When will Relic fix the counter barrage cancer
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
I haven't seen an LeFH with this effectiveness.
Solution in my opinion is put it as a 30 second activation and then cooldown for 90 seconds.
The indirect fire cancer has to be over.
![avatar of KovuTalli](/uploads/avatar/10340.png?updated=1415363506)
Posts: 332
![avatar of OuTLaWSTaR](/uploads/avatar/9554.jpg?updated=1538098462)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 453
Christ sake, even Allied fanboys I've met in game said it was Op and that it's payback for all the Axis op nonsense in the past. But this has been going on now for the PAST 3 PATCHES.
Wake up relic. This is an issue, maybe not in 1v1s but in team games it's absolutely horrendous.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
Free, unlimited Counter Battery.
Relic's solution?
Nerf health and HP bonuses.
Not sure if they are serious or just trolling us...
![avatar of broodwarjc](/uploads/avatar/11035.jpg?updated=1405633402)
Posts: 824
Agreed, anyone that says it's ok is purely Allied fanboy.
Christ sake, even Allied fanboys I've met in game said it was Op and that it's payback for all the Axis op nonsense in the past. But this has been going on now for the PAST 3 PATCHES.
Wake up relic. This is an issue, maybe not in 1v1s but in team games it's absolutely horrendous.
I actually watched Helping Hans get murdered today vs. Paul in a 1v1 (OKW v Brits). Paul built two Mortar Pits and the 2 Liegs Hans built to counter them got rekted by the Counter Barrage; while the Mortar Pits reduced Han's infantry to pieces. Yes even in 1v1 Cancer Regiment is incredibly frustrating to deal with.
![avatar of GenObi](/uploads/avatar/13565.jpg?updated=1445662875)
Posts: 556
![avatar of synThrax](/images/no_av.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 144
Show me the group of players that actually ENJOYS playing against that...
![:loco: :loco:](/images/Smileys/loco.gif)
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
Posts: 673
Maybe, little nerfed version of "Counterbattery" would make RA little better, little more attractive and make UK's style more supportive with that, don't you think so?
![avatar of Diogenes5](/images/no_av.png)
Posts: 269
COH2 takes two steps back for every one step forward it takes. They tweak to make balance ever but can't understand why UKF emplacement design is shitty game design.
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
![avatar of MoaningMinnie](/uploads/avatar/9948.jpg?updated=1459557012)
Posts: 197
![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
Posts: 354
![avatar of frostbite](/images/no_av.png)
Posts: 593
What do you think about moving that ability from "cancer fortifications" to "royal artillery". RA doctrine is most shamely poor docrine in game right now, it doesn't really makes UK's arty work more effective, as it should do. And Relic putted only good artillery-ability not in Royal Arty but in already OP doctrine. Logic?im sure ppl with counter barrage isn't winning every game.. its easy to counter but like u said maybe it will be a wise move to switch counter barrage with sexton or valentine
Maybe, little nerfed version of "Counterbattery" would make RA little better, little more attractive and make UK's style more supportive with that, don't you think so?
![avatar of frostbite](/images/no_av.png)
Posts: 593
I think main problem is timing, counter barrage appears when simcity is in strongest position and must be countered by artillery. Just moving it to late game abilities, like 8-10CP, could work, cause window for counter play will be much wider.or if it comes 2 cp later would be a good fix great idea man
![avatar of Appleseed](/images/no_av.png)
Posts: 622
that is a reply i want to record but new update killed it. it also have a part OH parked a elephant tank on top of a AT mine, when my infantry try to get to LeFH and shot piat at elephant missed but trigger the mine, the elephant is critical engine damaged, i called art on cancer commander killed elefant in 1 barrage.
![avatar of Appleseed](/images/no_av.png)
Posts: 622
Its a powerful ability but not uncounterable, shoot and move.
as mortar or Leig team shot 1 shot and move? when can you take out any emplacement? they got repair FA too..
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
![avatar of Appleseed](/images/no_av.png)
Posts: 622
anyone else notice that it also targets brummbar during auto fire?
i have no seen that. replay or video could be great.
![avatar of Hikuran](/images/avatars/MAJ_Pope.png?updated=1428069544)
Posts: 194
Give Zero-In artillery fire to Advanced Emplacement for compensation
![avatar of UGBEAR](/uploads/avatar/6464.jpg?updated=1372396625)
Posts: 954
Problem with Advanced Regiment?
Free, unlimited Counter Battery.
Relic's solution?
Nerf health and HP bonuses.
Not sure if they are serious or just trolling us...
probably the coding of adjusting counter barrage is beyond relic's capability since they fire off tons of good ppl
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