Let's scale poor Conscripts!
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![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
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PPSH scales them pretty well though in terms of fighting power.
If you're running something like NKVD that doesn't have call ins, you're gonna want to use lots of support weapons instead of mass conscript.
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![avatar of isoul](/images/avatars/shocks.png?updated=1394378846)
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Would like to see massive buff to penals instead. Cons are still good for their utility, cost, and durability in the late game, only thing the are lacking is firepower. That should be where penals come into play as a high dps stock unit to supplement conscripts, but they suck. Will fix two birds with one stone.
After reading your other post and followed the link to Vet Guide, I saw that some OKW infantry units actually not only negates but supersede the Vet3 -40% Received Accuracy of Cons.
Maybe buffing Penals might even the odds by divert the "focus" from Cons while letting Soviets having some stock infantry units that actually deal significant damage.
Conscripts are there to protect your damage dealing units and snare enemy tanks. They do this exceptionally well with having sandbags, oorah, AT nades and merge.
...
I feel that even at that role the Cons take quite many casualties in a rather short time. I can't tell if this is because Cons performance is too poor or the other mainline infantry performs too good ... maybe its a bit of both as well!
![avatar of flyingtiger](/images/avatars/is2.png?updated=1395697077)
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And if you're tired of Cons spam or Maxims spam, why don't play with something like 3 Cons 1 Maxim, 2 Cons 2 Maxims, maybe even 4 Cons 2 Maxims or 3 Cons 3 Maxims? Just like Wehr play style in COH 1. It's much interesting and safer that way. For Cons are better when fighting alongside support weapon teams, their all round utility could be used to the fullest.
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I feel that even at that role the Cons take quite many casualties in a rather short time. I can't tell if this is because Cons performance is too poor or the other mainline infantry performs too good ... maybe its a bit of both as well!
It seems that soviets lack the munition sinks that every other faction have to improve their mainline infantry performance. Just speawing options to fix it;
1. DP lmg upgrade available at t3 or t4. Either global or per squad
2. Ppsh upgrade available at t3 or t4. Either global or per squad
3. Global upgrade costing munis to reduce reinforcement cost
I think 1 is an "easy" option with all the other factions having lmg infantry, but its really dull and steps on Guards toes.
2 is abit more interesting and fuffy, it doesn't even brake the ppsh doc ability as that comes much sooner.
3 looks kind of interesting, rather then the squad getting more firepower, it becomes a better meat shield for other squads. It even has abit of counterplay in that wipes become more valuable.
Unlikely to get looked at though unless the whole faction is reworked.....
![avatar of isoul](/images/avatars/shocks.png?updated=1394378846)
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Actually the Maxim is supposed to be there to support attacking Cons by dealing damage and suppressing the (superior) enemy infantry. Same with Penals if soviet is to go T1.
The fact that Maxim is, for many players, more preferable a replacement of Cons should alert Relic balance team!
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2. Ppsh upgrade available at t3 or t4. Either global or per squad
you could have the both ppsh upgrades stack, giving the 6 ppsh\
it would make psudo shocks, but way later so that would be ok and they would still lack armour, real nades and smoke
this would allow soviets to have some nasty AI infantry late game, but not be early enough to sway the early game
could be interesting
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but let's keep in mind they are supposed to not be special.
#lelic #justsovietthings #stalinwept
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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They are just mobile AT nade units late game, but let's keep in mind they are supposed to not be special.
Similarly to volks.
ohwaitvolksgotbuffedtorolloverconsandarestrongerthengrenswithnolmgforwhateverreason
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Grens need buffs. 4 men squads are a thing of the past for mainline infantry. I love losing vet 3 grens to a stray motor round. Or a piece of glass left on the ground..
#themoreyouknow
#knowthedifference
motor
mortar
And don't expect any kind of gren buff without equally potent con buffs.
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Grens need buffs. 4 men squads are a thing of the past for mainline infantry. I love losing vet 3 grens to a stray motor round. Or a piece of glass left on the ground..
Sure they dont need any buff.
They are the most cost effective unit in game by far. They trade equalaly with a lot more expensive guards at long range.
Only thing that keep them balanced is that they are slightly more wipeable. All the free abilities 2 viable weapon upgrades. This suggest they need nerf more likely.
I personaly hate playing vs oh t1 spam more than anything.
And dont forget oh have extra squad
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#themoreyouknow
#knowthedifference
mortar
mortar
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#themoreyouknow
#knowthedifference
motor
mortar
And don't expect any kind of gren buff without equally potent con buffs.
Oh katitof, your so funny I wish I was as smart as you. Matter of fact I wish my hole life was like yours. See what I did there. I said hole. Not (insert correction here)
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