Only advice I can give is building mortars of you're own and using the vet 1 ability, or using your 251/250/222 to try and take it out. Ost is in for hell against USF next patch though.
.50 cal hardcountering 222/Puma and infantry
M20 hardcountering sniper, soft countering 222 and infantry
Mortar countering MG42/Pak
Rifles soft counter everything, hardcounter light vehicles, MG42, or infantry depending on muni upgrade
USF will reliably have the ability to push Ost off the map in 12 minutes
Ostheer is in for hell against every Allied faction. The faction is outdated. Still looking forward to USF motar though, will be helpful vs OKW with smoke etc.
Will you finally explain why OKW should have benefits while all the reasons the benefits existed are out of the game and brits with exactly same disadvantage can go without flak-like shit at their base or will you keep dodging that question with more random bullshit?
I am fine with OKW base flaks not being able to shoot down aircraft, but they should be buffed when losing their aa ability. They can't hit or kill shit.
Let me answer you with a direct quote, since your ability to comprehend written texts seem to match the ability of Vegeta to beat any main villain without Gokus aid.
At least Vegeta had the sanity to sacrifice himself for the greater good, something that would suit you quite nicely if you ask me.
1) You're insane, go play official balance mod, OKW was never stronger(maybe except december right after resource revamp)
2) doctrinal flak is completely irrelevant in this discussion
3) There is more of a reason to give UKF "base flaks" instead of bunkers then it is to keep OKW flaks now that volks have fausts, spios shrecks and puppchen is still T0.
Give UKF base falks hahaha, you truely are what they say you are