Login

russian armor

Ostheer lategame needs a buff

21 May 2016, 12:19 PM
#1
avatar of Cardboard Tank

Posts: 978

Ostheer has the disadvantage in most stages of the game. They are weak early, weak midgame and only mediocre in the lategame.

1) Early on they lack any decent non-doctrinal counter to the current emplacement meta. OKW at least has the LeIg.

2) Every mistake is punished severely by 4 man squads.

3) Mid game the Panzer IV will be outmatched for cost by the Cromwell and Sherman.

4) Panthers either face AT units that outrange them or mediums that outperform them for cost. Be it the general utility versus infantry, rate of fire or sheer price. The Panther is so niche it has become a burden. Some say it is only meant to counter heavy tanks. But even then it can´t counter the Churchill. Park a Panther next to a T-34/85 or Easy 8 back to back and due to the rate of fire the Allied counterparts will win. That is how bad the rate of fire is. The panther fulfills a role that isn´t needed (high pen, low rof).

There is simply no advantage the Ost-player has.

The problem I see is that Ostheer was desgined around holding on to a small part of the map and come back with better vehicles lategame. Due to constant nerfs they are still restricted to a small part of the map only to find themselves matched in the lategame. This needs to be fixed.
21 May 2016, 12:25 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Ost late game got a buff...

Read balance mod notes and play it.

Also

1) Mortar halftruck.

2) So is UKF. Biggest bane of both were mines, nerfed in the mod.

3) That P4 is supported by exceptinally better AT then sherman or cromwell.

4) Panther is not supposed to fight directly vs tank destroyers or med tanks or AT guns,

StuG is the default choice vs med tanks, infantry and indirect vs AT guns and non frontal charges vs TDs.

Panther is supposed to counter high armor units and it excels at it, not being the no-brainer choice vs meds as 2 meds can and should beat it if you can't keep the distance and RNG in your favor.
21 May 2016, 12:33 PM
#3
avatar of Cardboard Tank

Posts: 978

jump backJump back to quoted post21 May 2016, 12:25 PMKatitof


1) Mortar halftruck.
I said non doctrinal. You don´t chose that single doc with the mortar ht, you lost versus emplacements.

jump backJump back to quoted post21 May 2016, 12:25 PMKatitof

3) That P4 is supported by exceptinally better AT then cromwell.
Pak40 and 6 Pounder are almost identical.

jump backJump back to quoted post21 May 2016, 12:25 PMKatitof

4) Panther is not supposed to fight directly vs tank destroyers or med tanks or AT guns,

Panther is supposed to counter high armor units and it excels at it, not being the no-brainer choice vs meds as 2 meds can and should beat it if you can't keep the distance and RNG in your favor.
With other words. The Panther does not fill any role. It counters the IS-2 and not even good.
21 May 2016, 12:41 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

It is my opinion that with the latest patch UKF and Wer come out comparatively weaker.
21 May 2016, 12:54 PM
#6
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post21 May 2016, 12:33 PMaaa
wont even read. Blatantly op faction dont need any buff. And card please


you might want to play ostheer first, youre right, no need to read
21 May 2016, 13:05 PM
#7
avatar of Crumbum

Posts: 213

jump backJump back to quoted post21 May 2016, 12:33 PMaaa
wont even read. Blatantly op faction dont need any buff. And card please


Blatantly OP? Haha very funny, everything you say is basically useless and not having a playercard is better than one that has ranks in the 1000s like yourself. :sibPheasant:
21 May 2016, 13:14 PM
#8
avatar of Frost

Posts: 1024 | Subs: 1

jump backJump back to quoted post21 May 2016, 12:25 PMKatitof
Ost late game got a buff...

Read balance mod notes and play it.


Tech price reduce is late game buff? Or you got on mind Brummbar?



1) Mortar halftruck.


Doctrinal and need be really close if you want to counter emplacements (the only thing which counter cancer is fire shells)


2) So is UKF. Biggest bane of both were mines, nerfed in the mod.

UKF got 5 man upgrade but how you could know about it if you don't even have installed game?

3) That P4 is supported by exceptinally better AT then sherman or cromwell.

6 pdr gun is the same as pak, M1 has much better range and enough penetration to penetrate P4's at 90% cases.

4) Panther is not supposed to fight directly vs tank destroyers or med tanks or AT guns


Panther actually is bad, don't have AI power, don't have good crush and her RoF is bad.

StuG is the default choice vs med tanks, infantry and indirect vs AT guns and non frontal charges vs TDs.

Yes indeed, but we talked about Panther, right? What's the point of Panthers if you can got three Stugs instead of one Panther plus tech?

Panther is supposed to counter high armor units and it excels at it, not being the no-brainer choice vs meds as 2 meds can and should beat it if you can't keep the distance and RNG in your favor.[/quote
IS-2 has too much armor. The only thing which can equally fight with panther is comet. But why I wouldn't get instead 3 stugs to counter every armor which enemy can field?
21 May 2016, 14:19 PM
#9
avatar of kitekaze

Posts: 378

There is simply no advantage the Ost-player has.

