I did not claim that Penal should be weak. I don't even think that they are actually weak, I have even seen games be won with an early aggressive use of them against OKW trucks...
And that is why I have suggested that one should not try to fix them only by boosting their DPS, and should also get more abilities/utility...
It is an idea worth trying, so give them Gaurds Mosin that have 1.4 far DPS instead of giving them 6 weapon that will be superior in all ranges and will allow them to bit G43 grenadier (at all ranges)and even win against PG and SP...The problem is not that they will have to much DPS far but that they will have too much DPS in all ranges, axis units should be able to have an advantage at some range
You can probably test it in miragelfa's mod it has numbers that are that high if I remember correctly
R.E. or assault engineers not riflemen...Any one buying a flamer will actually see a drop in damage against target further than 20. Is there any real point in debating flamers? Penal currently can fight infatry but their kit of flamers and satchel charges makes the unit excel in clearing garrison fighting units in heavy cover and blowing up buildings...
this is getting nowhere. If we can't even agree on the most basic point that penals are weak there's really no point in going forward.