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Patch 23 again

24 Jun 2016, 01:37 AM
#1
avatar of Stug life

Posts: 4474

Ok redid my tread in the other when we were goin too much off topic
To resume all the patch seems incomplete some bug (major one) are still here and some unit (usf mortar are too strong) or tulip stun (if it was 3.5 it would be good but there are 2 rocket more like 4 sec) stg seems more like " I have muni to spend ok let's build an stg" instead of a real choice in the strategy something like 3 stg for 90-109 mun would be fair they almost match bar but get ourclassed by 2 bar
The game is heading in the right direction but some faction really need some quality of life changes like why no sweeper on strum with panzer sherck or move healing to tier 0 ,make the cal 50 ap round the same or better than mg42, Capt. Seems like a dead tier with the mortar rounds on tier 0 and no zook
Ukf most effective strat is still emplacements spam might need to move the fire power to other unit, ost is still ost, t34 still seems dead at tier 4 could be much better at tier 3.5
24 Jun 2016, 02:18 AM
#2
avatar of Waffaru

Posts: 56

The idea of the hotfix on the 23rd was to address immediate issues with obvious bugs, another patch should be expected in a few weeks to further tweak the new balance once there's been enough time to play it thoroughly.
24 Jun 2016, 04:02 AM
#3
avatar of PencilBatRation

Posts: 794

USF is fine and requires a shit ton of mircro. I agree though, the m1 is just an odd addition.




The SU on the other hand is wrecking ass.
24 Jun 2016, 08:52 AM
#4
avatar of Neo88

Posts: 14

It seems there is also a bug or i don t know what it is with volks. It seems that they cant fire panzerfaust after reaching veterancy! what s up with that??

I think they fixed it after all!
24 Jun 2016, 09:26 AM
#5
24 Jun 2016, 09:50 AM
#6
avatar of TwistedCornistor

Posts: 26

"Removed the random abandon critical from SturmTiger that could happen during reload."
Does this mean I can reload my Sturmtiger anywhere now, without the fear of having it decrewed?!
24 Jun 2016, 10:30 AM
#7
avatar of Shanka

Posts: 323

"Removed the random abandon critical from SturmTiger that could happen during reload."
Does this mean I can reload my Sturmtiger anywhere now, without the fear of having it decrewed?!


From the little test i made in cheatmode, yes sturmtiger seems to not be decrewed while reloading
24 Jun 2016, 12:25 PM
#8
avatar of vietnamabc

Posts: 1063

Stun nade and Combined Arms fixed finally. Hey my raketen still comes from off-map is this intentional?
24 Jun 2016, 13:15 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Stun nade [..] fixed finally


I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:
24 Jun 2016, 15:04 PM
#10
avatar of voltardark

Posts: 976



I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:


Great news ! Hoping they are really fixed this time ! Thx Relic.
24 Jun 2016, 15:11 PM
#11
avatar of Domine

Posts: 500



I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:



Stun nade still prevents retreats, and today I had a match where a rifle got hit by a stun nade, and they couldnt retreat anymore, even after stun went away.

Anecdotal, but it's what I experienced
24 Jun 2016, 15:47 PM
#12
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post24 Jun 2016, 15:11 PMDomine



Stun nade still prevents retreats, and today I had a match where a rifle got hit by a stun nade, and they couldnt retreat anymore, even after stun went away.

Anecdotal, but it's what I experienced


Just cant code it to not! :P
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