This would lead to everyone immediately rushing for luchs, unlocking healing and building a puppchen.
And that's why medics are at med truck and will remain there, because you know, its MED TRUCK.
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This would lead to everyone immediately rushing for luchs, unlocking healing and building a puppchen.
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Look, first off, I can see your playercard, tread lightly.
Second, the cost of okw healing was more expensive than everyone elses, but that was fine because OKW could decide between luchs rush or forward retreat + healing, as well as the Medhq unlocking some units technically, although those units are terrible and nobody really uses them competitively.
Now OKW has to spend more for healing than any allied faction spends on all of their sidetechs combined.
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Could you explain to me (logically please!) why healing should cost fuel?
This would lead to everyone immediately rushing for luchs, unlocking healing and building a puppchen.
Posts: 4630 | Subs: 2
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Secondly, I would hardly call ISGs, half-tracks and infrared trucks useless.
Posts: 414
Unless we want to keep free medisc and rep engis but add:
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades
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Your bias is showing. How much more nerf do axis factions need to make you happy?
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would it be ok to tie nade to tier 1 and weapon upgrade to tier 2 right ? Would be crazy if you could rush aa half track while having zook right ?
Why nerf? Brtis must pay for nades, brens, piats, 5th man yet I don't see you making threads how unfair it is.
Same for USF.
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Already did. All factions must have fuelwise upgrades.
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Why nerf? Brtis must pay for nades, brens, piats, 5th man yet I don't see you making threads how unfair it is.
Same for USF.
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Well, in responce to the playercard issue, I can't see your playercard, so I suggest you add that to your profile before instigating playercard-related feuds.
Secondly, I would hardly call ISGs, half-tracks and infrared trucks useless. Specially now that OKW is moving more towards combined arms (and the fact that USF mortars are going to make artillery counter-play more frequent, their use will become more prominent.
If your biggest concern is OKW having to spend more for healing than any allied faction spends on all their sidetechs (which, by the way, is NOT true), then one way to remedy this would be to lower the cost of the medics on medic HQ, but place some of the abilities of volks and or sturms behind techwalls (For example, the STG upgrades, the flame grenade and/or the shreck upgrade)
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Posts: 414
This game is broken! OKW is a broken faction now!
I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!
Posts: 4630 | Subs: 2
Ladies and gentlemen the logic of a fanatic!
Factions with Immobile healing platforms are as follows;
Ost - 150mp 60muni
USSR - 250mp
OKW - 300 mp and 55 fuel (Gota love that special status!)
Suggestion: Make healing 150mp + 60muni OR 250mp! Balanced............................
Expected Response - NO! NO! NO! NO! ALLIES! ALLIES! ALLIES!
Asymetrical balance, fanboy.
By your logic we should give axis un-de-crewable emplacements that counter their counters, weapons racks then and extremely cost efficient tanks.
Posts: 474
This game is broken! OKW is a broken faction now!
I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!
Posts: 207
Unless we want to keep free medisc and rep engis but add:
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades
Posts: 4474
This game is broken! OKW is a broken faction now!how is the rifle >rifle > rifle>....... Strat going bro ?
I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!
Posts: 414
It's not asymetrical balance when one side gets something free while the other does not.
All sides must have fuelwise upgrades.
Posts: 4474
Unless we want to keep free medisc and rep engis but add:gimme gimme 2 lmg34 volks mmmhhh or 2 panzer sherck sp mmmhhhhh
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades
Posts: 4630 | Subs: 2
Perfectly acceptable to me tbh!
Ofc that would mean each Schreck is 60muni with all squads having 2 open slots.
STGs are 60muni for 4
PZfaust is 15muni
Nades same as always!
Get a job and relic sir and fire away with th implementation!
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