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Patch 23 again

24 Jun 2016, 01:37 AM
#1
avatar of Stug life

Posts: 4474

Ok redid my tread in the other when we were goin too much off topic
To resume all the patch seems incomplete some bug (major one) are still here and some unit (usf mortar are too strong) or tulip stun (if it was 3.5 it would be good but there are 2 rocket more like 4 sec) stg seems more like " I have muni to spend ok let's build an stg" instead of a real choice in the strategy something like 3 stg for 90-109 mun would be fair they almost match bar but get ourclassed by 2 bar
The game is heading in the right direction but some faction really need some quality of life changes like why no sweeper on strum with panzer sherck or move healing to tier 0 ,make the cal 50 ap round the same or better than mg42, Capt. Seems like a dead tier with the mortar rounds on tier 0 and no zook
Ukf most effective strat is still emplacements spam might need to move the fire power to other unit, ost is still ost, t34 still seems dead at tier 4 could be much better at tier 3.5
24 Jun 2016, 02:18 AM
#2
avatar of Waffaru

Posts: 56

The idea of the hotfix on the 23rd was to address immediate issues with obvious bugs, another patch should be expected in a few weeks to further tweak the new balance once there's been enough time to play it thoroughly.
24 Jun 2016, 04:02 AM
#3
avatar of PencilBatRation

Posts: 794

USF is fine and requires a shit ton of mircro. I agree though, the m1 is just an odd addition.




The SU on the other hand is wrecking ass.
24 Jun 2016, 08:52 AM
#4
avatar of Neo88

Posts: 14

It seems there is also a bug or i don t know what it is with volks. It seems that they cant fire panzerfaust after reaching veterancy! what s up with that??

I think they fixed it after all!
24 Jun 2016, 09:26 AM
#5
24 Jun 2016, 09:50 AM
#6
avatar of TwistedCornistor

Posts: 26

"Removed the random abandon critical from SturmTiger that could happen during reload."
Does this mean I can reload my Sturmtiger anywhere now, without the fear of having it decrewed?!
24 Jun 2016, 10:30 AM
#7
avatar of Shanka

Posts: 323

"Removed the random abandon critical from SturmTiger that could happen during reload."
Does this mean I can reload my Sturmtiger anywhere now, without the fear of having it decrewed?!


From the little test i made in cheatmode, yes sturmtiger seems to not be decrewed while reloading
24 Jun 2016, 12:25 PM
#8
avatar of vietnamabc

Posts: 1063

Stun nade and Combined Arms fixed finally. Hey my raketen still comes from off-map is this intentional?
24 Jun 2016, 13:15 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Stun nade [..] fixed finally


I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:
24 Jun 2016, 15:04 PM
#10
avatar of voltardark

Posts: 976



I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:


Great news ! Hoping they are really fixed this time ! Thx Relic.
24 Jun 2016, 15:11 PM
#11
avatar of Domine

Posts: 500



I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:



Stun nade still prevents retreats, and today I had a match where a rifle got hit by a stun nade, and they couldnt retreat anymore, even after stun went away.

Anecdotal, but it's what I experienced
24 Jun 2016, 15:47 PM
#12
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post24 Jun 2016, 15:11 PMDomine



Stun nade still prevents retreats, and today I had a match where a rifle got hit by a stun nade, and they couldnt retreat anymore, even after stun went away.

Anecdotal, but it's what I experienced


Just cant code it to not! :P
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Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
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Yesterday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Yesterday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Yesterday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Yesterday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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