April 27th Balance Preview Mod Release Notes
Posts: 2693 | Subs: 1
Posts: 1384
YES. This bugged me from the start. Most underrated change in the whole change log imo.
It was actually an intentional design decision that served multiple purposes.
Removing it is going to cause problems, because build times are not adjusted. What this means is that units will hit the field faster for some factions than others. America and Brits are going to be at a huge disadvantage due to their longer build times and inability to build their structures closer to the edge of their command zone. It ironically completely counteracts the build time nerfs they made to maxims last patch.
Eastern front factions benefit the most from this, because now units like grenadiers and pgrens will hit the field a good 20 seconds earlier.
Posts: 4474
Pfaust to volks is a direct buff to puppchen.
Or don't YOLO anymore with OKW.
Who knows. Why not?
Because you don't fix what isn't broken.
the problem is pupchen got 0 accuracy panzer faust or not you will miss
Posts: 393
If MG-34 call-in is replaced with MG-42 instead the timing should be moved to 2CP instead of 1CP IMO.
Overall good changes
Why Ostheer can build a MG42 from base building.
Posts: 1487
As I much as I want to keep doing my Brummbar strats with a huge discount and buffs, listening to this developer commentary on twitch indicates to me that Relic doesn't know how their game works and are just catering to what the community whines about. (Oh sorry, that's just some twitch whiner talking and not Relic. No wonder the patch is retarded .) They're not balancing to the game, they're balancing to the meta.
This and the t-34/76 changes are the only somewhat reasonable changes in the whole list.
+1. Like 80% of the changes are obviosly bad and 10% are questionable. Community mods are not the way to improve the game.
Posts: 673
So... instead of using 1 sqaud for 2 purpouses I will need 2 squads! OKW might turn into "MP starving" faction right now.
Posts: 393
the problem is pupchen got 0 accuracy panzer faust or not you will miss
Volks panzerfaust will not damage the engine so this will be a problem for OKW I think but we have to play the mod to find out.
Posts: 1
Posts: 393
Relic doesn't know how their game works and are just catering to what the community whines about.
Its very weird that a company does what their paying customers wants indeed.
Posts: 1225
Posts: 1664
Great changes, but I really want to see infiltration units only able to spawn from ambient buildings that are in friendly territory. I also want to see Pathfinders gain the ability to spawn from them.
Posts: 2693 | Subs: 1
Posts: 1664
What is the point of panzerfussiliers when volks have snares and panzerfaust?
Vision?
Posts: 673
What is the point of panzerfussiliers when volks have snares and stg44?
What is the point of Volks with STG44s when Sturmpioneers have 4 STG-44s?
Posts: 1225
What is the point of Volks with STG44s when Sturmpioneers have 4 STG-44s?
Scaling, resilience, and cost efficiency.
The real question however is...whats the point of OKW now? Thats just not gonna work out. IIRC it did not work out in Mirageflas mod....
Posts: 673
Scaling, resilience, and cost efficiency.
The real question however is...whats the point of OKW now? Thats just not gonna work out. IIRC it did not work out in Mirageflas mod....
All those changes are might be good, but they are only good on paper. In game it will be real mess, Im sure...
Posts: 1225
Posts: 673
Those changes aren't even good on paper. The simple problem is that OKW will almost be forced into a Puma - which will make a battlegroup/Flak truck opening impossible - and will stilly be insanely vulnerable to mass armour play in the lategame, quite simply because you only have the Flak truck to provide substantial AT, and that can be destroyed fairly easily.
Well, we had one broken in that way faction without AT-infantry before - USSR. Dat was really tough to keep your army alive until SU-76 comes, specially if you played through T1. Instead of fixing it, they breaking another one...
But, at least OKW-players now will understand, how painfull it is not to have AT-infantry. Maybe will start to ask it back for OKW and for USSR...
Posts: 148
Posts: 656
Here's to hoping an M42 AT gun or M8 Scott buff is on the horizon.
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