Sturmpioneers able to have a shreck and minesweepers
Posts: 56
Sturmpioneers are not supposed to be able to upgrade the hazard removal package if they upgrade shrecks, and vice versa. BUT, if you queue the hazard removal package upgrade after starting the shreck upgrade, it'll upgrade with both.
Below is a screenshot. I also tested the landmine detector and the wire cutters and both worked.
Discuss, I guess?
Posts: 368
Edit: Nevermind, if the order of the upgrade matters then there's obviously something wrong.
Posts: 56
Are you sure it's not intended? I'm not saying they should be able to have both, but has it been confirmed?
Edit: Nevermind, if the order of the upgrade matters then there's obviously something wrong.
If you upgrade a single upgrade, without queueing the others, it won't let you upgrade the others once the current one in queue finishes. So it's not intended.
Edit:
An image, to facilitate.
Posts: 1276
Posts: 56
My personal experience with the balance mod:
Looks intended to me...
GG relic
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Posts: 134
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since sappers can take two brens or two piats and have mine detector, or have two piats or brens plus a flame thrower plus a lmg with faster repair i think its fine for sturms to have that option.
Basically this. Sturmpioneers are also more expensive.
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Welcome to our new overlords.
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I'm pretty sure you couldn't do that in the balance preview. I never had access to the upgrade once I choose one.im pretty sure i did it like every game lol
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EDIT: I retract my previous statement. If they you queue them both up at the same time they will both be equipped. This has been fixed and will be patched in a hotfix scheduled for later this week.
Posts: 4474
If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.
Shouldn't strum pioneer be able to use sweeper and panzer sherck at the same time like rear echelon and royal engieneer?
Posts: 276
If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.
Posts: 56
If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.
EDIT: I retract my previous statement. If they you queue them both up at the same time they will both be equipped. This has been fixed and will be patched in a hotfix scheduled for later this week.
Neat! Are you guys aware of the Volksgrenadier Vet4+ bug that removes the panzerfaust ability on them, or the USF 81mm mortar having an autofire range of 120mm? (These were mentioned on the shoutbox earlier, and they also turned out to be true when I tested them.)
Edit: the ones who found this were Syllabeer and RedT3rror, respectively.
Posts: 48 | Subs: 23
Neat! Are you guys aware of the Volksgrenadier Vet4+ bug that removes the panzerfaust ability on them, or the USF 81mm mortar having an autofire range of 120mm? (These were mentioned on the shoutbox earlier, and they also turned out to be true when I tested them.)
Yes, both will be fixed in the patch later this week.
Posts: 134
Yes, both will be fixed in the patch later this week.
while at fixing things make it so that sappers or echelons cant take any weapons when they equip mine sweapeers. would be fair right?
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