The problem I see is that Ostheer was desgined around holding on to a small part of the map and come back with better vehicles lategame. Due to constant nerfs they are still restricted to a small part of the map only to find themselves matched in the lategame. This needs to be fixed.


So you want ostheer to be brit ver. axis? What solution might you suggest? Tiger in stock tier 4?

21 May 2016, 14:19 PM
#10
avatar of medhood

Posts: 621

Give them V2 Rockets unlocked when all buildings have been built and atleast a bunker of each type is on the field as they arnt powerful in the early to mid game make it so when they get to the late game its GG they win
21 May 2016, 14:36 PM
#11
avatar of Cardboard Tank

Posts: 978

jump backJump back to quoted post21 May 2016, 14:19 PMmedhood
Give them V2 Rockets unlocked when all buildings have been built and atleast a bunker of each type is on the field as they arnt powerful in the early to mid game make it so when they get to the late game its GG they win
Yeah, I expected dumb answers. Allies have an early game advantage and you still see Axis players reach the lategame. We are talking about advantages here, not I win buttons. Currently there is neither an early nor a lategame advantage for Ostheer, yet a lot of disadvantages. Don´t act clueless.

A slight lategame advantage for Wehr worked in Coh1 and in previous patches of Coh2. What Ostheer has turned into when Allied only players cry for months on the forums can be seen currently. No good tanks, no good infantry. Please don´t come on this forum and wonder why everybody is playing OKW then.
21 May 2016, 14:45 PM
#12
avatar of PanzerGeneralForever

Posts: 1072

I honestly think most of Ostheers problems are going to be curbed with the new patch. Cheaper tech, sandbags to pios, nerf to mines, crush taken away, changes to FF, buffed brummbarrs. I think all these things are putting ostheer in a better position.

Back to OP
1) counter emplacements with double mortars. The amount of emplacements he has should be matched by that many mortars. Spread them out and have flamer pios ready to charge once Bofors is braced. If it's in team games make sure you have allies helping cover your mortars.
It can be difficult sometimes depending on the map tho.

2) mines were a huge problem for Ostheer especially since it's less feasible for them to get sweepers than other factions +4 man squads.
The patch changes fix this problem although they still suffer vs indirect fire and explosives.

3) p4 will be outmatched for its cost UNTIL it gains veterancy. It scales better than its counterparts. Only problem is getting it there alive since allied TDs are so potent. Jackson buff will make it even harder but FF tulip change will help it survive better.

4) panthers seem too specialized and dependant on RNG. Their front armor is all they really have going for them. Ostheer TDs (stug and panthers) are outranged by allied TDs. Makes it hard to counter them unless they are unsupported and you have spotting scopes so you can get first shot.

All in all I think the patch is helping ostheer a bit which is nice to see.
21 May 2016, 15:36 PM
#13
avatar of medhood

Posts: 621

Yeah, I expected dumb answers. Allies have an early game advantage and you still see Axis players reach the lategame. We are talking about advantages here, not I win buttons. Currently there is neither an early nor a lategame advantage for Ostheer, yet a lot of disadvantages. Don´t act clueless.

A slight lategame advantage for Wehr worked in Coh1 and in previous patches of Coh2. What Ostheer has turned into when Allied only players cry for months on the forums can be seen currently. No good tanks, no good infantry. Please don´t come on this forum and wonder why everybody is playing OKW then.

vCoH had V1s Im talking bout them V2s son
Also Allied Fanboys Axis Fanboys same thing no difference screw them all, no one ever mentions the Axis and Allies Coalition Fanboys :foreveralone:
21 May 2016, 15:36 PM
#14
avatar of PencilBatRation

Posts: 794

Ostheer has one problem only: the garbage mediums known as the PanzerIV/Ostwind


Zook + AT nade combo just worsen this situation.
21 May 2016, 15:45 PM
#15
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I do think Ost is just a downgrade of OKW at this point, but let's keep trying the patch first. There are a lot of buffs to Ost in it.

If the Bofors and mortar pit are dealt with as well that would also come as a straight buff to the faction.
21 May 2016, 15:59 PM
#16
avatar of Doggo

Posts: 148

At the cost of an unplayable British Faction. The Mortar Pit and Bofors are the only things holding Brits together in the Early-Mid Game.
21 May 2016, 15:59 PM
#17
avatar of Aerohank

Posts: 2693 | Subs: 1

The main way to counter the Panther is by swarming it with cheaper armor and taking shots at the weak rear armor. You therefore should not use the panther against enemies going for lots of medium tanks. Stug3Gs are much better suited for taking out enemy mediums.
Phy
21 May 2016, 16:00 PM
#18
avatar of Phy

Posts: 509 | Subs: 1

jump backJump back to quoted post21 May 2016, 12:33 PMaaa
wont even read. Blatantly op faction dont need any buff. And card please


Lulz
21 May 2016, 16:03 PM
#19
avatar of Aerohank

Posts: 2693 | Subs: 1

As for emplacements, Ost has early game snipers and can rush 222s. If you play Ost correctly, the Brits won't even be able to get up emplacements in the early game.
21 May 2016, 16:19 PM
#20
avatar of Crumbum

Posts: 213

If anything needs a buff its their early/mid game not their late game.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

701 users are online: 701 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM