Buff for storm officer (OKW)
![avatar of Myself](/images/no_av.png)
Posts: 677
In addition the player would get a choice of either keeping the low aura and not risk his officer or actually risk him in the front line to improve it.
![avatar of Airborne](/uploads/avatar/11925.jpg?updated=1440924853)
Posts: 281
![avatar of Myself](/images/no_av.png)
Posts: 677
If the unit gets veterancy, it should get veterancy from near by units fighting. Because the unit it self isn't supposed to be in front line fighting.
I don't actually agree, auras that improves with veterancy should be risk reward. The player should either be content with the current aura and not risk hit unit or risk his unit for better bonuses.
I would rather see the PZIV aura work the same way...
![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
![avatar of Thoris](/uploads/avatar/20029.jpg?updated=1462636861)
Posts: 3
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Posts: 3103 | Subs: 1
So first I want to say, I don't use him that much because he han't that much of an efffect and I am also not putting him directly into the frontline because of the insta retreat. I am also not saying to remove the insta retreat but asking for a simple vet system to buff his aura or the officer himself. I mean every command unit has a veterancy, why not this one, I don't get yor thoughts there.
Because the other command units don't get a bunch of your infantry to retreat when a 80 health model dies.
So I'm seconding Airborne.
If the unit gets veterancy, it should get veterancy from near by units fighting. Because the unit it self isn't supposed to be in front line fighting.
![avatar of Domine](/uploads/avatar/12114.jpg?updated=1470003656)
Posts: 500
With veterancy for the OKW officer I'd be careful.
![avatar of Thoris](/uploads/avatar/20029.jpg?updated=1462636861)
Posts: 3
The changes proposed to the Sturmofficer will not make a difference. I mean, removing the retreat thing might be a cool quality of life change, but in the end this unit will not rise from the tales of never-used
With veterancy for the OKW officer I'd be careful.
Why especially?
![avatar of frostbite](/images/no_av.png)
Posts: 593
it has no effect cuz there accuracy to high? lol
The accuracy buff has little to no effect on OKW units cause they have already high accuracy.
And the abilities are near useless/very situational, one of them doesn't event work properly.
Until relic fixes this unit don't build/bother with it. ( which means never)
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
![avatar of jugg](/images/no_av.png)
Posts: 41
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
Put the storm Offizier into a building and let the obers shoot and let him buff your surrounding troops. Good survivability and buff. Done it multiple times and then you have the possibility to wreck people.
+1. It always shit me that he has to be on the field in order for the bonuses to apply
![avatar of mortiferum](/images/no_av.png)
Posts: 571
That is the only thing it needs.
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
The unit's early unlock and relatively cheap cost means it's a no-brainer unit but also one with relatively little micromanagement requirements. Yes you bleed manpower if you keep losing it and yes surrounding units retreat when the officer dies, but an iota of micro alongside other units and sticking it into surrounding buildings (or trench) prevents both from happening. Nerfing it also means you don't get an early Ober unit accumulate impressing number of kills but having nothing to show for it, it is not like it's a non-combat unit like medics or IR halftrack.
![avatar of mortiferum](/images/no_av.png)
Posts: 571
I'd rather have it nerfed down a few notches, with the veterancy levels slowly making it as potent as it is now (or more)? Having one of his abilities be a vet1 unlock would also help even it out.
The unit's early unlock and relatively cheap cost means it's a no-brainer unit but also one with relatively little micromanagement requirements. Yes you bleed manpower if you keep losing it and yes surrounding units retreat when the officer dies, but an iota of micro alongside other units and sticking it into surrounding buildings (or trench) prevents both from happening. Nerfing it also means you don't get an early Ober unit accumulate impressing number of kills but having nothing to show for it, it is not like it's a non-combat unit like medics or IR halftrack.
Vet coming should not equate a massive nerf that gimps it until vet 5 IMO.
It should be toned down a bit, but not to the point where vets merely bring it back to "usefulness".
![avatar of chipwreckt](/uploads/avatar/11858.jpg?updated=1408747008)
Posts: 732
![avatar of Obergefreiter Ultrek](/images/avatars/osttruppen.png?updated=1394378846)
Posts: 17
Does the sturm officers get affected by his own aura like Ostheer Command tank? would be fun do use it with 3x 2% accuracy bulletin
nope he dont =(
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
Meh, i feel like it's just lazy job of not giving it a proper veterancy.
Nerf vet0 aura and make it scale with vet levels. At some vet level, consequences of officer dying could be changed to pinned/suppressed instead of retreat.
I agree, and I like this idea. The unit should have vet because that is how COH plays.
I will say though that in team games this unit is quite effective. The commander is very potent, and the ability to buff allied units (mortars, MGs, etc.) at little to no risk is pretty good. If anything it encourages blobbing because you want to stay close to get the buffs.
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Posts: 455
![avatar of Gumboot](/images/avatars/mortar_soviet.png?updated=1394378846)
Posts: 199
You can use the commander as an aggressive play style to take key areas then sandbag up and put him slightly behind everyone else to give good defensive edge. I liked keeping two obers with him late game to really mince advancing infantry to get Ober Vet up quick to counter bars/lmgs.
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