@sneakeye: Thanks a lot mate !!. Once again the mod community is benefit with your valuable expertices.
I am going to try them both. I will full credit you in my discord and steam page. I hope this could help others doing his own creations.
EDITED OLHAUSEN:
Hi again, I do my best trying to mod the weapon but I think I am missing something because the animation is not working for me. I am going to leave here my animation elements and the dodge .abp modding.
Here a screenshot about how my problem looks like:
My dodge .abp:
--3dsmax toolset generated: abp_functions.ms--
model =
{
"..\\..\\..\\common\\vehicles\\driver\\driver",
"..\\..\\..\\common\\vehicles\\crew\\pintle_aef_m2hb50cal\\pintle_aef_m2hb50cal",
"..\\..\\..\\common\\vehicles\\crew\\pintle_m1919a4\\pintle_m1919a4",
"..\\..\\..\\common\\vehicles\\crew\\pintle_dshk38\\pintle_dshk38",
"..\\..\\props\\aef_parachute\\aef_parachute",
"dodge_wc51",
}
My .30cal weapon animations on the weapon ext:
My Dshk 38 weapon animation on the weapon ext:
Also my dodge only have the canopy off and nothing else regarding extra modding elements. Here some screenshot of it just in case there is another problem around.
Dshk38 hardpoint 1:
Dodge crew:
At the end: My .50cal is a clone from the original one. I just replace the animations as you recommend.
Here my weapon archive just in case:
.30cal M3 Dodge
Regards
Olhausen