All light vehicles have 400 hitpoints expect the T70
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There is no window of opportunity for this vehicle unless you fully dominated your opponent early game. Some could argue that it is the only situation where you are supposed to build one.
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Only lights that need buffs are greyhound, a change to the point blank engine shot ability of Stuart, and OKW flak track
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T70 is perfect imo
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It's also easily countered and takes skill to vet up and be kept alive, but the reward in sight is well worth it.The skill requirement difference between this vehicle and the Luchs/Stuart is too much.
It is fucking hillarious when the driver screams "DO NOT FUCK WITH THE T70" but fails to deliver and dies to anything that isn't kubel
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The skill requirement difference between this vehicle and the Luchs/Stuart is too much.
It is fucking hillarious when the driver screams "DO NOT FUCK WITH THE T70" but fails to deliver and dies to anything that isn't kubel
Driver won't do much becouse this tank has no vehicle crush, but the gunner is the whole different story. This tank has most AI firepower and wipe potential of all light tanks. It also repairs itself on the move, can cap and scales into lategame as scout. There is nothing wrong with it, I use it every time I play soviets.
Btw, this is a t-34 line.
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What would you say about the other similar vehicles which can survive more than to hard AT shots and have the exact same AI potential? Are they as beautiful?
Give me an example and I will tell you why you are wrong.
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Give me an example and I will tell you why you are wrong.
![](https://www.coh2.org/file/11860/luchs.jpg)
Can your T70s score as many kills as the Luchs in this screenshot? No. That extra health is the exact reason the PII/Staurt are so effective.
Could this be possible to survive that late into the game without that extra HP? No, that is why you don't see T70s in mid late games that often.
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Can your T70s score as many kills as the Luchs in this screenshot? No. That extra health is the exact reason the PII/Staurt are so effective.
Could this be possible to survive that late into the game without that extra HP? No, that is why you don't see T70s in mid late games that often.
But it doesn't need to be fighting and killing that late into the game because it has the amazing utility of scout mode.
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It would be interesting to read some arguments defending that extra health though.
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If you are serious, then the only sensible nerf is a ROF decrease, along with a slight fuel cost reduction and MP cost increase.
It isn't worth the 70 fuel cost as it is now.
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