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russian armor

Tiger vs Pershing

26 Mar 2016, 19:26 PM
#1
avatar of varunax

Posts: 210

So... to all that has been wondering, there seems to be a misconception about the Pershing's vet and stats. Doing some math, it's clear that the Tiger has better overall stats and vet.

Tiger
HP: 1040
Armor: 300

Penetration: 220
Reload: 5.13
Cooldown: 0.13
Max range: 45 + 5
*Passive crew shock ability (immobilizes vehicles)

Pershing
HP: 800
Armor: 300

Penetration: 240
Reload: 6.63
Cooldown: 1.13
Max range: 45 (bugged, should be set to 50)

What cooldown means for tanks:

To simplify it, it basically just tacks on extra permanent reload time that cannot be reduced by reload speed vet. Since tanks reload after every shot, cooldown modifiers are applied after every reload, and thus increasing reload time. This means, the Pershing actually has a reload speed of 7.76 seconds (6.63 + 1.13). The Tiger has a reload speed of 5.26 seconds. This means the Tiger effectively shoots 47% faster than a Pershing, making it more destructive.

Counting vet3, the Tiger gains a -30% reload speed. This changes the reload speed of the Tiger to 3.721 seconds per shot. The Pershing's -50% reload speed at vet3 will reduce it's total reload speed to 4.445 seconds. This narrows down the differences between the Tiger and Pershing a slight bit, but the Tiger still shoots 20% faster than the Pershing when both tanks are at vet3.

So what does that mean? It makes the Tiger a better tank in general. The Tiger has more range and shoots more frequently than the Pershing, while having high enough HP/armor to withstand and trade shells with other enemy tanks. It also has less scatter at vet2, making it better at hitting infantry more consistently.

Although the Pershing is slightly more accurate than the Tiger and has slightly better AoE, it shoots much slower and has higher scatter; making the tank miss infantry more often. The only benefits the Pershing has over the Tiger is being a slight bit faster and a bit more accurate on the move while shooting.

As far as I've tested it, the accuracy vet really doesn't do too much for the tanks main cannons since as long as the shells collide with other objects or ground, it doesn't matter. The Panther is as accurate as the Tiger, but the differences between them are the AoE and scatter. This seems to make sense because otherwise, infantry with extremely high received accuracy modifiers like vet3 Riflemen wouldn't be able to get hit by a Tiger, yet the Tiger is still able to land squad wipes on infantry regardless of received accuracy. Scatter and AoE matters more vs infantry than accuracy. Other than that; accuracy benefits the coaxial and machine guns more so than anything else. Of course, anybody can try to prove me wrong with stats and other testing, but as far as I've tested it, this seems to be the case.
26 Mar 2016, 19:34 PM
#2
avatar of Kuprix

Posts: 21

You know that Pershing is a medium tank and Tiger is a heavy tank? They are not supposed to play the same role. If you are using your Pershing against Tiger you are doing something wrong.
26 Mar 2016, 19:37 PM
#3
avatar of AudetoriLV

Posts: 21

Tried testing Vet 3 Pershing vs vet 3 Tiger in cheatcommands mod yesterday,and they both killed each other,and I didn't even realize that range affects penetration :D
26 Mar 2016, 19:38 PM
#4
avatar of Bananenheld

Posts: 1593 | Subs: 1

And riflemen have better stats and vet and better upgrades than grens?


(yes riflemen are 40mp more expensive to buy but they bleed the enemy these 40mp pretty fast, you killed a gren model while losing none? Gz you just anhilated already 30mp)
26 Mar 2016, 19:39 PM
#5
avatar of Grim

Posts: 1097

jump backJump back to quoted post26 Mar 2016, 19:34 PMKuprix
You know that Pershing is a medium tank and Tiger is a heavy tank? They are not supposed to play the same role. If you are using your Pershing against Tiger you are doing something wrong.


Both cost the same and were intended for roughly the same roles.
26 Mar 2016, 19:45 PM
#6
avatar of varunax

Posts: 210

jump backJump back to quoted post26 Mar 2016, 19:34 PMKuprix
You know that Pershing is a medium tank and Tiger is a heavy tank? They are not supposed to play the same role. If you are using your Pershing against Tiger you are doing something wrong.


The Panther is a medium tank and beats heavy tanks. I dunno what you're trying to argue here.
26 Mar 2016, 19:52 PM
#7
avatar of Kuprix

Posts: 21

jump backJump back to quoted post26 Mar 2016, 19:45 PMvarunax


The Panther is a medium tank and beats heavy tanks. I dunno what you're trying to argue here.


