Login

russian armor

Patch 23 again

24 Jun 2016, 01:37 AM
#1
avatar of Stug life

Posts: 4474

Ok redid my tread in the other when we were goin too much off topic
To resume all the patch seems incomplete some bug (major one) are still here and some unit (usf mortar are too strong) or tulip stun (if it was 3.5 it would be good but there are 2 rocket more like 4 sec) stg seems more like " I have muni to spend ok let's build an stg" instead of a real choice in the strategy something like 3 stg for 90-109 mun would be fair they almost match bar but get ourclassed by 2 bar
The game is heading in the right direction but some faction really need some quality of life changes like why no sweeper on strum with panzer sherck or move healing to tier 0 ,make the cal 50 ap round the same or better than mg42, Capt. Seems like a dead tier with the mortar rounds on tier 0 and no zook
Ukf most effective strat is still emplacements spam might need to move the fire power to other unit, ost is still ost, t34 still seems dead at tier 4 could be much better at tier 3.5
24 Jun 2016, 02:18 AM
#2
avatar of Waffaru

Posts: 56

The idea of the hotfix on the 23rd was to address immediate issues with obvious bugs, another patch should be expected in a few weeks to further tweak the new balance once there's been enough time to play it thoroughly.
24 Jun 2016, 04:02 AM
#3
avatar of PencilBatRation

Posts: 794

USF is fine and requires a shit ton of mircro. I agree though, the m1 is just an odd addition.




The SU on the other hand is wrecking ass.
24 Jun 2016, 08:52 AM
#4
avatar of Neo88

Posts: 14

It seems there is also a bug or i don t know what it is with volks. It seems that they cant fire panzerfaust after reaching veterancy! what s up with that??

I think they fixed it after all!
24 Jun 2016, 09:26 AM
#5
24 Jun 2016, 09:50 AM
#6
avatar of TwistedCornistor

Posts: 26

"Removed the random abandon critical from SturmTiger that could happen during reload."
Does this mean I can reload my Sturmtiger anywhere now, without the fear of having it decrewed?!
24 Jun 2016, 10:30 AM
#7
avatar of Shanka

Posts: 323

"Removed the random abandon critical from SturmTiger that could happen during reload."
Does this mean I can reload my Sturmtiger anywhere now, without the fear of having it decrewed?!


From the little test i made in cheatmode, yes sturmtiger seems to not be decrewed while reloading
24 Jun 2016, 12:25 PM
#8
avatar of vietnamabc

Posts: 1063

Stun nade and Combined Arms fixed finally. Hey my raketen still comes from off-map is this intentional?
24 Jun 2016, 13:15 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Stun nade [..] fixed finally


I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:
24 Jun 2016, 15:04 PM
#10
avatar of voltardark

Posts: 976



I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:


Great news ! Hoping they are really fixed this time ! Thx Relic.
24 Jun 2016, 15:11 PM
#11
avatar of Domine

Posts: 500



I completely missed that part.

Can somebody verify that Stun nade doesn't mess up with the following?
- Preventing retreats
- Cancelling retreats
- Disabling MGs permanently
- Disabling units permanently if they eat the nade while exiting the garrison

D:



Stun nade still prevents retreats, and today I had a match where a rifle got hit by a stun nade, and they couldnt retreat anymore, even after stun went away.

Anecdotal, but it's what I experienced
24 Jun 2016, 15:47 PM
#12
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post24 Jun 2016, 15:11 PMDomine



Stun nade still prevents retreats, and today I had a match where a rifle got hit by a stun nade, and they couldnt retreat anymore, even after stun went away.

Anecdotal, but it's what I experienced


Just cant code it to not! :P
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

455 users are online: 455 guests
0 post in the last 24h
3 posts in the last week
41 posts in the last month
Registered members: 51980
Welcome our newest member, Taranto
Most online: 2043 users on 29 Oct 2023, 01:04 AM