What is currently possible with modding?
Posts: 4
Is there anyway to bring back or add the trucks from company of heroes 1 the British army and have them function like the trucks from Oberkommando West currently do? So I can see this being possible in one of two ways, creating a mod that allows you to add an army in the selection que or replacing an army when the mod is selected/?
In many other games I have played it has been possible to add units, ti seems that we currently can not do that within Coh2, is that true? And if that is indeed true do we think eventually that will change because you could add units in Coh1?
Posts: 632 | Subs: 1
It is possible to make new units, but only with the art assets that are already there. We can't add models/textures/sounds etc., the only exception are icons and unit portraits. That means your idea could be made into a mod, but only by recycling stuff from other factions.
Whether that changes really depends on what plans Relic has, but I'm not too hopeful about it. They haven't been very supportive until now.
Posts: 558 | Subs: 1
You can't add an army, just modify the existing ones. Replacing base buildings is possible, though.
It is possible to make new units, but only with the art assets that are already there. We can't add models/textures/sounds etc., the only exception are icons and unit portraits. That means your idea could be made into a mod, but only by recycling stuff from other factions.
Whether that changes really depends on what plans Relic has, but I'm not too hopeful about it. They haven't been very supportive until now.
-> tl;dr: modding like a new blitzkrieg mod will be possible.. in maybe 2 years LUL
Posts: 245
COH 2 have a lot of models and units, it is a big difference between old Coh1 and this new one. Yes, it is a pain in the a....to not have all the options but Relic is the owner of the game and we are only guests.
Posts: 632 | Subs: 1
I suppose Relic didn't add full mod support because they (or THQ and later SEGA) feared it would have a negative impact on DLC sales. But now that DoW3 has been announced and there might not be additional content for this game, maybe they will rethink that. Once some big mods are released, sales for the game itself might go up again.
Posts: 4
i'm hopeful for it in the future as that would make the most sense i mean giving us the ability after they move on would make at least some sense. was it done the same way with company of heroes 1 or could we do all that we wanted from the beginning?
Posts: 756 | Subs: 8
Posts: 4
@Olhausen: If I come across as mad i do apologize I'm not I love this game and its easily one of my favorites I'm glad they allowed maps and worldbuilder because any game I've played that didn't have that lost interest very quickly (Looking at you Supreme Commander 2). I was just hopeful of modding in troop trains, more engines like the 662 GG/E Krokodil and other things but that isnt possible in this game and its a shame that is the way it is but yes I hope once the games done they open it up to allow these things as i would love to insert some circus 3d models and things of the such just because I like to add those things haha. Honestly I would love a IG88 on the back of the final Oberkommando truck but again just what I would like to do one day for now I will of course settle with what they allow. I'm not exactly against the people who made both my favorite RTS series (Been a Warhammer 40k fan and player for 10 years now). Relic does things right and thoroughly I just hope to community expresses interest to them in the addition of more armies than simply one more than the previous game.
Posts: 191
I frequently look at the public game list for modded games(hoping to one day see someone use one of my mods),and i see that most people dont play mods.
Maps,oh yeah,plenty,and then 2 or 3 lobbies running All Units.
Now,maybe the general playerbase will care more about mods in multiplayer if models and sounds were to be added,but i doubt it,as they are secondary to the gameplay,which is very modifiable.
Posts: 245
@ Fino I also do the same but remember if you work hard, and make a good work you will see people playing your mod. It is not easy for sure.
Right now the workshop is full of mods and most of them are not good.
I am happy to have a small community of people who want to play with me my own work.
Posts: 4
Posts: 756 | Subs: 8
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