Ostheer lategame needs a buff
Posts: 978
1) Early on they lack any decent non-doctrinal counter to the current emplacement meta. OKW at least has the LeIg.
2) Every mistake is punished severely by 4 man squads.
3) Mid game the Panzer IV will be outmatched for cost by the Cromwell and Sherman.
4) Panthers either face AT units that outrange them or mediums that outperform them for cost. Be it the general utility versus infantry, rate of fire or sheer price. The Panther is so niche it has become a burden. Some say it is only meant to counter heavy tanks. But even then it can´t counter the Churchill. Park a Panther next to a T-34/85 or Easy 8 back to back and due to the rate of fire the Allied counterparts will win. That is how bad the rate of fire is. The panther fulfills a role that isn´t needed (high pen, low rof).
There is simply no advantage the Ost-player has.
The problem I see is that Ostheer was desgined around holding on to a small part of the map and come back with better vehicles lategame. Due to constant nerfs they are still restricted to a small part of the map only to find themselves matched in the lategame. This needs to be fixed.
Posts: 17914 | Subs: 8
Read balance mod notes and play it.
Also
1) Mortar halftruck.
2) So is UKF. Biggest bane of both were mines, nerfed in the mod.
3) That P4 is supported by exceptinally better AT then sherman or cromwell.
4) Panther is not supposed to fight directly vs tank destroyers or med tanks or AT guns,
StuG is the default choice vs med tanks, infantry and indirect vs AT guns and non frontal charges vs TDs.
Panther is supposed to counter high armor units and it excels at it, not being the no-brainer choice vs meds as 2 meds can and should beat it if you can't keep the distance and RNG in your favor.
Posts: 978
I said non doctrinal. You don´t chose that single doc with the mortar ht, you lost versus emplacements.
1) Mortar halftruck.
Pak40 and 6 Pounder are almost identical.
3) That P4 is supported by exceptinally better AT then cromwell.
With other words. The Panther does not fill any role. It counters the IS-2 and not even good.
4) Panther is not supposed to fight directly vs tank destroyers or med tanks or AT guns,
Panther is supposed to counter high armor units and it excels at it, not being the no-brainer choice vs meds as 2 meds can and should beat it if you can't keep the distance and RNG in your favor.
Posts: 13496 | Subs: 1
Posts: 2115 | Subs: 1
wont even read. Blatantly op faction dont need any buff. And card please
you might want to play ostheer first, youre right, no need to read
Posts: 213
wont even read. Blatantly op faction dont need any buff. And card please
Blatantly OP? Haha very funny, everything you say is basically useless and not having a playercard is better than one that has ranks in the 1000s like yourself.
Posts: 1024 | Subs: 1
Ost late game got a buff...
Read balance mod notes and play it.
Tech price reduce is late game buff? Or you got on mind Brummbar?
1) Mortar halftruck.
Doctrinal and need be really close if you want to counter emplacements (the only thing which counter cancer is fire shells)
2) So is UKF. Biggest bane of both were mines, nerfed in the mod.
UKF got 5 man upgrade but how you could know about it if you don't even have installed game?
3) That P4 is supported by exceptinally better AT then sherman or cromwell.
6 pdr gun is the same as pak, M1 has much better range and enough penetration to penetrate P4's at 90% cases.
4) Panther is not supposed to fight directly vs tank destroyers or med tanks or AT guns
Panther actually is bad, don't have AI power, don't have good crush and her RoF is bad.
StuG is the default choice vs med tanks, infantry and indirect vs AT guns and non frontal charges vs TDs.
Yes indeed, but we talked about Panther, right? What's the point of Panthers if you can got three Stugs instead of one Panther plus tech?
Panther is supposed to counter high armor units and it excels at it, not being the no-brainer choice vs meds as 2 meds can and should beat it if you can't keep the distance and RNG in your favor.[/quote
IS-2 has too much armor. The only thing which can equally fight with panther is comet. But why I wouldn't get instead 3 stugs to counter every armor which enemy can field?
Posts: 378
There is simply no advantage the Ost-player has.
The problem I see is that Ostheer was desgined around holding on to a small part of the map and come back with better vehicles lategame. Due to constant nerfs they are still restricted to a small part of the map only to find themselves matched in the lategame. This needs to be fixed.
So you want ostheer to be brit ver. axis? What solution might you suggest? Tiger in stock tier 4?
Posts: 621
Posts: 978
Give them V2 Rockets unlocked when all buildings have been built and atleast a bunker of each type is on the field as they arnt powerful in the early to mid game make it so when they get to the late game its GG they winYeah, I expected dumb answers. Allies have an early game advantage and you still see Axis players reach the lategame. We are talking about advantages here, not I win buttons. Currently there is neither an early nor a lategame advantage for Ostheer, yet a lot of disadvantages. Don´t act clueless.
A slight lategame advantage for Wehr worked in Coh1 and in previous patches of Coh2. What Ostheer has turned into when Allied only players cry for months on the forums can be seen currently. No good tanks, no good infantry. Please don´t come on this forum and wonder why everybody is playing OKW then.
Posts: 1072
Back to OP
1) counter emplacements with double mortars. The amount of emplacements he has should be matched by that many mortars. Spread them out and have flamer pios ready to charge once Bofors is braced. If it's in team games make sure you have allies helping cover your mortars.
It can be difficult sometimes depending on the map tho.
2) mines were a huge problem for Ostheer especially since it's less feasible for them to get sweepers than other factions +4 man squads.
The patch changes fix this problem although they still suffer vs indirect fire and explosives.
3) p4 will be outmatched for its cost UNTIL it gains veterancy. It scales better than its counterparts. Only problem is getting it there alive since allied TDs are so potent. Jackson buff will make it even harder but FF tulip change will help it survive better.
4) panthers seem too specialized and dependant on RNG. Their front armor is all they really have going for them. Ostheer TDs (stug and panthers) are outranged by allied TDs. Makes it hard to counter them unless they are unsupported and you have spotting scopes so you can get first shot.
All in all I think the patch is helping ostheer a bit which is nice to see.
Posts: 621
Yeah, I expected dumb answers. Allies have an early game advantage and you still see Axis players reach the lategame. We are talking about advantages here, not I win buttons. Currently there is neither an early nor a lategame advantage for Ostheer, yet a lot of disadvantages. Don´t act clueless.
A slight lategame advantage for Wehr worked in Coh1 and in previous patches of Coh2. What Ostheer has turned into when Allied only players cry for months on the forums can be seen currently. No good tanks, no good infantry. Please don´t come on this forum and wonder why everybody is playing OKW then.
vCoH had V1s Im talking bout them V2s son
Also Allied Fanboys Axis Fanboys same thing no difference screw them all, no one ever mentions the Axis and Allies Coalition Fanboys
Posts: 794
Zook + AT nade combo just worsen this situation.
Posts: 1585 | Subs: 1
If the Bofors and mortar pit are dealt with as well that would also come as a straight buff to the faction.
Posts: 148
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Posts: 509 | Subs: 1
wont even read. Blatantly op faction dont need any buff. And card please
Lulz
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