somewhat easy to use. OH on the other hand is difficult to play as 1v1. USF hands down is the easiest to play as 1v1. Strong riflemen that completely dominate grens and still do well against volks. The amount of upgrades for USF inf just wrecks OH inf. And the mid game is still to the adv to the USF. Sherman is more useful than p4. It can actually operate on its own to kill inf quite well yet p4 can't and can get threatened by single zook rifles. And the OH late game is non-existant for 1v1. Unless you play the pathetic 4v4 mode you won't see a panther "spam" lol. Tier 4 is still trash even with the cost reduction.
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because german squads are so big. thats why allies need stronger mortars, to counter big squads. OH WAIT
Oh ):
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