I'd love to see Panther soloing IS
26 Mar 2016, 19:57 PM
#8
avatar of Grim

Posts: 1097

jump backJump back to quoted post26 Mar 2016, 19:52 PMKuprix


I'd love to see Panther soloing IS


One of the main issues with the IS is that due to its poor accuracy a panther can handily beat it with a bit of good rng or micro.
nee
26 Mar 2016, 20:01 PM
#9
avatar of nee

Posts: 1216

Thanks for the comparison, but I must ask OP the purpose of this thread, since here is no clear indication that the discrepancy of these two units constitute a problem.
26 Mar 2016, 20:03 PM
#10
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Its not a medium tank gents

"It was designated a heavy tank"

https://en.wikipedia.org/wiki/M26_Pershing
26 Mar 2016, 20:10 PM
#11
avatar of Kuprix

Posts: 21

Its not a medium tank gents

"It was designated a heavy tank"

https://en.wikipedia.org/wiki/M26_Pershing


I've heard it was called "heavy tank" to encourage Americans during fights. They were facing Tigers and other heavy stuff and to keep their morale high the highest command of US army ordered to call Pershing heavy tank.

But back to topic:
I doubt there's misconception about Pershing. It may seem a weaker tank (despite roughly the same cost what @Grim reminded), but I think you need to look at what this tank is supposed to do and what kind of support it has. It is no wunderwaffe (so isn't Tiger), it won't solo all your enemies. It's intended role is AI and I think it does great against infantry. I even fear Pershing more than Tiger due to smaller squad sizes of Axis.

EDIT: Pershing seems a bit easier to rank up, does anyone know exp requirements for both tanks?
26 Mar 2016, 20:11 PM
#12
avatar of Thamor

Posts: 290

Pershing has double tap shots, so Pershing > Tiger

To clarify for those who don't know, Pershing has ammo ability to shoot another shot really fast with better penetration. Don't think this ability shot even affects for the timer on reload for it's normal shot.
26 Mar 2016, 20:22 PM
#13
avatar of varunax

Posts: 210

jump backJump back to quoted post26 Mar 2016, 20:11 PMThamor
Pershing has double tap shots, so Pershing > Tiger

To clarify for those who don't know, Pershing has ammo ability to shoot another shot really fast with better penetration. Don't think this ability shot even affects for the timer on reload for it's normal shot.


Yeh, and the ability also causes you to lose 90 munitions on any vehicles that just leaves the Pershings range lol.

The Tiger has a passive ability that costs nothing and stuns other tanks for a few secs. That's a hell of a lot better than a 90 munitions ability that lets you shoot 1 extra time that misses on anything that is moving even a slight bit lol.

It's not as good as you hype it out to be. Everyone knows the ability lets you double shot, but that hardly comes in handy when it's 90 munitions, has a ridiculously long cooldown and misses the majority of the time.

jump backJump back to quoted post26 Mar 2016, 19:52 PMKuprix


I'd love to see Panther soloing IS


k

26 Mar 2016, 20:32 PM
#14
avatar of IGOR

Posts: 228

jump backJump back to quoted post26 Mar 2016, 19:34 PMKuprix
You know that Pershing is a medium tank and Tiger is a heavy tank? They are not supposed to play the same role. If you are using your Pershing against Tiger you are doing something wrong.
''medium tank'' that is limited and come as late as a tiger and costs the same :D

pershing should be a medium tank (unlimited like all others) and have its effectiveness against infantry nerfed.
26 Mar 2016, 20:42 PM
#15
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post26 Mar 2016, 20:22 PMvarunax
k

Holy shit that scattering shell that goes fucking behind it
26 Mar 2016, 20:44 PM
#16
avatar of Nemesis10192

Posts: 54

jump backJump back to quoted post26 Mar 2016, 20:22 PMvarunax


Yeh, and the ability also causes you to lose 90 munitions on any vehicles that just leaves the Pershings range lol.

The Tiger has a passive ability that costs nothing and stuns other tanks for a few secs. That's a hell of a lot better than a 90 munitions ability that lets you shoot 1 extra time that misses on anything that is moving even a slight bit lol.

It's not as good as you hype it out to be. Everyone knows the ability lets you double shot, but that hardly comes in handy when it's 90 munitions, has a ridiculously long cooldown and misses the majority of the time.



k



HVAP is insane, its 240 damage (50% more than the tiger or pershings regular shots) and ALWAYS pens. Its also super easy to hit on enemy mediums and heavies because it only takes about 1 second to shoot. You just need to learn the delay and to lead the target a bit. Its also allows for gibbing lighter vehicles like luchss/puma and quite often people leave mediums like stugs/panzers low enough to get double tapped because they forget about the ability. The problem is it gets fucked (like tulips) by elevation changes, but if you are shooting roughly on the flat or downhill, its an awesome ability. Quite frankly late game you always have munitions for HVAP if you want to play around it with some to spare.

The pershing is also a huge squad wipe threat to axis (slightly better aoe than tiger and chasing down squads with 75% moving accuracy) and axis smaller squads in general.

Furthermore in a tiger vs pershing duel the Pershing pens the tiger 9% more often which helps reduce the firing time discrepancy (albeit doesn't make up for it).

