Great !
I will work on it. I will give you my feedback soon
EDITED OLHAUSEN:
I think I got it. I modded the spawn entity and add it to the fire extension of the sniper rifle like you told me. I have some questions and dubts maybe you could give me a hand on them.
1. The spawn entity that I use is a simple binocular and I made it invisible in game via ebps blue print (is visible: false)
2. I did not find the blue print name of the silenced sten on the database of the archives, that why I use the binoculars instead.
3. I removed the sound of my mosin nagant rifle replacing in the weapon animation table: variaty_name: "supressor"
Then I build and test. I need to increase a lot the volume and it is working.
A few questiong to improve more the work:
1. Is ok the use the binos and hide the element or I need the sten gun. If the answer is yes then could you tell me where are the small weapon blueprints located in the archives and one example with the sten silenced. I think in a future I will try to do all small weapons dropables.
Btw, the only small arm that I know the blue print name is the MP44 because it is present in the vanilla elements.
"gameplay\props\axis_mp44\axis_mp44"
2. Is ok how I did to remove the mosin nagan rifle sound ? Do you have another approach for that ?
Thanks again to guide me all the way here.
Best regards
Olhausen