The mortar pit solutions suggested by the fans
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If your opponent has build a mortar pit behind a building then all you need to do is get a flamer pioneer squad in that building and you win.
Did you skip the part of the text about the vickers (or bofors) in front of the mortar pit because you think they would stop you pretty quick along with any other infantry in the area and even if you get into the building its gotta take a lot of time to burn it down with its brace.
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What I'd prefer is to make the Pit itself a defence with no inbuilt weapon, but the ability to deploy any on-the-field Support Weapon in it. The Pit can't be decrewed and takes damage before the support weapon does. Finally, add a Mortar. THEN Brace can be removed.
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Removing brace without doing anything is going to leave the british forces with no non-doctrinal bombardment options, apart from the 25 Pounders who can't kill anything and are slow to react. They would at the minimum need a HP and defence boost.
What I'd prefer is to make the Pit itself a defence with no inbuilt weapon, but the ability to deploy any on-the-field Support Weapon in it. The Pit can't be decrewed and takes damage before the support weapon does. Finally, add a Mortar. THEN Brace can be removed.
+1 me thoughts exactly...thats how the British MG emplacement in the game works and its great
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Okw flak base with double leig is way worse if you ask me.
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My suggestion from a "patch wish-list" thread:
Brit Mortar Emplacement
Auto-fire attack damage bug fixed (iirc 2nd mortar does far less damage than 1st)
Auto-fire range reduced to match normal mortars; barrage keeps current range. This reduces the ability to "set and forget" this unit, and stops it from auto-attacking everything on smaller maps.
You could even reduce it's auto-fire to less than normal mortars, since it has the brace/HP advantage; and you could still manually barrage further...
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Did you skip the part of the text about the vickers (or bofors) in front of the mortar pit because you think they would stop you pretty quick along with any other infantry in the area and even if you get into the building its gotta take a lot of time to burn it down with its brace.
To counter combined arms, one must use combined arms.
If there is a building with a vickers in it and a mortar pit behind it, you could consider tactics such as dropping smoke using a mortar to nullify the vickers while you close in with flamer pioneers.
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Really this topic again do we have to list the million counters/strategies again on how emplacements can be destroyed.
Everything in the game can be destroyed, countered etc.
Doesn't mean it's feasible or balanced.
Posts: 179
Everything in the game can be destroyed, countered etc.
Doesn't mean it's feasible or balanced.
2 Mortars (520 Manpower, more mobility)
1 Mortar Halftrack (240 manpower, 30 fuel? More Mobility)
Panzerwerfer (300 Manpower, 85 fuel?, more Mobility)
Walking Stuka (300 manpower, 100 Fuel?, more mobility)
Any type of fire damage (Between 30 munitions and the flame hezter)
2 Support Guns (~600 Manpower, some mobility)
Jagdtiger (Overkill but long range, but 700 Manpower, 280 Fuel?, can also kill tanks)
Many Off map arty/abilities (Various costs in munitions)
That is alot of counters, and I bet there's more.
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This means that the opponent has little or no choice but to send their units into the emplacements to try and kill the damn thing, almost certainly losing far more than the pit is worth thanks to the bofors.
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If your opponent has build a mortar pit behind a building then all you need to do is get a flamer pioneer squad in that building and you win.
One of the more stupid replies iv seen from you..
Don't forget that he can simply press a button for alien like technology giving ample time to flush out that pio squad... Oh and normally there is a vickers in that building that's in question
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As axis, it takes a long time to find a game, iv never had problems before, even when they changed the search priority.
It's no doubt. Emplacements are a cancer, and it's reached terminal. Next month it will spike after the patch yes, but soon after that it will go back down. Month after month that player count will go down and down
No units should have alien technology with a push of a button
No pits should have passwords to them
Simple.
Make the motor pits decrewable again, remove brace. So the micro free strats go away.
The amount of effort to defeat a bofers and a motor pit is insane.. and when you finally do. Your not met with relief, like you should be
I'm talking 2v2 here people..
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