The Pershing seems to vet up super fast (probably because it kills so much but it may also have lower vet requirements (?)) so you almost always get to vet 3 before the tiger in my experience which gives it a significant temporary edge. Also as US you should have more fuel because of more map control because of better early game so can often get the pershing out before the ost can call a tiger.

Basically HVAP transforms the Pershing into something highly threatening to tanks (as well as retaining potent AI ability in general). Without HVAP I think the Pershing would be very meh for its cost but with it I think its awesome. Take for example the panther, a total nightmare for USF armour in general. If you duel a panther and happen to pen the first shot, then just double tap and the panther has lost HALF its hitpoints! Its slow firing and now has to back right away or risk dying whilst the pershing is on 83% HP with a faster RoF assuming the panther also penned.

I'm waffling a lot but basically HVAP allows you shut down enemy tank pushes. 1 Pen + HVAP and most tanks have to back right off and have downtime for repairs.

I'm not saying the tiger isn't a great tank, but I really think, especially backed by USFs general roster, the Pershing is fantastic and is the only doctrine that gives USF a properly threatening late game (especially in 1v1s).
26 Mar 2016, 20:47 PM
#17
avatar of PanzerGeneralForever

Posts: 1072

Can we please tack on the Acceleration/ Deceleration, speed, target size, and turret traverse? Thanks
26 Mar 2016, 20:49 PM
#18
avatar of Zansibar

Posts: 158 | Subs: 2

http://www.usmilitariaforum.com/uploads//monthly_06_2009/post-6492-1245211601.jpg

The cover of the M26 (T26E3 as it was designated during ww2) manual from ww2.

It is a heavy tank since the game is set in ww2 and performance compared to real life wise it should wipe the floor with the Tiger I in everyway besides mobility.

Ingame i think they should be atleast semi mirrored.
26 Mar 2016, 20:53 PM
#19
avatar of Nemesis10192

Posts: 54

Can we please tack on the Acceleration/ Deceleration, speed, target size, and turret traverse? Thanks


The Pershing is substantially faster (6 vs 4.7) substantially better acceleration (2 vs 1.5) and MASSIVELY better deceleration (4 vs 1.8).

The pershing gains +30% accel/decel on vet 1 whereas the tiger gains +20% speed +20% accel/decel on vet 3.

This leaves the tiger at vet 3 slower than the pershing (5.64) and with massively worse accel/decel. The pershing also gains its added nimbleness far earlier than the tiger.

All in all the Pershing is substantially more mobile than the tiger.
26 Mar 2016, 20:53 PM
#20
avatar of Shanka

Posts: 323



HVAP is insane, its 240 damage (50% more than the tiger or pershings regular shots) and ALWAYS pens. Its also super easy to hit on enemy mediums and heavies because it only takes about 1 second to shoot. You just need to learn the delay and to lead the target a bit. Its also allows for gibbing lighter vehicles like luchss/puma and quite often people leave mediums like stugs/panzers low enough to get double tapped because they forget about the ability. The problem is it gets fucked (like tulips) by elevation changes, but if you are shooting roughly on the flat or downhill, its an awesome ability. Quite frankly late game you always have munitions for HVAP if you want to play around it with some to spare.

The pershing is also a huge squad wipe threat to axis (slightly better aoe than tiger and chasing down squads with 75% moving accuracy) and axis smaller squads in general.

Furthermore in a tiger vs pershing duel the Pershing pens the tiger 9% more often which helps reduce the firing time discrepancy (albeit doesn't make up for it).

The Pershing seems to vet up super fast (probably because it kills so much but it may also have lower vet requirements (?)) so you almost always get to vet 3 before the tiger in my experience which gives it a significant temporary edge. Also as US you should have more fuel because of more map control because of better early game so can often get the pershing out before the ost can call a tiger.

Basically HVAP transforms the Pershing into something highly threatening to tanks (as well as retaining potent AI ability in general). Without HVAP I think the Pershing would be very meh for its cost but with it I think its awesome. Take for example the panther, a total nightmare for USF armour in general. If you duel a panther and happen to pen the first shot, then just double tap and the panther has lost HALF its hitpoints! Its slow firing and now has to back right away or risk dying whilst the pershing is on 83% HP with a faster RoF assuming the panther also penned.

I'm waffling a lot but basically HVAP allows you shut down enemy tank pushes. 1 Pen + HVAP and most tanks have to back right off and have downtime for repairs.

I'm not saying the tiger isn't a great tank, but I really think, especially backed by USFs general roster, the Pershing is fantastic and is the only doctrine that gives USF a properly threatening late game (especially in 1v1s).


Same problem as the Firefly, you need to invest tons of ammo in the tank to make it perform at 100% of his AT Capability which is flat-BS
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Yesterday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
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Willy Pete: Cool you wanna lose your stock lategame arty too then?
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Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
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Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM

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