I guess fighting the copy/pasted version of the wehr mortar suddenly makes the unit "OP".
why am I not surprised
copy pasted ? god the bias can make people blind lol.
Posts: 74
I guess fighting the copy/pasted version of the wehr mortar suddenly makes the unit "OP".
why am I not surprised
Posts: 295 | Subs: 1
LOL, just give them everything at T0. Rifles with Zookas, Nades, AT Nades, Smoke, BAR, and LMG, with a mortar now in case you're so retarded you can't flank an MG with the above. Sounds good!
Imagine if Volks got all that LOL, people would riot in the streets.
haha zooks and nades with ambulance are soo stronk in early game relic pls delete this mortar cuz rifle spam should be only viable early strategy. who cares that okw get mg, stg packege, panzerfaust and panzershrek is still here and they even add LeFH to okw. let's be serious this mortar need to be like soviet or wermaht mortar and thats it.. BUT bu.t granade smoke !! Relic nerf all granades range when u are suppress so free smoke now from mortar isnt crime i guess
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I guess fighting the copy/pasted version of the wehr mortar suddenly makes the unit "OP".
why am I not surprised
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Why bitch about balance now when there was a balance test mod to discuss this?
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copy pasted ? god the bias can make people blind lol.
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For one thing, the current USF mortar is apparently not the same as the 60mm mortar in the balance mod - it's quite a bit better.
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No it still has like half the scatter and fires almost twice as fast as the ostheer mortar. The patch only removed the super range.
wasn't this acknowledged as a stats bug? and wasn't that alleviated in the J23 patch?
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wasn't this acknowledged as a stats bug? and wasn't that alleviated in the J23 patch?
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I would have just made it a 0CP call-in for a number of USF commanders.
Or even made it a Fighting Position upgrade; upgrade it to mortar position, and any unit you put in will fire mortars.
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I concur, a smaller 60 mm moarter would be fine or some nerfs to damage.
Iam gonna be honest, this is text book example of bad design. Units like the WC50 and Combat Engineers shouldnt be in a doc but come in as standard units in tier 0.
For Wc 51 unit give them rangers in that doc. For the combat engiees76 mm sherman.
Your units choices from the start would be Rears Comb Engiees, Rifles and Truck. Think of the openings! Need close quarter combat with flamer get a engiee, have a open area ? Get a truck. The flexibility that is suppose to be there would be represented by the unit choices to tackle different scenarios.
Combat engiees and trucks wouldnt change the dynamic of the match much other then adding options then just rifles.
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Rear Echelons Role would quickly lose their role as any role they fulfilled is quickly replaced by units better at it, Assault Engineers and Riflemen
But I do personally like the sound of this would have been better if USF was designed like this
For the Mechanized Doc I think Cavalry Riflemen replacing Assault Engineers would also be better
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Maybe you can first check facts. It's lot better then ost counterpart. I played US few times and it is OP as hell. After few games I stopped playing US. That much boring is how much OP that unit is.
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