[BRITISH][ALL] - EMPLACEMENTS TWEAKS
Posts: 131
TLTR:
-reduce mortar price(300MP)decrease auto fire range,accuracy/scatter,double mortar rof when auto firing reduced
-reduce bofors accuray onr etreating infantry,reduce penetration,rof,swap bofors barrage with AA/ground mode ability
-brace should be possible when garrisoned or near British forward base
-british forward base aura range for brace(without garrisoned infantry) shouldn't allow more than 4 emplacements to have brace without infantry garisoned
Posts: 74
Make brace protect against explosives and arty, not against direct assaults, this would solve a shitload of problems.
Posts: 84 | Subs: 1
It requires no micro, apart from the invincibility shield activation, and it's autofire is way too accurate and can wipe ostheer squads in a single hit, since most of the time the 2 shells land at exactly the same spot lol.
Posts: 131
Yes but in late game they will still have their invincible force fields,but at least now Axis can reach late game with a much more powerfull army
Posts: 1273
but at least now Axis can reach late game with a much more powerfull army
You say it yourself, you consider Axis having a much more powerful army. Why do you want to nerf things, do you expect the game to be even easier for you?
Posts: 955
One of the best ideas I've read was to make those units mobile with a hulldown ability which creates an emplacements that however can't be braced. That fixes all three problems: Lack of micro, artilerry rape and frustration when a well prepared effort to blow the emplacements up fails due to a single click on opponents side.
Posts: 284
Posts: 1124
-cannot use standfast while brace
-remove brace entirely but add HP
-make brace only 10 seconds long (to counter an original arty barrage or an attack but not both)
-decrease range of auto Fite
-decrease accuracy of autofire
-remove bofers barrage ability. I would add like an increase lethality ability at vet 1. Like explosive rounds or something
Mind you these are just ideas of mine, not saying all need to be implimented. Just some ideas...
If I could choose one thing tho. It would be to remove brace. Sim city should be a luxury support unit. Not a front line, with a cup of tea in one hand the mouse in the other pressing standfast and brace.
Posts: 444
Posts: 794
Rate of fire, barrage. That is what.
Fix;
- Accuracy against retreating units to 0
- Remove the barrage ability
- Reduce rate of fire
Posts: 2693 | Subs: 1
Posts: 3145 | Subs: 2
Or maybe leave emplacements as they are and make the 'tutorial' button on the menu bigger.
Damn dude bring some ice with you next time.
Posts: 935
Allows to one play build 3 only (for each VP)
Posts: 4630 | Subs: 2
In 2v2 you can take down any emplacement at any time. All you need is good coodrination between you and your teammate + proper strat. If you make 4 Volks and then Luchs, you can't whine that emplacements are killing you.
Posts: 74
If you make 4 Volks and then Luchs, you can't whine that emplacements are killing you.
Volks and luchs vs bofors...
kek.
Posts: 1072
Posts: 4630 | Subs: 2
Volks and luchs vs bofors...
kek.
You showed that you did not understand my post.
If you want to go Volks into Luchs all the time, each game and then your strat is stomped by Bofors, it's only your fault.
Posts: 213
Or maybe leave emplacements as they are and make the 'tutorial' button on the menu bigger.
Nice way to be a dick bro. You don't even play team games very often so you aren't exactly in a position to comment on emplacements which are a problem in team games primarily rather than 1v1s.
Posts: 51
You showed that you did not understand my post.
If you want to go Volks into Luchs all the time, each game and then your strat is stomped by Bofors, it's only your fault.
Can i see your replay against equal players with advanced cancer commander 2v2?
Posts: 2693 | Subs: 1
Nice way to be a dick bro. You don't even play team games very often so you aren't exactly in a position to comment on emplacements which are a problem in team games primarily rather than 1v1s.
I play a fair bit of team games. Currently ranked around ~50 in 2v2s with axis. I have not found emplacements to be the problem some people make it out to be.
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